SBSPSS/tools/psyq/include/LIBGPU.H
2000-08-29 16:26:01 +00:00

825 lines
23 KiB
C

/* $PSLibId: Run-time Library Release 4.7$ */
#ifndef _LIBGPU_H_
#define _LIBGPU_H_
/*
* (C) Copyright 1993-1995 Sony Corporation,Tokyo,Japan. All Rights Reserved
*
* libgpu.h: Graphic Primitive Structures Database
*
* Primitive list:
*
* Name |Size*1|Shade |Vertex |Texture| Function
* ---------+------+-------+-------+-------+------------------------
* POLY_F3 | 5 |Flat | 3 |OFF | Flat Triangle
* POLY_FT3 | 8 |Flat | 3 |ON | Flat Textured Triangle
* POLY_G3 | 7 |Gouraud| 3 |OFF | Gouraud Triangle
* POLY_GT3 |10 |Gouraud| 3 |ON | Gouraud Textured Triangle
* POLY_F4 | 6 |Flat | 4 |OFF | Flat Quadrangle
* POLY_FT4 |10 |Flat | 4 |ON | Flat Textured Quadrangle
* POLY_G4 | 9 |Gouraud| 4 |OFF | Gouraud Quadrangle
* POLY_GT4 |13 |Gouraud| 4 |ON | Gouraud Textured Quadrangle
* ---------+------+-------+-------+-------+------------------------
* LINE_F2 | 4 |Flat | 2 | - | unconnected Flat Line
* LINE_G2 | 5 |Gouraud| 2 | - | unconnected Gouraud Line
* LINE_F3 | 6 |Flat | 3 | - | 3-connected Flat Line
* LINE_G3 | 8 |Gouraud| 3 | - | 3-connected Gouraud Line
* LINE_F4 | 7 |Flat | 4 | - | 4-connected Flat Line
* LINE_G4 |10 |Gouraud| 4 | - | 4-connected Gouraud Line
* ---------+------+-------+-------+-------+------------------------
* SPRT | 5 |Flat | 1 |ON | free size Sprite
* SPRT_16 | 4 |Flat | 1 |ON | 16x16 Sprite
* SPRT_8 | 4 |Flat | 1 |ON | 8x8 Sprite
* ---------+------+-------+-------+-------+------------------------
* TILE | 4 |Flat | 1 |OFF | free size Sprite
* TILE_16 | 3 |Flat | 1 |OFF | 16x16 Sprite
* TILE_8 | 3 |Flat | 1 |OFF | 8x8 Sprite
* TILE_1 | 3 |Flat | 1 |OFF | 1x1 Sprite
* ---------+------+-------+-------+-------+------------------------
* DR_TWIN | 3 | - | - | - | Texture Window
* DR_AREA | 3 | - | - | - | Drawing Area
* DR_OFFSET| 3 | - | - | - | Drawing Offset
* DR_MODE | 3 | - | - | - | Drawing Mode
* DR_ENV |16 | - | - | - | Drawing Environment
* DR_MOVE | 6 | - | - | - | MoveImage
* DR_LOAD |17 | - | - | - | LoadImage
* DR_TPAGE | 2 | - | - | - | Drawing TPage
* DR_STP | 3 | - | - | - | Drawing STP
*
* *1: in long-word
*
* Texture Attributes:
* abr: ambient rate
* abr 0 1 2 3
* -------------------------------------
* Front 0.5 1.0 0.5 -1.0
* Back 0.5 1.0 1.0 1.0
*
* tp: texture mode
* tp 0 1 2
* -----------------------------
* depth 4bit 8bit 16bit
* color CLUT CLUT DIRECT
*/
/*
* Externals
*/
extern int (*GPU_printf)(char *fmt, ...); /* printf() object */
/*
* Time-out Cycle
*/
#define WAIT_TIME 0x800000
/*
* General Macros
*/
#define limitRange(x, l, h) ((x)=((x)<(l)?(l):(x)>(h)?(h):(x)))
/*
* Set/Add Vector/Rectangle Attributes
*/
#define setVector(v, _x, _y, _z) \
(v)->vx = _x, (v)->vy = _y, (v)->vz = _z
#define applyVector(v, _x, _y, _z, op) \
(v)->vx op _x, (v)->vy op _y, (v)->vz op _z
#define copyVector(v0, v1) \
(v0)->vx = (v1)->vx, (v0)->vy = (v1)->vy, (v0)->vz = (v1)->vz
#define addVector(v0, v1) \
(v0)->vx += (v1)->vx, \
(v0)->vy += (v1)->vy, \
