746 lines
18 KiB
C++
746 lines
18 KiB
C++
/*******************/
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/*** Layer Thing ***/
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/*******************/
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#include "stdafx.h"
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#include <Vector3.h>
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include "GLEnabledView.h"
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#include "MapEdit.h"
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#include "MapEditDoc.h"
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#include "MapEditView.h"
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#include "MainFrm.h"
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#include "Core.h"
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#include "Layer.h"
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#include "LayerThing.h"
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#include "Utils.h"
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#include "Export.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CLayerThing::CLayerThing(sLayerDef &Def)
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{
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InitLayer(Def);
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}
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/*****************************************************************************/
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CLayerThing::~CLayerThing()
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{
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ThingBank->CleanUp();
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delete ThingBank;
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}
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/*****************************************************************************/
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void CLayerThing::InitLayer(sLayerDef &Def)
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{
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CLayer::InitLayer(Def);
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Mode=MouseModeNormal;
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Cursor.XY.resize(1);
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Cursor.ElemID=-1;
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CurrentDefThing=-1;
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CurrentThing=-1;
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CurrentThingPoint=0;
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DrawPoints=true;
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}
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/*****************************************************************************/
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void CLayerThing::Load(CFile *File,int Version)
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{
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int i,ListSize;
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File->Read(&Mode,sizeof(MouseMode));
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File->Read(&CurrentDefThing,sizeof(int));
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File->Read(&CurrentThing,sizeof(int));
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File->Read(&CurrentThingPoint,sizeof(int));
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File->Read(&ListSize,sizeof(int));
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ThingList.resize(ListSize);
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// Load Data
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for (i=0;i<ListSize;i++)
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{
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sLayerThing &ThisThing=ThingList[i];
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LoadThing(File,Version,ThisThing);
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File->Read(&ThisThing.Data,sizeof(sLayerThingData));
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}
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LoadThingNames(File,Version);
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// CurrentDefThing=-1;
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// CurrentThing=-1;
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// CurrentThingPoint=-1;
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}
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/*****************************************************************************/
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void CLayerThing::LoadThing(CFile *File,int Version,sLayerThing &ThisThing)
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{
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int i,ListSize;
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File->Read(&ListSize,sizeof(int));
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ThisThing.XY.resize(ListSize);
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for (i=0 ;i<ListSize; i++)
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{
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CPoint &ThisPoint=ThisThing.XY[i];
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File->Read(&ThisPoint,sizeof(CPoint));
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}
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}
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/*****************************************************************************/
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void CLayerThing::LoadThingNames(CFile *File,int Version)
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{
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int i,ListSize=ThingList.size();
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for (i=0;i<ListSize;i++)
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{
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char c=1;
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sLayerThing &ThisThing=ThingList[i];
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GString &ThisName=ThisThing.Name;
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while (c)
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{
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File->Read(&c,1);
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ThisName.Append(c);
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}
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// Update Gfx ID
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int Idx=FindDefThing(ThisName);
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ThisThing.ElemID=DefList[Idx].ElemID;
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}
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}
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/*****************************************************************************/
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void CLayerThing::Save(CFile *File)
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{
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int i,ListSize=ThingList.size();
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// Always Save current version
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File->Write(&Mode,sizeof(MouseMode));
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File->Write(&CurrentDefThing,sizeof(int));
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File->Write(&CurrentThing,sizeof(int));
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File->Write(&CurrentThingPoint,sizeof(int));
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File->Write(&ListSize,sizeof(int));
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for (i=0;i<ListSize; i++)
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{
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sLayerThing &ThisThing=ThingList[i];
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SaveThing(File,ThisThing);
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File->Write(&ThisThing.Data,sizeof(sLayerThingData));
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}
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SaveThingNames(File);
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}
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/*****************************************************************************/
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void CLayerThing::SaveThing(CFile *File,sLayerThing &ThisThing)
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{
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int i,ListSize=ThisThing.XY.size();
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File->Write(&ListSize,sizeof(int));
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for (i=0 ;i<ListSize; i++)
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{
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CPoint &ThisPoint=ThisThing.XY[i];
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File->Write(&ThisPoint,sizeof(CPoint));
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}
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}
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/*****************************************************************************/
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void CLayerThing::SaveThingNames(CFile *File)
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{
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int i,ListSize=ThingList.size();
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for (i=0; i<ListSize; i++)
