666 lines
16 KiB
C++
666 lines
16 KiB
C++
/*=========================================================================
|
|
|
|
gameover.cpp
|
|
|
|
Author: PKG
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Includes
|
|
-------- */
|
|
|
|
#include "shop\shop.h"
|
|
|
|
#ifndef __GFX_FONT_H__
|
|
#include "gfx\font.h"
|
|
#endif
|
|
|
|
#ifndef __PAD_PADS_H__
|
|
#include "pad\pads.h"
|
|
#endif
|
|
|
|
#ifndef __GFX_FADER_H__
|
|
#include "gfx\fader.h"
|
|
#endif
|
|
|
|
#ifndef _FILEIO_HEADER_
|
|
#include "fileio\fileio.h"
|
|
#endif
|
|
|
|
#ifndef __VID_HEADER_
|
|
#include "system\vid.h"
|
|
#endif
|
|
|
|
#ifndef __MATHTABLE_HEADER__
|
|
#include "utils\mathtab.h"
|
|
#endif
|
|
|
|
#ifndef __LOCALE_TEXTDBASE_H__
|
|
#include "locale\textdbase.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __GUI_GFRAME_H__
|
|
#include "gui\gframe.h"
|
|
#endif
|
|
|
|
#ifndef __GUI_GFACTORY_H__
|
|
#include "gui\gfactory.h"
|
|
#endif
|
|
|
|
#ifndef __GUI_GTEXTBOX_H__
|
|
#include "gui\gtextbox.h"
|
|
#endif
|
|
|
|
#ifndef __SOUND_SOUND_H__
|
|
#include "sound\sound.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAMESLOT_H__
|
|
#include "game\gameslot.h"
|
|
#endif
|
|
|
|
#ifndef __MAP_MAP_H__
|
|
#include "map\map.h"
|
|
#endif
|
|
|
|
#ifndef __GUI_POINTER_H__
|
|
#include "gui\pointer.h"
|
|
#endif
|
|
|
|
#ifndef __FMA_FMA_H__
|
|
#include "fma\fma.h"
|
|
#endif
|
|
|
|
|
|
/* Std Lib
|
|
------- */
|
|
|
|
/* Data
|
|
---- */
|
|
|
|
#ifndef __SPR_SHOP_H__
|
|
#include <shop.h>
|
|
#endif
|
|
|
|
#ifndef __SPR_SPRITES_H__
|
|
#include <sprites.h>
|
|
#endif
|
|
|
|
#ifndef __STRING_ENUMS__
|
|
#include <trans.h>
|
|
#endif
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Tyepdefs && Defines
|
|
------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Structure defintions
|
|
-------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function Prototypes
|
|
------------------- */
|
|
|
|
/*----------------------------------------------------------------------
|
|
Vars
|
|
---- */
|
|
|
|
// 125 tokens in total
|
|
CShopScene::SHOPITEM CShopScene::s_shopItems[NUM_SHOP_ITEM_IDS]=
|
|
{
|
|
{ 5, FRM_TEDDY },
|
|
{ 8, FRM_SARNIE },
|
|
{ 10, FRM_CUPCAKE },
|
|
{ 12, FRM_PREZZIE },
|
|
{ 16, FRM_JELLY2 },
|
|
{ 20, FRM_CAKE },
|
|
{ 24, FRM_BLOWER },
|
|
{ 30, FRM_PARTYHAT },
|
|
};
|
|
|
|
xmPlayingId s_playId;
|
|
|
|
CShopScene ShopScene;
|
|
|
|
static int s_gotoPartyScreen=false;
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int fx=76;
|
|
int fy=80;
|
|
int fw=200;
|
|
int fh=20;
|
|
void CShopScene::init()
|
|
{
|
|
m_image=CFileIO::loadFile(BACKDROP_SHOP_GFX);
|
|
ASSERT(m_image);
|
|
SetScreenImage((u8*)m_image);
|
|
|
|
m_font=new ("shop font") ScalableFontBank();
|
|