(v0)->vz += (v1)->vz
#define dumpVector(str, v) \
GPU_printf("%s=(%d,%d,%d)\n", str, (v)->vx, (v)->vy, (v)->vz)
#define dumpMatrix(x) \
GPU_printf("\t%5d,%5d,%5d\n",(x)->m[0][0],(x)->m[0][1],(x)->m[0][2]),\
GPU_printf("\t%5d,%5d,%5d\n",(x)->m[1][0],(x)->m[1][1],(x)->m[1][2]),\
GPU_printf("\t%5d,%5d,%5d\n",(x)->m[2][0],(x)->m[2][1],(x)->m[2][2])
#define setRECT(r, _x, _y, _w, _h) \
(r)->x = (_x),(r)->y = (_y),(r)->w = (_w),(r)->h = (_h)
/*
* Set Primitive Attributes
*/
#define setTPage(p,tp,abr,x,y) \
((p)->tpage = getTPage(tp,abr,x,y))
#define setClut(p,x,y) \
((p)->clut = getClut(x,y))
/*
* Set Primitive Colors
*/
#define setRGB0(p,_r0,_g0,_b0) \
(p)->r0 = _r0,(p)->g0 = _g0,(p)->b0 = _b0
#define setRGB1(p,_r1,_g1,_b1) \
(p)->r1 = _r1,(p)->g1 = _g1,(p)->b1 = _b1
#define setRGB2(p,_r2,_g2,_b2) \
(p)->r2 = _r2,(p)->g2 = _g2,(p)->b2 = _b2
#define setRGB3(p,_r3,_g3,_b3) \
(p)->r3 = _r3,(p)->g3 = _g3,(p)->b3 = _b3
/*
* Set Primitive Screen Points
*/
#define setXY0(p,_x0,_y0) \
(p)->x0 = (_x0), (p)->y0 = (_y0) \
#define setXY2(p,_x0,_y0,_x1,_y1) \
(p)->x0 = (_x0), (p)->y0 = (_y0), \
(p)->x1 = (_x1), (p)->y1 = (_y1)
#define setXY3(p,_x0,_y0,_x1,_y1,_x2,_y2) \
(p)->x0 = (_x0), (p)->y0 = (_y0), \
(p)->x1 = (_x1), (p)->y1 = (_y1), \
(p)->x2 = (_x2), (p)->y2 = (_y2)
#define setXY4(p,_x0,_y0,_x1,_y1,_x2,_y2,_x3,_y3) \
(p)->x0 = (_x0), (p)->y0 = (_y0), \
(p)->x1 = (_x1), (p)->y1 = (_y1), \
(p)->x2 = (_x2), (p)->y2 = (_y2), \
(p)->x3 = (_x3), (p)->y3 = (_y3)
#define setXYWH(p,_x0,_y0,_w,_h) \
(p)->x0 = (_x0), (p)->y0 = (_y0), \
(p)->x1 = (_x0)+(_w), (p)->y1 = (_y0), \
(p)->x2 = (_x0), (p)->y2 = (_y0)+(_h), \
(p)->x3 = (_x0)+(_w), (p)->y3 = (_y0)+(_h)
/*
* Set Primitive Width/Height
*/
#define setWH(p,_w,_h) (p)->w = _w, (p)->h = _h
/*
* Set Primitive Texture Points
*/
#define setUV0(p,_u0,_v0) \
(p)->u0 = (_u0), (p)->v0 = (_v0) \
#define setUV3(p,_u0,_v0,_u1,_v1,_u2,_v2) \
(p)->u0 = (_u0), (p)->v0 = (_v0), \
(p)->u1 = (_u1), (p)->v1 = (_v1), \
(p)->u2 = (_u2), (p)->v2 = (_v2)
#define setUV4(p,_u0,_v0,_u1,_v1,_u2,_v2,_u3,_v3) \
(p)->u0 = (_u0), (p)->v0 = (_v0), \
(p)->u1 = (_u1), (p)->v1 = (_v1), \
(p)->u2 = (_u2), (p)->v2 = (_v2), \
(p)->u3 = (_u3), (p)->v3 = (_v3)
#define setUVWH(p,_u0,_v0,_w,_h) \
(p)->u0 = (_u0), (p)->v0 = (_v0), \
(p)->u1 = (_u0)+(_w), (p)->v1 = (_v0), \
(p)->u2 = (_u0), (p)->v2 = (_v0)+(_h), \
(p)->u3 = (_u0)+(_w), (p)->v3 = (_v0)+(_h)
/*
* Dump Primivie Parameters
*/
#define dumpRECT(r) \
GPU_printf("(%d,%d)-(%d,%d)\n", (r)->x,(r)->y,(r)->w,(r)->h)
#define dumpWH(p) GPU_printf("(%d,%d)\n", (p)->w, (p)->h )
#define dumpXY0(p) GPU_printf("(%d,%d)\n", (p)->x0, (p)->y0)
#define dumpUV0(p) GPU_printf("(%d,%d)\n", (p)->u0, (p)->v0)
#define dumpXY2(p) \
GPU_printf("(%d,%d)-(%d,%d)\n", \
(p)->x0, (p)->y0, (p)->x1, (p)->y1)
#define dumpXY3(p) \
GPU_printf("(%d,%d)-(%d,%d)-(%d,%d)\n", \
(p)->x0, (p)->y0, (p)->x1, (p)->y1, \
(p)->x2, (p)->y2)
#define dumpUV3(p) \
GPU_printf("(%d,%d)-(%d,%d)-(%d,%d)\n", \
(p)->u0, (p)->v0, (p)->u1, (p)->v1, \
