SBSPSS/source/hazard/hazard.h
Charles ee7900960a
2001-05-22 22:01:43 +00:00

112 lines
2.5 KiB
C++

/*=========================================================================
hazard.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HAZARD_H__
#define __HAZARD_HAZARD_H__
#ifndef __THING_THING_H__
#include "thing/thing.h"
#endif
#ifndef __ENEMY_NPCPATH_H__
#include "enemy\npcpath.h"
#endif
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
#ifndef __ACTOR_HEADER__
#include "gfx\actor.h"
#endif
class CNpcHazard : public CHazardThing
{
public:
enum NPC_HAZARD_UNIT_TYPE
{
NPC_FALLING_HAZARD = 0,
NPC_PENDULUM_HAZARD = 1,
NPC_BOAT_HAZARD,
NPC_BARREL_HAZARD,
NPC_STATIC_HAZARD,
NPC_CIRCULAR_SAW_HAZARD,
NPC_MOWER_HAZARD,
NPC_MASHER_HAZARD,
NPC_FAN_HAZARD,
NPC_SPIKES_HAZARD,
NPC_BIG_WHEEL_HAZARD,
NPC_DUAL_PLATFORM_BARREL_HAZARD,
NPC_BOUNCING_BARREL_HAZARD,
NPC_FIREBALL_HAZARD,
NPC_ROLLING_ROCK_HAZARD,
NPC_FLY_TRAP_HAZARD,
NPC_HAZARD_TYPE_MAX,
};
virtual void init();
void setGraphic( sThingHazard *ThisHazard );
void shutdown();
void think(int _frames);
virtual void render();
void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
virtual void setWaypoints( sThingHazard *ThisHazard );
void addWaypoint( s32 xPos, s32 yPos );
virtual void setRespawnRate( s16 newRespawnRate ) {m_respawnRate=newRespawnRate;}
static NPC_HAZARD_UNIT_TYPE getTypeFromMapEdit( u16 newType );
static CNpcHazard *Create(sThingHazard *ThisHazard);
void setPlatform(CThing *_newPlatform) {m_platform = _newPlatform;}
void clearPlatform() {m_platform = NULL;}
CThing *isOnPlatform() {return m_platform;}
protected:
enum
{
EXTEND_UP = true,
EXTEND_DOWN = false,
EXTEND_RIGHT = true,
EXTEND_LEFT = false,
EXTEND_CLOCKWISE = true,
EXTEND_ANTICLOCKWISE = false,
};
virtual void processMovement( int _frames );
virtual void processTimer( int _frames );
virtual void collidedWith(CThing *_thisThing);
CNpcPath m_npcPath;
//CActorGfx *m_actorGfx;
//SpriteBank *m_spriteBank;
DVECTOR m_base;
s32 m_timer;
bool m_timerActive;
bool m_isActive;
class CLayerCollision *m_layerCollision;
s32 m_extension;
bool m_extendDir;
s32 m_heading;
CModelGfx *m_modelGfx;
s16 m_respawnRate;
CThing *m_platform;
static NPC_HAZARD_UNIT_TYPE mapEditConvertTable[NPC_HAZARD_TYPE_MAX];
};
#endif