74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/*******************/
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/*** Layer Shade ***/
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/*******************/
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#ifndef __LAYER_SHADE_HEADER__
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#define __LAYER_SHADE_HEADER__
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#include "Layer.h"
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#include "MapEdit.h"
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#include "LayerShadeGui.h"
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/*****************************************************************************/
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class CCore;
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class CLayerShade : public CLayer
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{
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public:
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enum
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{
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LAYER_SHADE_RGB_MAX=4,
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};
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CLayerShade(){};
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CLayerShade(int SubType,int Width,int Height); // New Layer
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CLayerShade(CFile *File,int Version); // Load Layer
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~CLayerShade();
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int GetType() {return(LAYER_TYPE_SHADE);}
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int GetSubType() {return(SubType);}
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void Render(CCore *Core,Vector3 &CamPos,BOOL Is3d);
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void RenderGrid(CCore *Core,Vector3 &CamPos,BOOL Active){};
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void RenderSelection(CCore *Core,Vector3 &ThisCam){};
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void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos){};
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void RenderCursor(CCore *Core,Vector3 &CamPos,BOOL Is3d){};
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void GUIInit(CCore *Core);
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void GUIKill(CCore *Core);
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void GUIUpdate(CCore *Core);
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void GUIChanged(CCore *Core);
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int GetWidth() {return(Width);}
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int GetHeight() {return(Height);}
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BOOL Resize(int _Width,int _Height);
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void Load(CFile *File,int Version);
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void Save(CFile *File);
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void Export(CCore *Core,CExport &Exp);
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// Functions
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BOOL SetMode(int NewMode) {return(false);}
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BOOL InitMode() {return(false);}
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BOOL ExitMode() {return(false);}
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BOOL LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,BOOL DownFlag) {return(false);}
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BOOL RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,BOOL DownFlag) {return(false);}
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BOOL MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos) {return(false);}
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protected:
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void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,BOOL Render3d,float Alpha=1.0f,Vector3 *Ofs=0);
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int Width,Height;
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int SubType;
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CLayerShadeGUI ShadeDlg;
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int Count;
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int Pos[LAYER_SHADE_RGB_MAX];
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RGBQUAD RGB[LAYER_SHADE_RGB_MAX];
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};
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/*****************************************************************************/
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#endif
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