(p)->u2, (p)->v2)
#define dumpXY4(p) \
GPU_printf("(%d,%d)-(%d,%d)-(%d,%d)-(%d,%d)\n", \
(p)->x0, (p)->y0, (p)->x1, (p)->y1, \
(p)->x2, (p)->y2, (p)->x3, (p)->y3)
#define dumpUV4(p) \
GPU_printf("(%d,%d)-(%d,%d)-(%d,%d)-(%d,%d)\n", \
(p)->u0, (p)->v0, (p)->u1, (p)->v1, \
(p)->u2, (p)->v2, (p)->u3, (p)->v3)
#define dumpRGB0(p) \
GPU_printf("(%3d,%3d,%3d)\n", (p)->r0, (p)->g0, (p)->b0)
#define dumpRGB1(p) \
GPU_printf("(%3d,%3d,%3d)\n", (p)->r1, (p)->g1, (p)->b1)
#define dumpRGB2(p) \
GPU_printf("(%3d,%3d,%3d)\n", (p)->r2, (p)->g2, (p)->b2)
#define dumpRGB3(p) \
GPU_printf("(%3d,%3d,%3d)\n", (p)->r3, (p)->g3, (p)->b3)
/*
* Primitive Handling Macros
*/
#define setlen( p, _len) (((P_TAG *)(p))->len = (u_char)(_len))
#define setaddr(p, _addr) (((P_TAG *)(p))->addr = (u_long)(_addr))
#define setcode(p, _code) (((P_TAG *)(p))->code = (u_char)(_code))
#define getlen(p) (u_char)(((P_TAG *)(p))->len)
#define getcode(p) (u_char)(((P_TAG *)(p))->code)
#define getaddr(p) (u_long)(((P_TAG *)(p))->addr)
#define nextPrim(p) (void *)((((P_TAG *)(p))->addr)|0x80000000)
#define isendprim(p) ((((P_TAG *)(p))->addr)==0xffffff)
#define addPrim(ot, p) setaddr(p, getaddr(ot)), setaddr(ot, p)
#define addPrims(ot, p0, p1) setaddr(p1, getaddr(ot)),setaddr(ot, p0)
#define catPrim(p0, p1) setaddr(p0, p1)
#define termPrim(p) setaddr(p, 0xffffffff)
#define setSemiTrans(p, abe) \
((abe)?setcode(p, getcode(p)|0x02):setcode(p, getcode(p)&~0x02))
#define setShadeTex(p, tge) \
((tge)?setcode(p, getcode(p)|0x01):setcode(p, getcode(p)&~0x01))
#define getTPage(tp, abr, x, y) \
((((tp)&0x3)<<7)|(((abr)&0x3)<<5)|(((y)&0x100)>>4)|(((x)&0x3ff)>>6)| \
(((y)&0x200)<<2))
#define getClut(x, y) \
(((y)<<6)|(((x)>>4)&0x3f))
#define dumpTPage(tpage) \
GPU_printf("tpage: (%d,%d,%d,%d)\n", \
((tpage)>>7)&0x003,((tpage)>>5)&0x003, \
((tpage)<<6)&0x7c0, \
(((tpage)<<4)&0x100)+(((tpage)>>2)&0x200))
#define dumpClut(clut) \
GPU_printf("clut: (%d,%d)\n", (clut&0x3f)<<4, (clut>>6))
#define _get_mode(dfe, dtd, tpage) \
((0xe1000000)|((dtd)?0x0200:0)| \
((dfe)?0x0400:0)|((tpage)&0x9ff))
#define setDrawTPage(p, dfe, dtd, tpage) \
setlen(p, 1), \
((u_long *)(p))[1] = _get_mode(dfe, dtd, tpage)
#define _get_tw(tw) \
(tw ? ((0xe2000000)|((((tw)->y&0xff)>>3)<<15)| \
((((tw)->x&0xff)>>3)<<10)|(((~((tw)->h-1)&0xff)>>3)<<5)| \
(((~((tw)->w-1)&0xff)>>3))) : 0)
#define setTexWindow(p, tw) \
setlen(p, 2), \
((u_long *)(p))[1] = _get_tw(tw), \
((u_long *)(p))[2] = 0
#define _get_len(rect) \
(((rect)->w*(rect)->h+1)/2+4)
#define setDrawLoad(pt, rect) \
(_get_len(rect) <= 16) ? ( \
(setlen(pt, _get_len(rect))), \
((pt)->code[0] = 0xa0000000), \
((pt)->code[1] = *((u_long *)&(rect)->x)), \
((pt)->code[2] = *((u_long *)&(rect)->w)), \
((pt)->p[_get_len(rect)-4] = 0x01000000) \
) : ( \
(setlen(pt,0)) \
)
#define setDrawStp(p, pbw) \
setlen(p, 2), \
((u_long *)p)[1] = 0xe6000000|(pbw?0x01:0), \
((u_long *)p)[2] = 0
#define setDrawMode(p, dfe, dtd, tpage, tw) \
setlen(p, 2), \
((u_long *)p)[1] = _get_mode(dfe, dtd, tpage), \
