322 lines
7.5 KiB
C++
322 lines
7.5 KiB
C++
/************************/
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/*** Elem Sotre Stuph ***/
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/************************/
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#include "stdafx.h"
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#include <Vector3.h>
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include "GLEnabledView.h"
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#include <Vector>
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#include <GFName.hpp>
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#include "Core.h"
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#include "ElemStore.h"
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#include "GinTex.h"
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#include "utils.h"
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#include "MapEdit.h"
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#include "MapEditDoc.h"
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#include "MapEditView.h"
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#include "MainFrm.h"
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#include "GUITileBank.h"
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/*****************************************************************************/
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const float ElemBrowserGap=0.2f;
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const float ElemBrowserX0=0-ElemBrowserGap/2;
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const float ElemBrowserX1=1+ElemBrowserGap/2;
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const float ElemBrowserY0=0-ElemBrowserGap/2;
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const float ElemBrowserY1=1+ElemBrowserGap/2;
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/*****************************************************************************/
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CElemStore::CElemStore()
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{
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LoadFlag=false;
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CurrentSet=0;
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VisibleFlag=true;
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}
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/*****************************************************************************/
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CElemStore::~CElemStore()
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{
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}
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/*****************************************************************************/
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void CElemStore::Load(CFile *File,int Version)
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{
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File->Read(&LayerCam,sizeof(Vector3));
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File->Read(&CurrentSet,sizeof(int));
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// CElemBank::Load(File,Version);
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}
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/*****************************************************************************/
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void CElemStore::Save(CFile *File)
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{
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int ListSize=GetSetCount();
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GFName RootPath=File->GetFilePath();
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GString SavePath;
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SavePath=RootPath.Drive();
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SavePath+=RootPath.Dir();
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SavePath.Append('\\');
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SavePath.Upper();
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File->Write(&LayerCam,sizeof(Vector3));
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File->Write(&CurrentSet,sizeof(int));
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// CElemBank::Save(File);
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}
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/*****************************************************************************/
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void CElemStore::RenderElem(int Set,int Elem,int Flags,bool Is3d)
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{
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if (IsValid(Set,Elem))
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{
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SetList[Set].RenderElem(Elem,Flags,Is3d);
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}
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else
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{
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SetList[0].RenderInvalid();
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}
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}
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/*****************************************************************************/
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void CElemStore::Render(CCore *Core,Vector3 &CamPos,bool Is3d)
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{
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/*
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if (!GetSetCount()) return;
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CElemSet &ThisSet=SetList[CurrentSet];
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int ListSize=ThisSet.GetCount();
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int BrowserWidth=ThisSet.GetBrowserWidth();
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int ElemID=0;
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sMapElem ThisElem;
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int SelFlag;
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float Scale=CamPos.z/(float)BrowserWidth/2.0;
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ThisElem.Flags=0;
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ThisElem.Set=CurrentSet;
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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while(ElemID!=ListSize)
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{
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CPoint Pos=GetElemPos(ElemID,BrowserWidth);
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float XPos=(float)Pos.x*(1+ElemBrowserGap);
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float YPos=(float)Pos.y*(1+ElemBrowserGap);
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glLoadIdentity();
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glScalef(Scale,Scale,Scale);
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glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
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glColor3f(1,1,1);
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ThisSet.RenderElem(ElemID,0,Is3d);
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// Selection
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ThisElem.Elem=ElemID;
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SelFlag=0;
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if (Brush[0].DoesContainElem(ThisElem)) SelFlag|=1;
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if (Brush[1].DoesContainElem(ThisElem)) SelFlag|=2;
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if (SelFlag)
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{
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glBegin(GL_QUADS);
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switch(SelFlag)
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{
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case 1: // L
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glColor4f(1,0,0,0.5);
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BuildGLQuad(ElemBrowserX0,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0.01f);
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break;
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case 2: // R
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glColor4f(0,0,1,0.5);
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BuildGLQuad(ElemBrowserX0,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0.01f);
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break;
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case 3: // LR
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glColor4f(1,0,0,0.5);
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BuildGLQuad(ElemBrowserX0,0.5,ElemBrowserY0,ElemBrowserY1,0.01f);
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glColor4f(0,0,1,0.5);
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BuildGLQuad(0.5,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0.01f);
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break;
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}
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glEnd();
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}
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ElemID++;
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}
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glPopMatrix();
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*/
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}
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/*****************************************************************************/
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void CElemStore::RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d)
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{
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/*
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if (!GetSetCount()) return;
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CElemSet &ThisSet=SetList[CurrentSet];
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int ListSize=ThisSet.GetCount();
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int BrowserWidth=ThisSet.GetBrowserWidth();
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CPoint Start,End;