m_font->initialise(&standardFont);
|
|
m_font->setJustification(ScalableFontBank::JUST_CENTRE);
|
|
|
|
m_spriteBank=new ("shop sprites") SpriteBank();
|
|
m_spriteBank->load(SHOP_SHOP_SPR);
|
|
|
|
|
|
// GUI Frame
|
|
m_guiFrame=new ("Token count frame") CGUIGroupFrame();
|
|
m_guiFrame->init(0);
|
|
m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
|
|
m_guiFrame->setObjectXYWH(SHOP_MAIN_UI_X,SHOP_MAIN_UI_Y,SHOP_MAIN_UI_W,SHOP_MAIN_UI_H);
|
|
|
|
m_guiConfirmPurchaseFrame=new ("Confirm purchase frame") CGUIControlFrame();
|
|
m_guiConfirmPurchaseFrame->init(0);
|
|
m_guiConfirmPurchaseFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
|
|
m_guiConfirmPurchaseFrame->setObjectXYWH(SHOP_QUERY_UI_X,SHOP_QUERY_UI_Y,SHOP_QUERY_UI_W,SHOP_QUERY_UI_H);
|
|
CGUIFactory::createValueButtonFrame(m_guiConfirmPurchaseFrame,
|
|
fx,fy,fw,fh,
|
|
STR__YES,
|
|
&m_queryAnswer,
|
|
ANSWER_YES);
|
|
CGUIFactory::createValueButtonFrame(m_guiConfirmPurchaseFrame,
|
|
fx,fy+fh,fw,fh,
|
|
STR__NO,
|
|
&m_queryAnswer,
|
|
ANSWER_NO);
|
|
|
|
m_guiCannotAffordFrame=new ("Cannot afford frame") CGUIControlFrame();
|
|
m_guiCannotAffordFrame->init(0);
|
|
m_guiCannotAffordFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
|
|
m_guiCannotAffordFrame->setObjectXYWH(SHOP_QUERY_UI_X,SHOP_QUERY_UI_Y,SHOP_QUERY_UI_W,SHOP_QUERY_UI_H);
|
|
CGUIFactory::createValueButtonFrame(m_guiCannotAffordFrame,
|
|
fx,fy,fw,fh,
|
|
STR__OK,
|
|
&m_queryAnswer,
|
|
ANSWER_OK);
|
|
|
|
|
|
m_readyToExit=false;
|
|
CFader::setFadingIn();
|
|
|
|
m_currentlySelectedItem=0;
|
|
m_flashSin=0;
|
|
|
|
s_playId=NOT_PLAYING;
|
|
|
|
m_state=SHOP_STATE__FADING_IN;
|
|
|
|
m_mainUiYOffset=SHOP_STATE__SELECT_ITEM;
|
|
|
|
m_pointerIcon=new ("MapPointer") CPointerIcon();
|
|
m_pointerIcon->snapToTarget(getPointerTarget());
|
|
|
|
CSoundMediator::setSong(CSoundMediator::SONG_SHOPSCREEN);
|
|
CSoundMediator::playSong();
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CShopScene::shutdown()
|
|
{
|
|
CSoundMediator::dumpSong();
|
|
|
|
delete m_pointerIcon;
|
|
|
|
m_guiCannotAffordFrame->shutdown();
|
|
m_guiConfirmPurchaseFrame->shutdown();
|
|
m_guiFrame->shutdown();
|
|
|
|
m_spriteBank->dump(); delete m_spriteBank;
|
|
m_font->dump(); delete m_font;
|
|
|
|
MemFree(m_image);
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CShopScene::render()
|
|
{
|
|
SHOPITEM *shopItem;
|
|
int i,x,y,gap;
|
|
POLY_FT4 *ft4;
|
|
|
|
|
|
renderUi();
|
|
|
|
shopItem=s_shopItems;
|
|
x=SHOP_ICON_XBASE;
|
|
y=SHOP_ICON_YBASE;
|
|
gap=SHOP_ICON_WIDTH/(SHOP_ICON_ITEMS_PER_ROW-1);
|
|
for(i=0;i<NUM_SHOP_ITEM_IDS;i++)
|
|
{
|
|
// Icon
|
|
sFrameHdr *fh=m_spriteBank->getFrameHeader(shopItem->m_frame);
|
|
ft4=m_spriteBank->printFT4(fh,x-fh->W/2,y,0,0,5);
|
|
|
|
// Cursor?