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{
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char Txt[256];
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sprintf(Txt,ThingList[i].Name);
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File->Write(Txt,strlen(Txt)+1);
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}
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}
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/*****************************************************************************/
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void CLayerThing::InitSubView(CCore *Core)
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{
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}
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/*****************************************************************************/
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void CLayerThing::LoadThingScript(const char *Filename)
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{
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GString ExecPath;
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GString ScriptName;
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GetExecPath(ExecPath);
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ScriptName=ExecPath+Filename;
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ThingScript.LoadAndImport(ScriptName);
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int i,ListSize=ThingScript.GetGroupCount();
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DefList.resize(ListSize);
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for (i=0; i<ListSize; i++)
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{
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sLayerThing &ThisDef=DefList[i];
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char *Name=ThingScript.GetGroupName(i);
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char *Gfx=ThingScript.GetStr(Name,"gfx");
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ThisDef.Name=Name;
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ThisDef.Data.WaypointFlag=ThingScript.GetInt(Name,"WayPoints")==1;
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ThisDef.Data.Speed=ThingScript.GetInt(Name,"Speed");
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ThisDef.Data.TurnRate=ThingScript.GetInt(Name,"TurnRate");
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ThisDef.Data.Health=ThingScript.GetInt(Name,"Health");
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ThisDef.Data.AttackStrength=ThingScript.GetInt(Name,"AttackStrength");
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ThisDef.Data.PlayerFlag=ThingScript.GetInt(Name,"Player")==1;
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ThisDef.Data.CollisionFlag=ThingScript.GetInt(Name,"Collision")==1;
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ThisDef.XY.resize(1);
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TRACE2("%s\t\t%s\n",Name,Gfx);
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if (Gfx)
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{
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char Filename[512];
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GFName::makeabsolute(ExecPath,Gfx,Filename);
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ThisDef.ElemID=ThingBank->AddSet(Filename);
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}
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else
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{
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TRACE1("BAD %s\n",Name);
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}
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CLayerThing::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
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{
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Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
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int i,ListSize=ThingList.size();
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for (i=0; i<ListSize; i++)
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{
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RenderThing(Core,ThisCam,ThingList[i],Is3d,i==CurrentThing);
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}
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}
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/*****************************************************************************/
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void CLayerThing::RenderThing(CCore *Core,Vector3 &ThisCam,sLayerThing &ThisThing,bool Render3d,bool Selected)
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{
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float ZoomW=Core->GetZoomW();
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float ZoomH=Core->GetZoomH();
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Vector3 &Scale=Core->GetScaleVector();
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Vector3 ScrOfs(ZoomW/2,ZoomH/2,0);
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if (Render3d)
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{
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ScrOfs.z=-4.0f;
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}
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if (ThingBank->NeedLoad()) ThingBank->LoadAllSets(Core);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glScalef(Scale.x,Scale.y,Scale.z);
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glTranslatef(-ThisCam.x,ThisCam.y,0); // Set scroll offset
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glTranslatef(-ScrOfs.x,ScrOfs.y,0); // Bring to top left corner
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int ListSize=ThisThing.XY.size();
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for (int i=0;i<ListSize; i++)
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{
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// Render Thing
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glPushMatrix();
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glTranslatef(ThisThing.XY[i].x,-ThisThing.XY[i].y,0); // Set Pos
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if (i==0)
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{
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glColor4f(1,1,1,1); // Set default Color
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glEnable(GL_DEPTH_TEST);
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glTranslatef(0,0,ScrOfs.z);
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ThingBank->RenderElem(ThisThing.ElemID,0,0,Render3d);
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glDisable(GL_DEPTH_TEST);
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glTranslatef(0,0,-ScrOfs.z);
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if (Selected)
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glColor4f(1,1,0,0.8f);
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else
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glColor4f(1,1,0,0.5f);
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if (DrawPoints) Core->RenderNumber(i);
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}
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else
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{
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if (Selected)
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glColor4f(1,1,1,1); // Set default Color
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else
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glColor4f(1,1,1,0.5);
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if (DrawPoints) Core->RenderNumber(i);
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}
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glPopMatrix();
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}
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glPopMatrix();
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}
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/*****************************************************************************/
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/*** Gui *********************************************************************/
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/*****************************************************************************/
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void CLayerThing::GUIInit(CCore *Core)
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{
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}
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/*****************************************************************************/
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void CLayerThing::GUIKill(CCore *Core)
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{
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}
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/*****************************************************************************/
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void CLayerThing::GUIUpdate(CCore *Core)
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{
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}
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/*****************************************************************************/
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void CLayerThing::GUIChanged(CCore *Core)
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{
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}