((u_long *)p)[2] = _get_tw((RECT *)tw)
/* Primitive Lentgh Code */
/*-------------------------------------------------------------------- */
/* */
#define setPolyF3(p) setlen(p, 4), setcode(p, 0x20)
#define setPolyFT3(p) setlen(p, 7), setcode(p, 0x24)
#define setPolyG3(p) setlen(p, 6), setcode(p, 0x30)
#define setPolyGT3(p) setlen(p, 9), setcode(p, 0x34)
#define setPolyF4(p) setlen(p, 5), setcode(p, 0x28)
#define setPolyFT4(p) setlen(p, 9), setcode(p, 0x2c)
#define setPolyG4(p) setlen(p, 8), setcode(p, 0x38)
#define setPolyGT4(p) setlen(p, 12), setcode(p, 0x3c)
#define setSprt8(p) setlen(p, 3), setcode(p, 0x74)
#define setSprt16(p) setlen(p, 3), setcode(p, 0x7c)
#define setSprt(p) setlen(p, 4), setcode(p, 0x64)
#define setTile1(p) setlen(p, 2), setcode(p, 0x68)
#define setTile8(p) setlen(p, 2), setcode(p, 0x70)
#define setTile16(p) setlen(p, 2), setcode(p, 0x78)
#define setTile(p) setlen(p, 3), setcode(p, 0x60)
#define setLineF2(p) setlen(p, 3), setcode(p, 0x40)
#define setLineG2(p) setlen(p, 4), setcode(p, 0x50)
#define setLineF3(p) setlen(p, 5), setcode(p, 0x48),(p)->pad = 0x55555555
#define setLineG3(p) setlen(p, 7), setcode(p, 0x58),(p)->pad = 0x55555555, \
(p)->p2 = 0
#define setLineF4(p) setlen(p, 6), setcode(p, 0x4c),(p)->pad = 0x55555555
#define setLineG4(p) setlen(p, 9), setcode(p, 0x5c),(p)->pad = 0x55555555, \
(p)->p2 = 0, (p)->p3 = 0
/*
* Rectangle:
*/
typedef struct {
short x, y; /* offset point on VRAM */
short w, h; /* width and height */
} RECT;
typedef struct {
int x, y; /* offset point on VRAM */
int w, h; /* width and height */
} RECT32;
/*
* Environment
*/
typedef struct {
u_long tag;
u_long code[15];
} DR_ENV; /* Packed Drawing Environment */
typedef struct {
RECT clip; /* clip area */
short ofs[2]; /* drawing offset */
RECT tw; /* texture window */
u_short tpage; /* texture page */
u_char dtd; /* dither flag (0:off, 1:on) */
u_char dfe; /* flag to draw on display area (0:off 1:on) */
u_char isbg; /* enable to auto-clear */
u_char r0, g0, b0; /* initital background color */
DR_ENV dr_env; /* reserved */
} DRAWENV;
typedef struct {
RECT disp; /* display area */
RECT screen; /* display start point */
u_char isinter; /* interlace 0: off 1: on */
u_char isrgb24; /* RGB24 bit mode */
u_char pad0, pad1; /* reserved */
} DISPENV;
/*
* Polygon Primitive Definitions
*/
typedef struct {
unsigned addr: 24;
unsigned len: 8;
u_char r0, g0, b0, code;
} P_TAG;
typedef struct {
u_char r0, g0, b0, code;
} P_CODE;
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
short x1, y1;
short x2, y2;
} POLY_F3; /* Flat Triangle */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
short x1, y1;
short x2, y2;
short x3, y3;
} POLY_F4; /* Flat Quadrangle */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char u0, v0; u_short clut;
short x1, y1;
u_char u1, v1; u_short tpage;
short x2, y2;
u_char u2, v2; u_short pad1;
} POLY_FT3; /* Flat Textured Triangle */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char u0, v0; u_short clut;
