112 lines
2.5 KiB
C++
112 lines
2.5 KiB
C++
/*=========================================================================
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hazard.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __HAZARD_HAZARD_H__
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#define __HAZARD_HAZARD_H__
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#ifndef __THING_THING_H__
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#include "thing/thing.h"
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#endif
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#ifndef __ENEMY_NPCPATH_H__
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#include "enemy\npcpath.h"
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#endif
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h"
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#endif
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#ifndef __ACTOR_HEADER__
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#include "gfx\actor.h"
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#endif
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class CNpcHazard : public CHazardThing
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{
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public:
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enum NPC_HAZARD_UNIT_TYPE
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{
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NPC_FALLING_HAZARD = 0,
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NPC_PENDULUM_HAZARD = 1,
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NPC_BOAT_HAZARD,
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NPC_BARREL_HAZARD,
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NPC_STATIC_HAZARD,
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NPC_CIRCULAR_SAW_HAZARD,
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NPC_MOWER_HAZARD,
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NPC_MASHER_HAZARD,
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NPC_FAN_HAZARD,
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NPC_SPIKES_HAZARD,
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NPC_BIG_WHEEL_HAZARD,
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NPC_DUAL_PLATFORM_BARREL_HAZARD,
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NPC_BOUNCING_BARREL_HAZARD,
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NPC_FIREBALL_HAZARD,
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NPC_ROLLING_ROCK_HAZARD,
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NPC_FLY_TRAP_HAZARD,
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NPC_HAZARD_TYPE_MAX,
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};
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virtual void init();
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void setGraphic( sThingHazard *ThisHazard );
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void shutdown();
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void think(int _frames);
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virtual void render();
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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virtual void setWaypoints( sThingHazard *ThisHazard );
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void addWaypoint( s32 xPos, s32 yPos );
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virtual void setRespawnRate( s16 newRespawnRate ) {m_respawnRate=newRespawnRate;}
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static NPC_HAZARD_UNIT_TYPE getTypeFromMapEdit( u16 newType );
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static CNpcHazard *Create(sThingHazard *ThisHazard);
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void setPlatform(CThing *_newPlatform) {m_platform = _newPlatform;}
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void clearPlatform() {m_platform = NULL;}
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CThing *isOnPlatform() {return m_platform;}
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protected:
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enum
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{
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EXTEND_UP = true,
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EXTEND_DOWN = false,
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EXTEND_RIGHT = true,
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EXTEND_LEFT = false,
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EXTEND_CLOCKWISE = true,
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EXTEND_ANTICLOCKWISE = false,
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};
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virtual void processMovement( int _frames );
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virtual void processTimer( int _frames );
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virtual void collidedWith(CThing *_thisThing);
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CNpcPath m_npcPath;
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//CActorGfx *m_actorGfx;
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//SpriteBank *m_spriteBank;
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DVECTOR m_base;
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s32 m_timer;
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bool m_timerActive;
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bool m_isActive;
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class CLayerCollision *m_layerCollision;
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s32 m_extension;
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bool m_extendDir;
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s32 m_heading;
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CModelGfx *m_modelGfx;
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s16 m_respawnRate;
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CThing *m_platform;
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static NPC_HAZARD_UNIT_TYPE mapEditConvertTable[NPC_HAZARD_TYPE_MAX];
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};
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#endif
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