SBSPSS/source/player/psfall.cpp
2001-02-06 21:09:45 +00:00

160 lines
3.2 KiB
C++

/*=========================================================================
psfall.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psfall.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFall::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_HOVER);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFall::think(CPlayer *_player)
{
const PlayerMetrics *metrics;
int controlHeld;
DVECTOR move;
metrics=getPlayerMetrics(_player);
controlHeld=getPadInputHeld(_player);
if(controlHeld&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(controlHeld&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}
else
{
slowdown(_player);
}
fall(_player);
if(controlHeld&CPadConfig::getButton(CPadConfig::PAD_CFG_ACTION))
{
setState(_player,STATE_AIRATTACK);
}
else if(controlHeld&CPadConfig::getButton(CPadConfig::PAD_CFG_DOWN))
{
move.vx=0;
move.vy=0;
setMoveVelocity(_player,&move);
setState(_player,STATE_BUTTBOUNCE);
}
advanceAnimFrameAndCheckForEndOfAnim(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFallFar::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_FALL);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateFallFar::think(CPlayer *_player)
{
int controlHeld;
DVECTOR move;
controlHeld=getPadInputHeld(_player);
if(controlHeld&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(controlHeld&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}
else
{
slowdown(_player);
}
fall(_player);
}
/*===========================================================================
end */