|
|
if(i==m_currentlySelectedItem)
|
|
{
|
|
if(!CFader::isFading())
|
|
{
|
|
if(m_state==SHOP_STATE__SELECT_ITEM)
|
|
{
|
|
m_pointerIcon->render();
|
|
}
|
|
|
|
// Flash selected item
|
|
int rgb=((msin(m_flashSin)*SHOP_ICON_FLASH_COLOUR_RANGE)>>12)+SHOP_ICON_FLASH_COLOUR_BASE;
|
|
setRGB0(ft4,rgb,rgb,rgb);
|
|
}
|
|
}
|
|
|
|
// Darken item if already bought
|
|
if(!isItemAvailableToBuy(i))
|
|
{
|
|
setRGB0(ft4,SHOP_ICON_PURCHASED_RGB,SHOP_ICON_PURCHASED_RGB,SHOP_ICON_PURCHASED_RGB);
|
|
}
|
|
|
|
shopItem++;
|
|
if(i%SHOP_ICON_ITEMS_PER_ROW==SHOP_ICON_ITEMS_PER_ROW-1)
|
|
{
|
|
x=SHOP_ICON_XBASE;
|
|
y+=SHOP_ICON_Y_GAP;
|
|
}
|
|
else
|
|
{
|
|
x+=gap;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
DVECTOR CShopScene::getPointerTarget()
|
|
{
|
|
int i,x,y,gap;
|
|
|
|
x=SHOP_ICON_XBASE;
|
|
y=SHOP_ICON_YBASE;
|
|
gap=SHOP_ICON_WIDTH/(SHOP_ICON_ITEMS_PER_ROW-1);
|
|
|
|
for(i=0;i<NUM_SHOP_ITEM_IDS;i++)
|
|
{
|
|
if(i==m_currentlySelectedItem)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if(i%SHOP_ICON_ITEMS_PER_ROW==SHOP_ICON_ITEMS_PER_ROW-1)
|
|
{
|
|
x=SHOP_ICON_XBASE;
|
|
y+=SHOP_ICON_Y_GAP;
|
|
}
|
|
else
|
|
{
|
|
x+=gap;
|
|
}
|
|
}
|
|
|
|
DVECTOR ret={x-15,y+35};
|
|
return ret;
|
|
}
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CShopScene::think(int _frames)
|
|
{
|
|
if(m_state==SHOP_STATE__FADING_IN)
|
|
{
|
|
if(!CFader::isFading())
|
|
{
|
|
m_state=SHOP_STATE__SELECT_ITEM;
|
|
}
|
|
}
|
|
else if(m_state==SHOP_STATE__SELECT_ITEM&&!CFader::isFading())
|
|
{
|
|
int pad;
|
|
|
|
m_pointerIcon->think(_frames);
|
|
|
|
pad=PadGetDown(0);
|
|
if(pad&PAD_LEFT)
|
|
{
|
|
m_currentlySelectedItem--;
|
|
if(m_currentlySelectedItem<0)
|
|
{
|
|
m_currentlySelectedItem=NUM_SHOP_ITEM_IDS-1;
|
|
}
|
|
m_flashSin=0;
|
|
playSound(CSoundMediator::SFX_FRONT_END__MOVE_CURSOR);
|
|
m_pointerIcon->setTarget(getPointerTarget());
|
|
}
|
|
else if(pad&PAD_RIGHT)
|
|
{
|
|
m_currentlySelectedItem++;
|
|
if(m_currentlySelectedItem>=NUM_SHOP_ITEM_IDS)
|
|
{
|
|
m_currentlySelectedItem=0;
|
|
}
|
|
m_flashSin=0;
|
|
playSound(CSoundMediator::SFX_FRONT_END__MOVE_CURSOR);
|
|
m_pointerIcon->setTarget(getPointerTarget());
|
|
}
|
|
else if(m_pointerIcon->canPointerSelect()&&pad&PAD_CROSS)
|
|
{
|
|
if(isItemAvailableToBuy(m_currentlySelectedItem))
|
|
{
|
|
int cost,available;
|
|
cost=s_shopItems[m_currentlySelectedItem].m_cost;
|
|
available=CGameSlotManager::getSlotData()->getNumberOfKelpTokensHeld();
|
|
if(available>=cost)
|
|
{
|
|
playSound(CSoundMediator::SFX_FRONT_END__SELECT);
|
|
m_state=SHOP_STATE__CONFIRM_PURCHASE;
|
|
m_queryAnswer=ANSWER_NONE;
|
|