short x1, y1;
u_char u1, v1; u_short tpage;
short x2, y2;
u_char u2, v2; u_short pad1;
short x3, y3;
u_char u3, v3; u_short pad2;
} POLY_FT4; /* Flat Textured Quadrangle */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char r1, g1, b1, pad1;
short x1, y1;
u_char r2, g2, b2, pad2;
short x2, y2;
} POLY_G3; /* Gouraud Triangle */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char r1, g1, b1, pad1;
short x1, y1;
u_char r2, g2, b2, pad2;
short x2, y2;
u_char r3, g3, b3, pad3;
short x3, y3;
} POLY_G4; /* Gouraud Quadrangle */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char u0, v0; u_short clut;
u_char r1, g1, b1, p1;
short x1, y1;
u_char u1, v1; u_short tpage;
u_char r2, g2, b2, p2;
short x2, y2;
u_char u2, v2; u_short pad2;
} POLY_GT3; /* Gouraud Textured Triangle */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char u0, v0; u_short clut;
u_char r1, g1, b1, p1;
short x1, y1;
u_char u1, v1; u_short tpage;
u_char r2, g2, b2, p2;
short x2, y2;
u_char u2, v2; u_short pad2;
u_char r3, g3, b3, p3;
short x3, y3;
u_char u3, v3; u_short pad3;
} POLY_GT4; /* Gouraud Textured Quadrangle */
/*
* Line Primitive Definitions
*/
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
short x1, y1;
} LINE_F2; /* Unconnected Flat Line */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char r1, g1, b1, p1;
short x1, y1;
} LINE_G2; /* Unconnected Gouraud Line */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
short x1, y1;
short x2, y2;
u_long pad;
} LINE_F3; /* 2 connected Flat Line */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char r1, g1, b1, p1;
short x1, y1;
u_char r2, g2, b2, p2;
short x2, y2;
u_long pad;
} LINE_G3; /* 2 connected Gouraud Line */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
short x1, y1;
short x2, y2;
short x3, y3;
u_long pad;
} LINE_F4; /* 3 connected Flat Line Quadrangle */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char r1, g1, b1, p1;
short x1, y1;
u_char r2, g2, b2, p2;
short x2, y2;
u_char r3, g3, b3, p3;
short x3, y3;
u_long pad;
} LINE_G4; /* 3 connected Gouraud Line */
/*
* Sprite Primitive Definitions
*/
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char u0, v0; u_short clut;
short w, h;
} SPRT; /* free size Sprite */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char u0, v0; u_short clut;
} SPRT_16; /* 16x16 Sprite */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
u_char u0, v0; u_short clut;
} SPRT_8; /* 8x8 Sprite */
/*
* Tile Primitive Definitions
*/
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
short w, h;
} TILE; /* free size Tile */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
} TILE_16; /* 16x16 Tile */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
} TILE_8; /* 8x8 Tile */
typedef struct {
u_long tag;
u_char r0, g0, b0, code;
short x0, y0;
} TILE_1; /* 1x1 Tile */
/*
* Special Primitive Definitions
*/
typedef struct {
u_long tag;
u_long code[2];
} DR_MODE; /* Drawing Mode */
typedef struct {
u_long tag;
u_long code[2];