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/*****************************************************************************/
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void CLayerThing::GUIThingUpdateList(CComboBox &List,bool OnlySel)
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{
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int i,ListSize;
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if (!OnlySel)
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{
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// Setup ThingList
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ListSize=ThingList.size();
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List.ResetContent();
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for (i=0; i<ListSize; i++)
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{
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List.AddString(ThingList[i].Name);
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}
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}
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List.SetCurSel(CurrentThing);
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}
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/*****************************************************************************/
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void CLayerThing::GUIThingPointUpdateList(CListBox &List,bool OnlySel)
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{
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int i,ListSize;
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if (!OnlySel)
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{
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// Setup ThingPointList
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List.ResetContent();
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if (CurrentThing==-1) return;
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sLayerThing &ThisThing=ThingList[CurrentThing];
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ListSize=ThisThing.XY.size();
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for (i=0; i<ListSize; i++)
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{
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CPoint &ThisPoint=ThisThing.XY[i];
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CString Str;
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Str.Format("%i: %i, %i",i,ThisPoint.x,ThisPoint.y);
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List.AddString(Str);
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}
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}
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List.SetCurSel(CurrentThingPoint);
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}
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/*****************************************************************************/
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/*** Functions ***************************************************************/
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/*****************************************************************************/
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bool CLayerThing::LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
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{
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bool Ret=false;
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if (!DownFlag) return(false);
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switch(Mode)
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{
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case MouseModeNormal:
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SelectThing(CursorPos);
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break;
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case MouseModeNew:
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AddThing(CursorPos);
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break;
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case MouseModePoints:
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AddThingPoint(CursorPos);
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break;
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default:
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break;
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}
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return(true);
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}
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/*****************************************************************************/
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bool CLayerThing::RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
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{
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Cancel();
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return(true);
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}
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/*****************************************************************************/
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bool CLayerThing::MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos)
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{
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bool Ret=false;
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if (CurrentThing!=-1)
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{
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if (nFlags & MK_LBUTTON) // Drag
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{
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UpdatePos(CursorPos,CurrentThing,CurrentThingPoint,(nFlags & MK_CONTROL)!=0);
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Ret=true;
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}
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else
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if (nFlags & MK_RBUTTON) // Cancel
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{
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Cancel();
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Ret=true;
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}
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}
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return(Ret);
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}
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/*****************************************************************************/
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void CLayerThing::Cancel()
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{
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switch(Mode)
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{
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case MouseModeNormal:
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CurrentThing=-1;
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case MouseModeNew:
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case MouseModePoints:
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Mode=MouseModeNormal;
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CurrentThingPoint=0;
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GUIThingDefClear();
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GUIThingUpdate();
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GUIThingPointUpdate();
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break;
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default:
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break;
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}
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}
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/*****************************************************************************/
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bool CLayerThing::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
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{
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bool Ret=false;
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switch(CmdMsg)
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{
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case CmdMsg_ThingListDelete:
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DeleteThing();
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break;
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case CmdMsg_ThingListSelect:
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CurrentDefThing=Param0;
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SetCursor(DefList[CurrentDefThing].Name);
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Mode=MouseModeNew;
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break;
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case CmdMsg_ThingLevelSelect:
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SelectThing(Param0);
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break;
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case CmdMsg_ThingPosSelect:
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CurrentThingPoint=Param0;
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GUIThingPointUpdate();
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break;
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case CmdMsg_ThingPosUp:
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MovePoint(-1);
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break;
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case CmdMsg_ThingPosDown:
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MovePoint(+1);
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break;