m_guiConfirmPurchaseFrame->select();
|
|
}
|
|
else
|
|
{
|
|
playSound(CSoundMediator::SFX_FRONT_END__ERROR);
|
|
m_state=SHOP_STATE__CANNOT_AFFORD_ITEM;
|
|
m_queryAnswer=ANSWER_NONE;
|
|
m_guiCannotAffordFrame->select();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
playSound(CSoundMediator::SFX_FRONT_END__ERROR);
|
|
}
|
|
}
|
|
else if(pad&PAD_TRIANGLE)
|
|
{
|
|
m_readyToExit=true;
|
|
CFader::setFadingOut();
|
|
if(s_gotoPartyScreen)
|
|
{
|
|
s_gotoPartyScreen=false;
|
|
CFmaScene::selectFma(CFmaScene::FMA_SCRIPT__PARTY);
|
|
GameState::setNextScene(&FmaScene);
|
|
}
|
|
else
|
|
{
|
|
GameState::setNextScene(&MapScene);
|
|
}
|
|
}
|
|
|
|
m_guiFrame->think(_frames);
|
|
}
|
|
else if(m_state==SHOP_STATE__CONFIRM_PURCHASE)
|
|
{
|
|
m_guiConfirmPurchaseFrame->think(_frames);
|
|
if(m_queryAnswer==ANSWER_YES)
|
|
{
|
|
CGameSlotManager::getSlotData()->buyPartyItem(m_currentlySelectedItem);
|
|
CGameSlotManager::getSlotData()->useKelpTokens(s_shopItems[m_currentlySelectedItem].m_cost);
|
|
m_state=SHOP_STATE__SELECT_ITEM;
|
|
m_guiConfirmPurchaseFrame->unselect();
|
|
}
|
|
else if(m_queryAnswer==ANSWER_NO)
|
|
{
|
|
m_state=SHOP_STATE__SELECT_ITEM;
|
|
m_guiConfirmPurchaseFrame->unselect();
|
|
}
|
|
}
|
|
else if(m_state==SHOP_STATE__CANNOT_AFFORD_ITEM)
|
|
{
|
|
m_guiCannotAffordFrame->think(_frames);
|
|
|
|
if(m_queryAnswer==ANSWER_OK)
|
|
{
|
|
m_state=SHOP_STATE__SELECT_ITEM;
|
|
m_guiCannotAffordFrame->unselect();
|
|
}
|
|
}
|
|
|
|
|
|
m_flashSin=(m_flashSin+(_frames*SHOP_ICON_FLASH_SPEED))&4095;
|
|
|
|
|
|
// Slide the main UI menu about..
|
|
if(m_state!=SHOP_STATE__SELECT_ITEM||m_readyToExit)
|
|
{
|
|
m_mainUiYOffset+=30*_frames;
|
|
if(m_mainUiYOffset>MAIN_UI_MAX_Y_OFFSET)
|
|
{
|
|
m_mainUiYOffset=MAIN_UI_MAX_Y_OFFSET;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_mainUiYOffset-=30*_frames;
|
|
if(m_mainUiYOffset<0)
|
|
{
|
|
m_mainUiYOffset=0;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int CShopScene::readyToShutdown()
|
|
{
|
|
return m_readyToExit&&!CFader::isFading();
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose: Makes the game go to the party scene rather than the map
|
|
scene after the shop has been exited
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CShopScene::setGotoPartyScreen()
|
|
{
|
|
s_gotoPartyScreen=true;
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose: Ugh... I *really* hope this works ok with all languages, otherwise
|
|
it might just be easier to start again :/
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CShopScene::renderUi()
|
|
{
|
|
int xbase,ybase;
|
|
SpriteBank *sb;
|
|
