257 lines
6.9 KiB
C++
257 lines
6.9 KiB
C++
/*=========================================================================
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sound.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __SOUND_SOUND_H__
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#define __SOUND_SOUND_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef __SOUND_XMPLAY_H__
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#include "sound\xmplay.h"
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#endif
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#ifndef __SOUND_SPU_H__
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#include "sound\spu.h"
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#endif
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#ifndef __SOUND_XMPLAY_H__
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#include "sound\xmplay.h"
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#endif
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#ifndef __CDXAHeader__
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#include "sound\cdxa.h"
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#endif
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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class CSoundMediator
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{
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public:
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typedef enum SONGID
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{
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SONG_TITLE, SONG_OPTIONS, SONG_MEMORYCARD, SONG_GAMECOMPLETE, SONG_GAMEOVER, SONG_PARTY, SONG_MEMCARD2, SONG_MAPSCREEN, SONG_SHOPSCREEN,
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SONG_FMA,
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SONG_CHAPTER1_LEVEL1, SONG_CHAPTER1_LEVEL2, SONG_CHAPTER1_LEVEL3, SONG_CHAPTER1_LEVEL4, SONG_CHAPTER1_BOSS,
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SONG_CHAPTER2_LEVEL1, SONG_CHAPTER2_LEVEL2, SONG_CHAPTER2_LEVEL3, SONG_CHAPTER2_LEVEL4, SONG_CHAPTER2_BOSS,
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SONG_CHAPTER3_LEVEL1, SONG_CHAPTER3_LEVEL2, SONG_CHAPTER3_LEVEL3, SONG_CHAPTER3_LEVEL4, SONG_CHAPTER3_BOSS_ALSEEP, SONG_CHAPTER3_BOSS_AWAKE,
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SONG_CHAPTER4_LEVEL1, SONG_CHAPTER4_LEVEL2, SONG_CHAPTER4_LEVEL3, SONG_CHAPTER4_LEVEL4, SONG_CHAPTER4_BOSS,
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SONG_CHAPTER5_LEVEL1, SONG_CHAPTER5_LEVEL2, SONG_CHAPTER5_LEVEL3, SONG_CHAPTER5_LEVEL4, SONG_CHAPTER5_BOSS,
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SONG_CHAPTER6_ROLLERCOASTER, SONG_CHAPTER6_SNAILRACE, SONG_CHAPTER6_BIGWHEEL, SONG_CHAPTER6_TUNNELOFLOVE, SONG_CHAPTER6_GHOSTTRAIN, SONG_CHAPTER6_BIGTOP,
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NUM_SONGIDS,
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};
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typedef enum SFXBANKID
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{
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SFX_INGAME,
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NUM_SFXBANKIDS,
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};
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typedef enum SFXID
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{
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SFX_SPONGEBOB_WALK_1, SFX_SPONGEBOB_WALK_2,
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SFX_SPONGEBOB_SQUEAKY_SHOES_1, SFX_SPONGEBOB_SQUEAKY_SHOES_2,
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SFX_SPONGEBOB_JUMP,
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SFX_SPONGEBOB_BUTTBOUNCE,
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SFX_SPONGEBOB_BLINK,
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SFX_BUBBLE_WAND,
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SFX_SPONGEBOB_DEFEATED_JINGLE,
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SFX_BALLOON_INFLATE, SFX_BALLOON_POP,
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SFX_GLASSES_ON,
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SFX_JELLY_LAUNCHER,
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SFX_SPONGEBOB_KARATE_1, SFX_SPONGEBOB_KARATE_2,
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SFX_SPONGEBOB_ATTACK_IMPACT_WITH_ENEMY_1, SFX_SPONGEBOB_ATTACK_IMPACT_WITH_ENEMY_2,
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SFX_SPONGEBOB_LAND_AFTER_FALL,
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SFX_SPONGEBOB_NET,
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SFX_ANEMONE_ATTACK_LEVEL1, SFX_ANEMONE_ATTACK_LEVEL2, SFX_ANEMONE_ATTACK_LEVEL3,
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SFX_ANEMONE_DEFEATED_LEVEL1, SFX_ANEMONE_DEFEATED_LEVEL2, SFX_ANEMONE_DEFEATED_LEVEL3,
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SFX_ANEMONE_MOVE,
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SFX_ANGLER_FISH_MOVE,
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SFX_BALL_BLOB_MOVE, SFX_BALL_BLOB_ATTACK,
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SFX_BEANIE_MOVE,
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SFX_BOOGER_MOVE,
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SFX_CLAM_ATTACK, SFX_CLAM_DEFEATED, SFX_CLAM_MOVE,
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SFX_EYEBALL_SENTRY_ATTACK, SFX_EYEBALL_SENTRY_MOVE,
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SFX_FISH_HOOK_MOVE,
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SFX_FLAMING_SKULL_MOVE, SFX_FLAMING_SKULL_DEFEATED, SFX_FLAMING_SKULL_ATTACK,
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SFX_GARY_DE_SNAIL,
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SFX_GHOST,
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SFX_FISH_FOLK_MOVE_1, SFX_FISH_FOLK_MOVE_2,
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SFX_CANNING_MACHINE,
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SFX_LAVA,
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SFX_ROLLING_ROCK,
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SFX_SAW,
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SFX_WHIRLPOOL_DRAIN, SFX_WHIRLPOOL_WHIRL,
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SFX_HERMIT_CRAB_ATTACK, SFX_HERMIT_CRAB_MOVE,
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SFX_HAZARD__ACID_DROP,
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SFX_HAZARD__ACORN_LAND,
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SFX_HAZARD__BLADE_ATTACK, SFX_HAZARD__BLADE_MOVE,
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SFX_HAZARD__ROPE_MOVE, SFX_HAZARD__ROPE_SNAP,
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SFX_ANY_OBJECT_FALLING,
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SFX_HAZARD__FIREBALL_LAND, SFX_HAZARD__FIREBALL_LAUNCH,
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SFX_HAZARD__FALLING_ROCK_FALL, SFX_HAZARD__FALLING_ROCK_LAND,
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SFX_HAZARD__MINE,
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SFX_SPONGEBOB_SPLASH_INTO_WATER,
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SFX_SPONGEBOB_DIVING_HELMET,
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SFX_HAZARD__STALACTITE_LAND, SFX_HAZARD__STALACTITE_RATTLE,
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SFX_HAZARD__STEAM,
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SFX_HAZARD__SWAMP_GAS,
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SFX_ITEM__CORAL_BLOWER,
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SFX_ITEM__DISGUISE,
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SFX_ITEM__JAMJAR_AMMO,
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SFX_ITEM__LEVEL_ITEM, SFX_ITEM__ANY_OTHER_ITEM, SFX_ITEM__POWER_UP_ITEM, SFX_ITEM__SKILL_ITEM,
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SFX_JELLYFISH_MOVE, SFX_JELLYFISH_DEFEATED, SFX_JELLYFISH_ATTACK,
