209 lines
6.4 KiB
C++
209 lines
6.4 KiB
C++
/**********************/
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/*** Layer Platform ***/
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/**********************/
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#include "stdafx.h"
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#include <Vector3.h>
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include "GLEnabledView.h"
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#include "MapEdit.h"
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#include "MapEditDoc.h"
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#include "MapEditView.h"
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#include "MainFrm.h"
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#include "Core.h"
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#include "LayerThing.h"
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#include "LayerPlatform.h"
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#include "Utils.h"
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#include "Export.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CLayerPlatform::CLayerPlatform(sLayerDef &Def)
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{
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InitLayer(Def);
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}
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/*****************************************************************************/
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void CLayerPlatform::InitLayer(sLayerDef &Def)
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{
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ThingBank=new CElemBank(-1,-1,false,CElem::CentreModeLR /*| CElem::CentreModeB*/);
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CLayerThing::InitLayer(Def);
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LoadThingScript(theApp.GetConfigStr("LayerScript","PlatformScript"));
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}
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/*****************************************************************************/
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void CLayerPlatform::InitSubView(CCore *Core)
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{
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}
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/*****************************************************************************/
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void CLayerPlatform::LoadDefThing(const char *Name,sLayerThing &ThisDef)
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{
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}
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/*****************************************************************************/
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void CLayerPlatform::LoadOldThing(CFile *File,sLayerThing &ThisThing)
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{
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sLayerThingDataOLD OldThing;
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File->Read(&OldThing,sizeof(sLayerThingDataOLD));
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ThisThing.Data.Platform.PlatformSpeed=OldThing.Speed;
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ThisThing.Data.Platform.PlatformTurnRate=OldThing.TurnRate;
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ThisThing.Data.Platform.PlatformType=OldThing.PlatformType;
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ThisThing.Data.Platform.PlatformMoveType=OldThing.MoveType;
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ThisThing.Data.Platform.PlatformCollisionFlag=OldThing.CollisionFlag;
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ThisThing.Data.Platform.PlatformTriCount=OldThing.TriCount; // Not needed but what the hell!!
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ThisThing.Data.Platform.PlatformTriStart=OldThing.TriStart; // Not needed but what the hell!!
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}
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/*****************************************************************************/
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/*** Gui *********************************************************************/
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/*****************************************************************************/
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void CLayerPlatform::GUIInit(CCore *Core)
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{
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GUIPlatform.DisableCallback(true);
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Core->GUIAdd(GUIThing,IDD_LAYER_THING);
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Core->GUIAdd(GUIThingPos,IDD_LAYER_THING_POS);
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Core->GUIAdd(GUIPlatform,IDD_LAYER_PLATFORM);
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GUIPlatform.DisableCallback(false);
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GUIPlatform.m_SpeedSpin.SetRange(0,255);
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GUIPlatform.m_TurnRateSpin.SetRange(0,255);
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// Init type lists
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{
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CComboBox &List=GUIPlatform.m_MoveList;
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List.AddString("Linear");
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List.AddString("Circular");
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}
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{
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CComboBox &List=GUIPlatform.m_Type;
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List.AddString("Normal");
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List.AddString("Weighted");
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List.AddString("Rotating");
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}
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}
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/*****************************************************************************/
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void CLayerPlatform::GUIKill(CCore *Core)
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{
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Core->GUIRemove(GUIThing,IDD_LAYER_THING);
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Core->GUIRemove(GUIThingPos,IDD_LAYER_THING_POS);
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Core->GUIRemove(GUIPlatform,IDD_LAYER_PLATFORM);
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}
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/*****************************************************************************/
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void CLayerPlatform::GUIUpdate(CCore *Core)
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{
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int i,ListSize;
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CComboBox &List=GUIThing.m_DefList;
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// Setup Def Platform List
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ListSize=DefList.size();
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List.ResetContent();