int w1,w2,w3,instructionsWidth,instructionsXBase;
|
|
int maxInstructionsWidth;
|
|
sFrameHdr *fh1,*fh2;
|
|
int x,y;
|
|
char buf[100];
|
|
|
|
|
|
m_font->setPrintArea(SHOP_QUERY_UI_X+10,SHOP_QUERY_UI_Y+5,SHOP_QUERY_UI_W-20,SHOP_QUERY_UI_H-10);
|
|
m_font->setJustification(FontBank::JUST_CENTRE);
|
|
if(m_state==SHOP_STATE__CONFIRM_PURCHASE)
|
|
{
|
|
int cost,available;
|
|
char buf[100];
|
|
cost=s_shopItems[m_currentlySelectedItem].m_cost;
|
|
available=CGameSlotManager::getSlotData()->getNumberOfKelpTokensHeld();
|
|
sprintf(buf,TranslationDatabase::getString(STR__SHOP_SCREEN__CONFIRM_PURCHASE),cost,available);
|
|
m_font->print((SHOP_QUERY_UI_W-20)/2,0,buf);
|
|
m_guiConfirmPurchaseFrame->render();
|
|
}
|
|
else if(m_state==SHOP_STATE__CANNOT_AFFORD_ITEM)
|
|
{
|
|
int cost,available;
|
|
char buf[100];
|
|
cost=s_shopItems[m_currentlySelectedItem].m_cost;
|
|
available=CGameSlotManager::getSlotData()->getNumberOfKelpTokensHeld();
|
|
sprintf(buf,TranslationDatabase::getString(STR__SHOP_SCREEN__CANNOT_AFFORD_PURCHASE),cost,available);
|
|
m_font->print((SHOP_QUERY_UI_W-20)/2,0,buf);
|
|
m_guiCannotAffordFrame->render();
|
|
}
|
|
m_font->setPrintArea(0,0,512,256);
|
|
|
|
|
|
m_guiFrame->setObjectXYWH(SHOP_MAIN_UI_X,SHOP_MAIN_UI_Y+m_mainUiYOffset,SHOP_MAIN_UI_W,SHOP_MAIN_UI_H);
|
|
xbase=SHOP_MAIN_UI_X;
|
|
ybase=SHOP_MAIN_UI_Y+m_mainUiYOffset;
|
|
sb=CGameScene::getSpriteBank();
|
|
|
|
// Instructions
|
|
m_font->setJustification(FontBank::JUST_LEFT);
|
|
|
|
w1=m_font->getStringWidth(STR__SHOP_SCREEN__LEFT_RIGHT_TO_SELECT_ITEM);
|
|
w2=m_font->getStringWidth(STR__SHOP_SCREEN__CROSS_TO_PURCHASE);
|
|
w3=m_font->getStringWidth(STR__SHOP_SCREEN__TRIANGLE_TO_EXIT);
|
|
instructionsWidth=w1;
|
|
if(w2>instructionsWidth)instructionsWidth=w2;
|
|
if(w3>instructionsWidth)instructionsWidth=w3;
|
|
instructionsXBase=SHOP_MAIN_UI_W-instructionsWidth-SHOP_XBORDER;
|
|
|
|
x=xbase+instructionsXBase;
|
|
y=ybase+SHOP_INSTRUCTIONS_Y_BASE;
|
|
m_font->print(x,y,STR__SHOP_SCREEN__LEFT_RIGHT_TO_SELECT_ITEM);
|
|
fh1=sb->getFrameHeader(FRM__BUTL);
|
|
fh2=sb->getFrameHeader(FRM__BUTR);
|
|
x-=SHOP_SPACE_BETWEEN_INSTRUCTIONS_AND_BUTTONS+fh2->W;
|
|
y+=SHOP_Y_BUTTON_OFFSET_FORM_TOP_OF_TEXT;
|
|
sb->printFT4(fh2,x,y,0,0,0);
|
|
x-=SHOP_GAP_BETWEEN_INSTRUCTION_BUTTONS+fh1->W;
|
|
sb->printFT4(fh1,x,y,0,0,0);
|
|
maxInstructionsWidth=xbase+SHOP_MAIN_UI_Y-x;
|
|
|
|
x=xbase+instructionsXBase;
|
|
y=ybase+SHOP_INSTRUCTIONS_Y_BASE+SHOP_Y_GAP_BETWEEN_INSTRUCTION_LINES;
|
|
m_font->print(x,y,STR__SHOP_SCREEN__CROSS_TO_PURCHASE);
|
|
fh1=sb->getFrameHeader(FRM__BUTX);
|
|
x-=SHOP_SPACE_BETWEEN_INSTRUCTIONS_AND_BUTTONS+fh2->W;