} DR_TWIN; /* Texture Window */
typedef struct {
u_long tag;
u_long code[2];
} DR_AREA; /* Drawing Area */
typedef struct {
u_long tag;
u_long code[2];
} DR_OFFSET; /* Drawing Offset */
typedef struct { /* MoveImage */
u_long tag;
u_long code[5];
} DR_MOVE;
typedef struct { /* LoadImage */
u_long tag;
u_long code[3];
u_long p[13];
} DR_LOAD;
typedef struct {
u_long tag;
u_long code[1];
} DR_TPAGE; /* Drawing TPage */
typedef struct {
u_long tag;
u_long code[2];
} DR_STP; /* Drawing STP */
/*
* Font Stream Parameters
*/
#define FNT_MAX_ID 8 /* max number of stream ID */
#define FNT_MAX_SPRT 1024 /* max number of sprites in all streams */
/*
* Multi-purpose Sony-TMD primitive
*/
typedef struct {
u_long id;
u_char r0, g0, b0, p0; /* Color of vertex 0 */
u_char r1, g1, b1, p1; /* Color of vertex 1 */
u_char r2, g2, b2, p2; /* Color of vertex 2 */
u_char r3, g3, b3, p3; /* Color of vertex 3 */
u_short tpage, clut; /* texture page ID, clut ID */
u_char u0, v0, u1, v1; /* texture corner point */
u_char u2, v2, u3, v3;
/* independent vertex model */
SVECTOR x0, x1, x2, x3; /* 3D corner point */
SVECTOR n0, n1, n2, n3; /* 3D corner normal vector */
/* Common vertex model */
SVECTOR *v_ofs; /* offset to vertex database */
SVECTOR *n_ofs; /* offset to normal database */
u_short vert0, vert1; /* index of vertex */
u_short vert2, vert3;
u_short norm0, norm1; /* index of normal */
u_short norm2, norm3;
} TMD_PRIM;
/*
* Multi-purpose TIM image
*/
typedef struct {
u_long mode; /* pixel mode */
RECT *crect; /* CLUT rectangle on frame buffer */
u_long *caddr; /* CLUT address on main memory */
RECT *prect; /* texture image rectangle on frame buffer */
u_long *paddr; /* texture image address on main memory */
} TIM_IMAGE;
/*
* Prototypes
*/
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
extern "C" {
#ifndef _FNTPRINT_
#define _FNTPRINT_
extern int FntPrint(...);
#endif /* _FNTPRINT_ */
#ifndef _KANJIFNTPRINT_
#define _KANJIFNTPRINT_
extern int KanjiFntPrint(...);
#endif /* _KANJIFNTPRINT_ */
#else
#ifndef _FNTPRINT_
#define _FNTPRINT_
extern int FntPrint();
#endif /* _FNTPRINT_ */
#ifndef _KANJIFNTPRINT_
#define _KANJIFNTPRINT_
extern int KanjiFntPrint();
#endif /* _KANJIFNTPRINT_ */
#endif
extern DISPENV *GetDispEnv(DISPENV *env);
extern DISPENV *PutDispEnv(DISPENV *env);
extern DISPENV *SetDefDispEnv(DISPENV *env, int x, int y, int w, int h);
extern DRAWENV *GetDrawEnv(DRAWENV *env);
extern DRAWENV *PutDrawEnv(DRAWENV *env);
extern DRAWENV *SetDefDrawEnv(DRAWENV *env, int x, int y, int w, int h);
extern TIM_IMAGE *ReadTIM(TIM_IMAGE *timimg);
extern TMD_PRIM *ReadTMD(TMD_PRIM *tmdprim);
extern int CheckPrim(char *s, u_long *p);
extern int ClearImage(RECT *rect, u_char r, u_char g, u_char b);
extern int ClearImage2(RECT *rect, u_char r, u_char g, u_char b);
extern int DrawSync(int mode);
extern int FntOpen(int x, int y, int w, int h, int isbg, int n);
extern int GetGraphDebug(void) ;
extern int GetTimSize(u_char *sjis);
extern int IsEndPrim(void *p) ;
