SBSPSS/source/frontend/maintitl.cpp
2000-11-21 22:06:31 +00:00

469 lines
9.9 KiB
C++

/*=========================================================================
maintitl.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "frontend\maintitl.h"
#ifndef __MEMORY_HEADER__
#include "mem\memory.h"
#endif
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
#ifndef __GFX_FONT_H__
#include "gfx\font.h"
#endif
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __LOCALE_TEXTDBASE_H__
#include "locale\textdbase.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
#ifndef __GFX_FADER_H__
#include "gfx\fader.h"
#endif
#ifndef __GUI_GUI_H__
#include "gui\gui.h"
#endif
#ifndef __GUI_GTEXTBOX_H__
#include "gui\gtextbox.h"
#endif
#ifndef __GUI_GFRAME_H__
#include "gui\gframe.h"
#endif
#ifndef __GUI_GBUTTON_H__
#include "gui\gbutton.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_FRONTEND_H__
#include <frontend.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
///////////////
int seaw=1;
int seah=50;
int seaspeed=20;
int seagap=120;
int seascale=4200;
int seascalegrow=-50;
int colourbase=64;
int colourscale=4000;
int colourpostscale=10;
int sval=0;
///////////////
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int mem;
void CFrontEndMainTitles::init()
{
mem=MainRam.TotalRam-MainRam.RamUsed;
PAUL_DBGMSG("initial mem free=%d",mem);
CGUIGroupFrame *fr;
CGUITextBox *tb;
CGUIToggleButton *tg;
m_sprites=new ("MainTitle Sprites") SpriteBank();
m_sprites->load(FRONTEND_FRONTEND_SPR);
m_smallFont=new ("MainTitle SmallFont") FontBank();
m_smallFont->initialise(&standardFont);
m_smallFont->setJustification(FontBank::JUST_CENTRE);
m_mode=MODE__PRESS_START;
// Create the main menu ( START GAME/OPTIONS )
m_mainMenu=new ("Main Menu GUI") CGUIControlFrame();
m_mainMenu->init(NULL);
m_mainMenu->setObjectXYWH(106,140,300,40);
m_mainMenu->clearFlags(CGUIObject::FLAG_DRAWBORDER);
fr=new ("frame") CGUIGroupFrame();
fr->init(m_mainMenu);
fr->setObjectXYWH(50,0,200,20);
tb=new ("textbox") CGUITextBox();
tb->init(fr);
tb->setObjectXYWH(0,0,200,20);
tb->setText(STR__FRONTEND__START_GAME);
tg=new ("togglebutton") CGUIToggleButton();
tg->init(fr);
tg->setButtonTarget(&m_startGameFlag);
fr=new ("frame") CGUIGroupFrame();
fr->init(m_mainMenu);
fr->setObjectXYWH(50,20,200,20);
tb=new ("textbox") CGUITextBox();
tb->init(fr);
tb->setObjectXYWH(0,0,200,20);
tb->setText(STR__FRONTEND__OPTIONS);
tg=new ("togglebutton") CGUIToggleButton();
tg->init(fr);
tg->setButtonTarget(&m_gotoOptionsFlag);
m_mainMenu->select();
m_startGameFlag=false;
m_gotoOptionsFlag=false;
CFader::setFadingIn();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndMainTitles::shutdown()
{
m_mainMenu->shutdown(); // GUI items delete themselves when shutdown..
m_smallFont->dump(); delete m_smallFont;
m_sprites->dump(); delete m_sprites;
PAUL_DBGMSG("change=%d",mem-(MainRam.TotalRam-MainRam.RamUsed));
}
typedef struct
{
int x,y;
}xy;
xy pos[10]={{0,0},{3,0},{-3,0},{0,2},{0,-2}};
int posnum=5;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int isx=39;
int isy=3;
int isw=100;
int ish=56;
int rsx=4096;
int rsy=4096;
int rsr=0;
int rspeed=0;
void CFrontEndMainTitles::render()
{
sFrameHdr *fh;
POLY_FT4 *ft4;
// Game logo/title
fh=m_sprites->getFrameHeader(FRM__SBLOGO);
// m_sprites->printFT4(fh,256-(fh->W/2),LOGO_CENTRE_Y-(fh->H/2),0,0,220);
m_sprites->printRotatedScaledSprite(fh,256,LOGO_CENTRE_Y,rsx,rsy,rsr,220);
m_smallFont->setColour(GAME_TITLE_TEXT_R,GAME_TITLE_TEXT_G,GAME_TITLE_TEXT_B);
m_smallFont->print(256,GAME_TITLE_TEXT_CENTRE_Y,STR__FRONTEND__GAME_TITLE);
m_smallFont->setColour(0,0,0);
m_smallFont->print(256+1,GAME_TITLE_TEXT_CENTRE_Y+1,STR__FRONTEND__GAME_TITLE);
// The island
fh=m_sprites->getFrameHeader(FRM__ISLAND);
m_sprites->printFT4(fh,ISLAND_LEFT_X,ISLAND_BOTTOM_Y-(fh->H),0,0,221);
// Sky
fh=m_sprites->getFrameHeader(FRM_SKY);
for(int i=0;i<posnum;i++)
{
ft4=m_sprites->printFT4(fh,0,0,0,0,1020-i);
