SBSPSS/source/friend/friend.h
2001-05-25 21:18:54 +00:00

114 lines
2.2 KiB
C++

/*=========================================================================
friend.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __FRIEND_FRIEND_H__
#define __FRIEND_FRIEND_H__
#ifndef __THING_THING_H__
#include "thing/thing.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PLATFORM_PLATFORM_H__
#include "platform\platform.h"
#endif
class CNpcFriend : public CNpcThing
{
public:
enum NPC_FRIEND_UNIT_TYPE
{
NPC_FRIEND_BARNACLE_BOY = 0,
NPC_FRIEND_GARY = 1,
NPC_FRIEND_KRUSTY,
NPC_FRIEND_MERMAID_MAN,
NPC_FRIEND_PATRICK,
NPC_FRIEND_SANDY_CHEEKS,
NPC_FRIEND_SQUIDWARD,
NPC_FRIEND_PLANKTON,
NPC_FRIEND_UNIT_TYPE_MAX,
};
enum
{ // For Dynamic ThingCache
MAX_SUBTYPE =NPC_FRIEND_UNIT_TYPE_MAX,
};
virtual void init();
void init( DVECTOR initPos );
virtual void postInit();
virtual void shutdown();
virtual void think(int _frames);
virtual void render();
void setType( NPC_FRIEND_UNIT_TYPE newType ) {m_type = newType;}
void setPlatform( CNpcPlatform *platform ) {m_platform = platform;}
void clearPlatform() {m_platform = NULL;}
static CNpcFriend *Create(sThingActor *ThisActor);
static NPC_FRIEND_UNIT_TYPE getTypeFromMapEdit( u16 newType );
protected:
typedef struct NPC_FRIEND_DATA_TYPE
{
int skelType;
u8 speed;
u16 turnSpeed;
bool detectCollision;
DAMAGE_TYPE damageToUserType;
u16 idleAnim;
}
NPC_FRIEND_DATA;
// gary functions
void processGaryMovement( int _frames );
// data
static NPC_FRIEND_DATA m_data[NPC_FRIEND_UNIT_TYPE_MAX];
static NPC_FRIEND_UNIT_TYPE mapEditConvertTable[NPC_FRIEND_UNIT_TYPE_MAX];
virtual void startConderversation();
virtual void collidedWith(CThing *_thisThing);
enum
{
EXTEND_RIGHT = true,
EXTEND_LEFT = false,
NPC_FRIEND_MAPEDIT_OFFSET = 1,
};
// internal variables
NPC_FRIEND_UNIT_TYPE m_type;
s32 m_extension;
CNpcPlatform *m_platform;
int m_frame;
int m_animNo;
u8 m_animPlaying;
CActorGfx *m_actorGfx;
bool m_reversed;
int m_hasSpokenToSbYet;
int m_iconStrobe;
};
#endif