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SFX_NAUTILUS_ATTACK, SFX_NAUTILUS_MOVE,
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SFX_NINJASTARFISH_ATTACK,
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SFX_PRICKLY_BUG_ATTACK, SFX_PRICKLY_BUG_DEFEATED, SFX_PRICKLY_BUG_MOVE,
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SFX_PUFFAFISH_MOVE,
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SFX_SKULL_ATTACK,
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SFX_SPIDERCRAB_ATTACK, SFX_SPIDERCRAB_MOVE,
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SFX_SQUIDDART_ATTACK, SFX_SQUIDDART_DEFEATED, SFX_SQUIDDART_MOVE,
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SFX_SEASNAKE_ATTACK, SFX_SEASNAKE_MOVE,
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SFX_TELEPHONE_BOX,
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SFX_WORLD_OBJECT__BARRIER,
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SFX_WORLD_OBJECT__BIG_WHEEL,
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SFX_WORLD_OBJECT__GEYSER,
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SFX_WORLD_OBJECT__GHOST_TRAIN_DOORS,
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SFX_WORLD_OBJECT__DISAPPEARING_PLATFORM,
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SFX_WORLD_OBJECT__RESPAWNING_PLATFORM,
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SFX_WORLD_OBJECT__ROTATING_PLATFORM,
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SFX_WORLD_OBJECT__SEESAW,
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SFX_WORLD_OBJECT__TRAIN_TRACKS,
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SFX_WORLD_OBJECT__CURRENTS,
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SFX_ZOMBIE_FISH_FOLK,
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SFX_FRONT_END__MOVE_CURSOR, SFX_FRONT_END__SELECT, SFX_FRONT_END__ERROR, SFX_FRONT_END__OK,
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SFX_KAPOW_V1, SFX_KAPOW_V2, SFX_KAPOW_V3,
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SFX_SPLAT,
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SFX_SECRET_AREA,
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SFX_LAND_ON_JELLYFISH,
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SFX_SPLASH,
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SFX_BARREL_V1, SFX_BARREL_V2,
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SFX_ACORN_FALL, SFX_ACORN_BOUNCE,
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SFX_CLAM_SNAP,
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SFX_CAR_START, CAR_SLOW_DOWN,
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SFX_SPONGEBOB_OUCH,
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NUM_SFXIDS
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};
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typedef enum VOLUMETYPE
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{
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VOL_SONG,
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VOL_SFX,
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VOL_SPEECH,
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VOL_FADE,
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NUM_VOLUMETYPES,
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};
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typedef enum
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{
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MIN_VOLUME=0,
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MAX_VOLUME=255,
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};
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typedef enum REVERBTYPE
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{
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REV_NONE,
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REV_ECHOTEST,
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NUM_REVERBTYPES,
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};
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// General
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static void initialise();
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static void shutdown();
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static void think(int _frames);
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// Reverb
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static void setReverbType(REVERBTYPE _type);
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// Song interface
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static void setSong(SONGID _songId);
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static void playSong();
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static void stopSong();
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static void dumpSong();
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// SFX interface
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static void setSfxBank(SFXBANKID _bankId);
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static xmPlayingId playSfx(SFXID _sfxId,int _lock=false);
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static void setposition(xmPlayingId _playingId,VECTOR *pos);
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static void stopAndUnlockSfx(xmPlayingId _playingId);
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static void stopAllSfx();
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static int isSfxStillPlaying(xmPlayingId _playingId);
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// Speech interface
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static void playSpeech(SpeechEquate _speech);
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static void stopSpeech();
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// Control
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static void setVolume(VOLUMETYPE _type,int _val);
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static int getVolume(VOLUMETYPE _type);
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static void stopAllSound();
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private:
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enum
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{
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VOLUME_CHANGE_SPEED=2,
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INITIAL_VOLUME=192,
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};
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CSoundMediator() {;}
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static int s_initialised;
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static int s_currentVolume[NUM_VOLUMETYPES];
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static int s_targetVolume[NUM_VOLUMETYPES];
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static int s_volumeDirty[NUM_VOLUMETYPES];
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static xmSampleId s_songSampleId;
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static FileEquate s_songVh;
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static xmModId s_songModId;
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static FileEquate s_songPxm;
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static xmPlayingId s_songPlayingId;
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static int s_songStartPattern;
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static xmSampleId s_sfxSampleId;
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static xmModId s_sfxModId;
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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/*---------------------------------------------------------------------- */
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#endif /* __SOUND_SOUND_H__ */
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/*===========================================================================
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end */
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