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for (i=0; i<ListSize; i++)
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{
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List.AddString(DefList[i].Name);
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}
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List.SetCurSel(CurrentDefThing);
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GUIThingUpdate();
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}
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/*****************************************************************************/
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void CLayerPlatform::GUIThingDefClear()
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{
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CComboBox &List=GUIThing.m_DefList;
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CurrentDefThing=-1;
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List.SetCurSel(CurrentDefThing);
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}
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/*****************************************************************************/
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void CLayerPlatform::GUIThingUpdate(bool OnlySel)
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{
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GUIThingUpdateList(GUIThing.m_List,false);
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// Params
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GUIPlatform.DisableCallback(true);
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if (CurrentThing!=-1)
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{
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sLayerThing &ThisThing=ThingList[CurrentThing];
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GUIPlatform.SetVal(GUIPlatform.m_Speed,ThisThing.Data.Platform.PlatformSpeed);
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GUIPlatform.SetVal(GUIPlatform.m_TurnRate,ThisThing.Data.Platform.PlatformTurnRate);
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GUIPlatform.m_Collision.SetCheck(ThisThing.Data.Platform.PlatformCollisionFlag);
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GUIPlatform.m_MoveList.SetCurSel(ThisThing.Data.Platform.PlatformMoveType);
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GUIPlatform.m_Type.SetCurSel(ThisThing.Data.Platform.PlatformType);
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}
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else
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{
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GUIPlatform.m_Speed.SetWindowText("");
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GUIPlatform.m_TurnRate.SetWindowText("");
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GUIPlatform.m_Collision.SetCheck(false);
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GUIPlatform.m_MoveList.SetCurSel(-1);
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GUIPlatform.m_Type.SetCurSel(-1);
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}
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GUIPlatform.DisableCallback(false);
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}
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/*****************************************************************************/
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void CLayerPlatform::GUIThingPointUpdate(bool OnlySel)
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{
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GUIThingPointUpdateList(GUIThingPos.m_List,OnlySel);
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}
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/*****************************************************************************/
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void CLayerPlatform::GUIChanged(CCore *Core)
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{
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if (CurrentThing!=-1)
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{
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sLayerThing &ThisThing=ThingList[CurrentThing];
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ThisThing.Data.Platform.PlatformSpeed=GUIPlatform.GetVal(GUIPlatform.m_Speed);
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ThisThing.Data.Platform.PlatformTurnRate=GUIPlatform.GetVal(GUIPlatform.m_TurnRate);
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ThisThing.Data.Platform.PlatformCollisionFlag=GUIPlatform.m_Collision.GetCheck()!=0;
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ThisThing.Data.Platform.PlatformMoveType=GUIPlatform.m_MoveList.GetCurSel();
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ThisThing.Data.Platform.PlatformType=GUIPlatform.m_Type.GetCurSel();
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SetThingParams(ThisThing);
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}
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}
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/*****************************************************************************/
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void CLayerPlatform::SetThingParams(sLayerThing &Thing)
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{
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switch(Thing.Data.Platform.PlatformMoveType)
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{
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case MoveTypeLinear:
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Thing.Data.WaypointCount=16;
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break;
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case MoveTypeCirular:
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Thing.Data.WaypointCount=1;
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if (Thing.XY.size()>2)
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{
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Thing.XY.resize(2);
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GUIThingPointUpdate();
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}
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break;
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}
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}
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/*****************************************************************************/
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void CLayerPlatform::Export(CCore *Core,CExport &Exp)
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{
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CLayerThing::Export(Core,Exp);
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}
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/*****************************************************************************/
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void CLayerPlatform::ExportThingData(CCore *Core,CExport &Exp,sLayerThing &ThisThing,sLayerThingData &OutThing)
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{
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CElem &ThisElem=ThingBank->GetElem(ThisThing.ElemID,0);
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Exp.ExportElem3d(Core,ThisElem,OutThing.Platform.PlatformTriStart,OutThing.Platform.PlatformTriCount);
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}
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