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case CmdMsg_ThingPosDelete:
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DeletePoint();
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break;
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default:
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break;
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}
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return(Ret);
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}
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/*****************************************************************************/
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int CLayerThing::FindDefThing(const char *Name)
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{
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int i,ListSize=DefList.size();
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for (i=0; i<ListSize; i++)
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{
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if (DefList[i]==Name) return(i);
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}
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return(-1);
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}
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/*****************************************************************************/
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void CLayerThing::SetCursor(const char *Name)
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{
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int Idx=FindDefThing(Name);
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if (Idx==-1) return;
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Cursor=DefList[Idx];
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}
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/*****************************************************************************/
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void CLayerThing::RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d)
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{
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Vector3 ThisCam=Core->OffsetCam(CamPos,GetScaleFactor());
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CPoint &CursPos=Core->GetCursorPos();
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Cursor.XY[0]=CursPos;
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if (CursPos.x<0 || CursPos.y<0) return;
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if (Mode!=MouseModeNew) return;
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if (Cursor.ElemID==-1) return;
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RenderThing(Core,ThisCam,Cursor,Is3d,true);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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int CLayerThing::CheckThing(CPoint &Pos)
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{
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CList<int> List;
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int Idx=-1,i,ListSize=ThingList.size();
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int StartIdx=0;
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// Build List Of XY Matches
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for (i=0; i<ListSize; i++)
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{
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sLayerThing &ThisThing=ThingList[i];
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if (ThisThing.XY[0]==Pos)
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{
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if (i==CurrentThing) StartIdx=List.size();
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List.push_back(i);
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}
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}
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ListSize=List.size();
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if (ListSize)
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{
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StartIdx=(StartIdx+1)%ListSize;
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Idx=List[StartIdx];
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}
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return(Idx);
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}
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/*****************************************************************************/
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void CLayerThing::AddThing(CPoint &Pos)
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{
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if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
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CurrentThing=SelectThing(Pos);
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if (CurrentThing!=-1) return;
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CurrentThing=ThingList.size();
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ThingList.resize(CurrentThing+1);
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sLayerThing &ThisThing=ThingList[CurrentThing];
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ThisThing=Cursor;
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SelectThing(CurrentThing);
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GUIThingDefClear();
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}
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/*****************************************************************************/
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int CLayerThing::SelectThing(CPoint &Pos)
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{
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if (Pos.x==-1 || Pos.y==-1) return(-1); // Off Map?
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SelectThing(CheckThing(Pos));
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return(CurrentThing);
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}
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/*****************************************************************************/
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int CLayerThing::SelectThing(int Idx)
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{
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CurrentThing=Idx;
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CurrentThingPoint=0;
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if (CurrentThing!=-1)
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{
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sLayerThing &ThisThing=ThingList[CurrentThing];
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if (ThisThing.Data.WaypointFlag)
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{
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Mode=MouseModePoints;
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}
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else
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{
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Mode=MouseModeNormal;
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}
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GUIThingUpdate();
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GUIThingPointUpdate();
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}
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return(CurrentThing);
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}
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/*****************************************************************************/
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void CLayerThing::DeleteThing()
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{
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if (!ThingList.size()) return;
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ThingList.erase(CurrentThing);
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CurrentThing--;
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GUIThingUpdate();
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}
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/*****************************************************************************/
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/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
int CLayerThing::CheckThingPoint(CPoint &Pos)
|
|
{
|
|
CList<int> List;
|
|
sLayerThing &ThisThing=ThingList[CurrentThing];
|
|
int Idx=-1,i,ListSize=ThisThing.XY.size();
|
|
int StartIdx=0;
|
|
|
|
// Build List Of XY Matches
|
|
for (i=0; i<ListSize; i++)
|
|
{
|
|
if (ThisThing.XY[i]==Pos)
|
|
{
|
|
if (i==CurrentThing) StartIdx=List.size();
|
|
List.push_back(i);
|
|
}
|
|
}
|
|
|
|
ListSize=List.size();
|
|
if (ListSize)
|
|
{
|
|
StartIdx=(StartIdx+1)%ListSize;
|
|
Idx=List[StartIdx];
|
|
}
|
|
return(Idx);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayerThing::AddThingPoint(CPoint &Pos)
|
|
{
|
|
TRACE1("ADDTHINGPOINT %i\n",CurrentThingPoint);
|
|
if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
|
|
CurrentThingPoint=SelectThingPoint(Pos);
|
|
|
|
if (CurrentThingPoint!=-1)
|
|
{
|
|
GUIThingPointUpdate(true);
|
|
return;
|
|
}
|
|
sLayerThing &ThisThing=ThingList[CurrentThing];
|
|
|
|
CurrentThingPoint=ThisThing.XY.size();
|
|
ThisThing.XY.resize(CurrentThingPoint+1);
|
|
ThisThing.XY[CurrentThingPoint]=Pos;
|
|
TRACE0("Add Point\n");
|
|
GUIThingPointUpdate();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
int CLayerThing::SelectThingPoint(CPoint &Pos)
|
|
{
|
|
if (Pos.x==-1 || Pos.y==-1) return(-1); // Off Map?