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int MaxElem=ListSize;
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float Scale=CamPos.z/(float)BrowserWidth/2.0;
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if (CursorPos<-1 || CursorPos>ListSize) return;
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if (!ListSize) return;
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if (SelStart==-1)
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{
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Start=GetElemPos(CursorPos,BrowserWidth);
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End=Start;
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}
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else
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{
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CPoint S=IDToPoint(SelStart-1,BrowserWidth);
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CPoint E=IDToPoint(SelEnd-1,BrowserWidth);
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Start=CPoint( min(S.x,E.x), min(S.y,E.y));
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End=CPoint( max(S.x,E.x), max(S.y,E.y));
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if (PointToID(End,BrowserWidth)>=MaxElem) return; // Invalid selection
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}
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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for (int Y=Start.y; Y<=End.y; Y++)
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{
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for (int X=Start.x; X<=End.x; X++)
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{
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float XPos=(float)X*(1+ElemBrowserGap);
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float YPos=(float)Y*(1+ElemBrowserGap);
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glLoadIdentity();
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glScalef(Scale,Scale,Scale);
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glTranslatef(-CamPos.x+XPos,CamPos.y-YPos,0);
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glBegin(GL_QUADS);
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glColor4f(1,1,0,0.5);
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BuildGLQuad(ElemBrowserX0,ElemBrowserX1,ElemBrowserY0,ElemBrowserY1,0);
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glEnd();
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}
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}
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glPopMatrix();
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*/
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}
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/*****************************************************************************/
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bool CElemStore::LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
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{
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/* if (nFlags & MK_RBUTTON)
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{
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SelectCancel();
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return(false);
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}
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Select(LBrush,DownFlag);
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*/
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return(true);
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}
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/*****************************************************************************/
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bool CElemStore::RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag)
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{
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/* if (nFlags & MK_LBUTTON)
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{
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SelectCancel();
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return(false);
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}
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Select(RBrush,DownFlag);
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*/
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return(false);
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}
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/*****************************************************************************/
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bool CElemStore::MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos)
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{
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return(false);
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}
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/*****************************************************************************/
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bool CElemStore::Command(int CmdMsg,CCore *Core,int Param0,int Param1)
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{
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/* switch(CmdMsg)
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{
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case CmdMsg_SubViewLoad:
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LoadNewSet(Core);
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GUIUpdate(Core);
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break;
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case CmdMsg_SubViewDelete:
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DeleteSet(Core);
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GUIUpdate(Core);
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break;
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case CmdMsg_SubViewUpdate:
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ReloadAllSets();
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Core->GetTexCache().Purge();
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GUIUpdate(Core);
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break;
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case CmdMsg_SubViewSet:
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CurrentSet=ElemStoreGUI.m_List.GetCurSel();
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GUIUpdate(Core);
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break;
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case CmdMsg_ActiveBrushLeft:
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ActiveBrush=LBrush;
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break;
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case CmdMsg_ActiveBrushRight:
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ActiveBrush=RBrush;
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default:
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TRACE3("ElemStore-Unhandled Command %i (%i,%i)\n",CmdMsg,Param0,Param1);
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}
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*/ return(true);
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}
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/*****************************************************************************/
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/*** Gui *********************************************************************/
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/*****************************************************************************/
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void CElemStore::GUIInit(CCore *Core)
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{
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Core->GUIAdd(GUIElemList,IDD_ELEMLIST);
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}
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/*****************************************************************************/
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void CElemStore::GUIKill(CCore *Core)
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{
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Core->GUIRemove(GUIElemList,IDD_ELEMLIST);
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}
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/*****************************************************************************/
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void CElemStore::GUIUpdate(CCore *Core)
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{
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int ListSize=GetSetCount();
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bool IsSubView=Core->IsSubView();
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if (GUIElemList.m_List)
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{
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GUIElemList.m_List.ResetContent();
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if (ListSize)
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{
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for (int i=0; i<ListSize; i++)
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{
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GUIElemList.m_List.AddString(GetSetName(i));
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}
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GUIElemList.m_List.SetCurSel(CurrentSet);
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}
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else
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{
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IsSubView=FALSE;
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}
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GUIElemList.m_List.EnableWindow(IsSubView);
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}
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}
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/*****************************************************************************/
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void CElemStore::GUIChanged(CCore *Core)
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{
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}
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/*****************************************************************************/
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