|
|
y+=SHOP_Y_BUTTON_OFFSET_FORM_TOP_OF_TEXT;
|
|
sb->printFT4(fh1,x-1,y,0,0,0);
|
|
|
|
x=xbase+instructionsXBase;
|
|
y=ybase+SHOP_INSTRUCTIONS_Y_BASE+(SHOP_Y_GAP_BETWEEN_INSTRUCTION_LINES*2);
|
|
m_font->print(x,y,STR__SHOP_SCREEN__TRIANGLE_TO_EXIT);
|
|
fh1=sb->getFrameHeader(FRM__BUTT);
|
|
x-=SHOP_SPACE_BETWEEN_INSTRUCTIONS_AND_BUTTONS+fh2->W;
|
|
y+=SHOP_Y_BUTTON_OFFSET_FORM_TOP_OF_TEXT;
|
|
sb->printFT4(fh1,x-1,y,0,0,0);
|
|
|
|
// Item price
|
|
int x1,x2;
|
|
x1=SHOP_XBORDER;
|
|
x2=SHOP_MAIN_UI_Y-maxInstructionsWidth-(SHOP_XBORDER*1);
|
|
m_font->setJustification(FontBank::JUST_CENTRE);
|
|
if(isItemAvailableToBuy(m_currentlySelectedItem))
|
|
{
|
|
SHOPITEM *shopItem;
|
|
shopItem=&s_shopItems[m_currentlySelectedItem];
|
|
fh1=m_spriteBank->getFrameHeader(shopItem->m_frame);
|
|
x=xbase+SHOP_ITEM_X_POS;
|
|
y=ybase+SHOP_ITEM_Y_POS;
|
|
sb->printFT4(fh1,x,y,0,0,0);
|
|
|
|
x1+=32;
|
|
|
|
m_font->setPrintArea(xbase+x1,ybase,x2-x1,100);
|
|
m_font->print((x2-x1)/2,SHOP_PRICE_Y_GAP_FROM_TOP,STR__SHOP_SCREEN__PRICE);
|
|
|
|
sprintf(buf,"%d",shopItem->m_cost);
|
|
m_font->print((x2-x1)/2,SHOP_PRICE_Y_GAP_FROM_TOP+m_font->getStringHeight(STR__SHOP_SCREEN__PRICE),buf);
|
|
}
|
|
else
|
|
{
|
|
m_font->setPrintArea(xbase+x1,ybase,x2-x1,100);
|
|
m_font->print((x2-x1)/2,SHOP_PRICE_Y_GAP_FROM_TOP,STR__SHOP_SCREEN__ITEM_ALREADY_PURCHASED);
|
|
}
|
|
m_font->setPrintArea(0,0,512,256);
|
|
|
|
// Available token count
|
|
x=xbase+SHOP_TOKEN_COUNT_X_POS;
|
|
y=ybase+SHOP_TOKEN_COUNT_Y_POS;
|
|
fh1=m_spriteBank->getFrameHeader(FRM_SMALLTOKEN);
|
|
m_spriteBank->printFT4(fh1,x,y,0,0,0);
|
|
x+=fh1->W;
|
|
sprintf(buf,"x%d",CGameSlotManager::getSlotData()->getNumberOfKelpTokensHeld());
|
|
m_font->setJustification(FontBank::JUST_LEFT);
|
|
m_font->print(x,y,buf);
|
|
|
|
m_guiFrame->render();
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
int CShopScene::isItemAvailableToBuy(int _itemNumber)
|
|
{
|
|
return !CGameSlotManager::getSlotData()->isPartyItemHeld(_itemNumber);
|
|
}
|
|
|
|
|
|
/*----------------------------------------------------------------------
|
|
Function:
|
|
Purpose:
|
|
Params:
|
|
Returns:
|
|
---------------------------------------------------------------------- */
|
|
void CShopScene::playSound(int _sfxId)
|
|
{
|
|
if(s_playId!=NOT_PLAYING)
|
|
{
|
|
CSoundMediator::stopAndUnlockSfx(s_playId);
|
|
}
|
|
s_playId=CSoundMediator::playSfx((CSoundMediator::SFXID)_sfxId,true);
|
|
/*
|
|
if(s_playId)
|
|
{
|
|
PAUL_DBGMSG("Didn't play..!?");
|
|
}
|
|
*/
|
|
}
|
|
|
|
|
|
/*===========================================================================
|
|
end */ |