|
|
CurrentThingPoint=CheckThingPoint(Pos);
|
|
return(CurrentThingPoint);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayerThing::UpdatePos(CPoint &Pos,int Thing,int PosIdx,bool Recurs)
|
|
{
|
|
if (Pos.x==-1 || Pos.y==-1) return; // Off Map?
|
|
|
|
sLayerThing &ThisThing=ThingList[Thing];
|
|
CPoint dPos=Pos-ThisThing.XY[PosIdx];
|
|
int StartIdx=PosIdx,EndIdx=ThisThing.XY.size();
|
|
|
|
if (!dPos.x && !dPos.y) return;
|
|
|
|
if (!Recurs)
|
|
{
|
|
StartIdx=PosIdx;
|
|
EndIdx=StartIdx+1;
|
|
}
|
|
|
|
for (int i=StartIdx; i<EndIdx; i++)
|
|
{
|
|
ThisThing.XY[i]+=dPos;
|
|
}
|
|
GUIThingPointUpdate();
|
|
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayerThing::MovePoint(int Dir)
|
|
{
|
|
if (CurrentThing==-1) return;
|
|
|
|
int NewPos=CurrentThingPoint+Dir;
|
|
sLayerThing &ThisThing=ThingList[CurrentThing];
|
|
|
|
if (NewPos<0 || NewPos>=ThisThing.XY.size()) return;
|
|
|
|
CPoint Tmp=ThisThing.XY[CurrentThingPoint];
|
|
ThisThing.XY[CurrentThingPoint]=ThisThing.XY[NewPos];
|
|
ThisThing.XY[NewPos]=Tmp;
|
|
CurrentThingPoint=NewPos;
|
|
GUIThingPointUpdate();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayerThing::DeletePoint()
|
|
{
|
|
if (!CurrentThingPoint) return;
|
|
if (CurrentThing==-1) return;
|
|
|
|
sLayerThing &ThisThing=ThingList[CurrentThing];
|
|
|
|
ThisThing.XY.erase(CurrentThingPoint);
|
|
CurrentThingPoint--;
|
|
if (CurrentThingPoint<0) CurrentThingPoint=0;
|
|
GUIThingPointUpdate();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
void CLayerThing::Export(CCore *Core,CExport &Exp)
|
|
{
|
|
int i,ListSize=ThingList.size();
|
|
Exp.ExportLayerHeader(LayerDef);
|
|
|
|
Exp.Write(&ListSize,sizeof(int));
|
|
for (i=0;i<ListSize; i++)
|
|
{
|
|
ExportThing(Exp,ThingList[i]);
|
|
}
|
|
ExportThingNames(Exp);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayerThing::ExportThing(CExport &Exp,sLayerThing &ThisThing)
|
|
{
|
|
int i,ListSize=ThisThing.XY.size();
|
|
sExpLayerThing OutThing;
|
|
// Point List
|
|
Exp.Write(&ListSize,sizeof(int));
|
|
for (i=0 ;i<ListSize; i++)
|
|
{
|
|
Exp.Write(&ThisThing.XY[i],sizeof(CPoint));
|
|
}
|
|
// Thing
|
|
OutThing.Health=ThisThing.Data.Health;
|
|
OutThing.AttackStrength=ThisThing.Data.AttackStrength;
|
|
OutThing.Speed=ThisThing.Data.Speed;
|
|
OutThing.TurnRate=ThisThing.Data.TurnRate;
|
|
OutThing.CollisionFlag=ThisThing.Data.CollisionFlag;
|
|
OutThing.PlayerFlag=ThisThing.Data.PlayerFlag;
|
|
Exp.Write(&OutThing,sizeof(sExpLayerThing));
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayerThing::ExportThingNames(CExport &Exp)
|
|
{
|
|
int i,ListSize=ThingList.size();
|
|
|
|
for (i=0; i<ListSize; i++)
|
|
{
|
|
char Txt[256];
|
|
sprintf(Txt,ThingList[i].Name);
|
|
Exp.Write(Txt,strlen(Txt)+1);
|
|
}
|
|
}
|