setXYWH(ft4,pos[i].x,pos[i].y,512,HORIZON_LEVEL);
if(i)
setSemiTrans(ft4,true);
}
renderSeaSection(m_sprites->getFrameHeader(FRM__ISLAND),isx,HORIZON_LEVEL+isy,isw,ish);
renderSeaSection(m_sprites->getFrameHeader(FRM_SKY),0,HORIZON_LEVEL,512,256-HORIZON_LEVEL+SEA_OVERLAP);
switch(m_mode)
{
case MODE__PRESS_START:
renderPressStart();
break;
case MODE__SELECT_OPTION:
m_mainMenu->render();
break;
default:
break;
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndMainTitles::think(int _frames)
{
rsr=(rsr+(_frames*rspeed))&4095;
sval=(sval+(seaspeed*_frames))&4095;
switch(m_mode)
{
case MODE__PRESS_START:
if(!CFader::isFading()&&PadGetDown(0)&PAD_START)
{
m_mode=MODE__SELECT_OPTION;
}
break;
case MODE__SELECT_OPTION:
m_mainMenu->think(_frames);
if(m_startGameFlag)
{
CFader::setFadingOut();
m_mode=MODE__START_GAME;
}
else if(m_gotoOptionsFlag)
{
CFader::setFadingOut();
m_mode=MODE__GOTO_OPTIONS;
}
break;
default:
break;
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CFrontEndMainTitles::isReadyToExit()
{
return !CFader::isFading()&&(m_mode==MODE__START_GAME||m_mode==MODE__GOTO_OPTIONS);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
CFrontEndScene::FrontEndMode CFrontEndMainTitles::getNextMode()
{
CFrontEndScene::FrontEndMode ret;
ret=CFrontEndScene::MODE__NONE;
switch(m_mode)
{
case MODE__PRESS_START:
case MODE__SELECT_OPTION:
ASSERT(0);
break;
case MODE__START_GAME:
ret=CFrontEndScene::MODE__MAIN_TITLES;//MODE__CHOOSE_SLOT;
break;
case MODE__GOTO_OPTIONS:
ret=CFrontEndScene::MODE__MAIN_TITLES;//MODE__GAME_OPTIONS;
break;
}
return ret;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
POLY_FT4 *CFrontEndMainTitles::prepareSeaPortionFT4(sFrameHdr *_fh,int _x,int _y,int _w,int _h,int _rgb)
{
int u,v,w,h;
POLY_FT4 *ft4;
w=(_fh->W*_w)>>8;
h=(_fh->H*_h)>>8;
u=_fh->U+((_fh->W*_x)>>8);
v=_fh->V+_fh->H-((_fh->H*_y)>>8)-h;
ft4=GetPrimFT4();
setShadeTexPolyFT4(ft4);
setShadeTex(ft4,0);
setRGB0(ft4,_rgb,_rgb,_rgb);
ft4->u0=u;
ft4->u1=u+w;
ft4->u2=u;
ft4->u3=u+w;
ft4->v0=v+h-1;
ft4->v1=v+h-1;
ft4->v2=v-1;
ft4->v3=v-1;
ft4->tpage=_fh->TPage;
ft4->clut=_fh->Clut;
return ft4;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
typedef struct
{
int x,y;
int colour;
} SeaGrid;
void CFrontEndMainTitles::renderSeaSection(sFrameHdr *_fh,int _x,int _y,int _w,int _h)
{
int xloop,yloop;
int xstep,ystep;
int x,y;
int scale;
POLY_FT4 *ft4;
SeaGrid grid[seaw+1][seah+1];
int waveval;
// Grow the grid
xstep=(_w<<8)/seaw;
ystep=(_h<<8)/seah;
y=_y<<8;
waveval=sval;
scale=seascale;
for(yloop=0;yloop<seah+1;yloop++)
{
x=_x<<8;
for(xloop=0;xloop<seaw+1;xloop++)
{
grid[xloop][yloop].x=(x>>8)+0;
grid[xloop][yloop].y=(y>>8)+(msin(waveval)/scale);
grid[xloop][yloop].colour=colourbase+((msin(waveval)/colourscale)*colourpostscale);
x+=xstep;
}
y+=ystep;
scale+=seascalegrow;
waveval=(waveval+seagap)&4095;
}
// Draw it
xstep=(256<<8)/seaw;
ystep=(256<<8)/seah;
y=0;
for(yloop=0;yloop<seah;yloop++)
{
x=0;
for(xloop=0;xloop<seaw;xloop++)
{
ft4=prepareSeaPortionFT4(_fh,x>>8,y>>8,xstep>>8,ystep>>8,64);//grid[xloop][yloop].colour);
ft4->x0=grid[xloop ][yloop ].x;
ft4->y0=grid[xloop ][yloop ].y;
ft4->x1=grid[xloop+1][yloop ].x;
ft4->y1=grid[xloop+1][yloop ].y;
ft4->x3=grid[xloop+1][yloop+1].x;
ft4->y3=grid[xloop+1][yloop+1].y;
ft4->x2=grid[xloop ][yloop+1].x;
ft4->y2=grid[xloop ][yloop+1].y;
AddPrimToList(ft4,1000);
x+=xstep;
}
y+=ystep;
}
//////////////////////// bg
POLY_F4 *f4;
f4=GetPrimF4();
setXYWH(f4,0,HORIZON_LEVEL,512,256-HORIZON_LEVEL);
setRGB0(f4,80,70,60);
AddPrimToList(f4,1020);
//////////////////////// bg
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndMainTitles::renderPressStart()
{
if(!CFader::isFading())
{
m_smallFont->setColour(PRESS_START_TEXT_R,PRESS_START_TEXT_G,PRESS_START_TEXT_B);
m_smallFont->print(256,PRESS_START_TEXT_Y,STR__FRONTEND__PRESS_START);
}
}
/*===========================================================================
end */