extern int KanjiFntOpen(int x, int y, int w, int h, int dx, int dy, int cx, int cy, int isbg, int n);
extern void KanjiFntClose(void);
extern int Krom2Tim(u_char *sjis, u_long *taddr, int dx, int dy, int cdx, int cdy, u_int fg, u_int bg);
extern int LoadImage(RECT *rect, u_long *p);
extern int MargePrim(void *p0, void *p1);
extern int MoveImage(RECT *rect, int x, int y);
extern int OpenTIM(u_long *addr);
extern int OpenTMD(u_long *tmd, int obj_no);
extern int ResetGraph(int mode);
extern int SetGraphDebug(int level);
extern int StoreImage(RECT *rect, u_long *p);
extern u_long *ClearOTag(u_long *ot, int n);
extern u_long *ClearOTagR(u_long *ot, int n);
extern u_long *FntFlush(int id);
extern u_long *KanjiFntFlush(int id);
extern u_long DrawSyncCallback(void (*func)(void));
extern u_short GetClut(int x, int y) ;
extern u_short GetTPage(int tp, int abr, int x, int y) ;
extern u_short LoadClut(u_long *clut, int x, int y);
extern u_short LoadClut2(u_long *clut, int x, int y);
extern u_short LoadTPage(u_long *pix, int tp, int abr, int x, int y, int w, int h);
extern void *NextPrim(void *p) ;
extern void AddPrim(void *ot, void *p) ;
extern void AddPrims(void *ot, void *p0, void *p1) ;
extern void CatPrim(void *p0, void *p1) ;
extern void DrawOTag(u_long *p);
extern void DrawOTagIO(u_long *p);
extern void DrawOTagEnv(u_long *p, DRAWENV *env);
extern void DrawPrim(void *p);
extern void DumpClut(u_short clut) ;
extern void DumpDispEnv(DISPENV *env);
extern void DumpDrawEnv(DRAWENV *env);
extern void DumpOTag(u_long *p);
extern void DumpTPage(u_short tpage) ;
extern void FntLoad(int tx, int ty);
extern void SetDispMask(int mask);
extern void SetDrawArea(DR_AREA *p, RECT *r);
extern void SetDrawEnv(DR_ENV *dr_env, DRAWENV *env);
extern void SetDrawLoad(DR_LOAD *p, RECT *rect);
extern void SetDrawMode(DR_MODE *p, int dfe, int dtd, int tpage, RECT *tw);
extern void SetDrawTPage(DR_TPAGE *p, int dfe, int dtd, int tpage);
extern void SetDrawMove(DR_MOVE *p, RECT *rect, int x, int y) ;
extern void SetDrawOffset(DR_OFFSET *p, u_short *ofs);
extern void SetDrawStp(DR_STP *p, int pbw);
extern void SetDumpFnt(int id);
extern void SetLineF2(LINE_F2 *p) ;
extern void SetLineF3(LINE_F3 *p) ;
extern void SetLineF4(LINE_F4 *p) ;
extern void SetLineG2(LINE_G2 *p) ;
extern void SetLineG3(LINE_G3 *p) ;
extern void SetLineG4(LINE_G4 *p) ;
extern void SetPolyF3(POLY_F3 *p) ;
extern void SetPolyF4(POLY_F4 *p) ;
extern void SetPolyFT3(POLY_FT3 *p) ;
extern void SetPolyFT4(POLY_FT4 *p) ;
extern void SetPolyG3(POLY_G3 *p) ;
extern void SetPolyG4(POLY_G4 *p) ;
extern void SetPolyGT3(POLY_GT3 *p) ;
extern void SetPolyGT4(POLY_GT4 *p) ;
extern void SetSemiTrans(void *p, int abe) ;
extern void SetShadeTex(void *p, int tge) ;
extern void SetSprt(SPRT *p) ;
extern void SetSprt16(SPRT_16 *p) ;
extern void SetSprt8(SPRT_8 *p) ;
extern void SetTexWindow(DR_TWIN *p, RECT *tw);
extern void SetTile(TILE *p) ;
extern void SetTile1(TILE_1 *p) ;
extern void SetTile16(TILE_16 *p) ;
extern void SetTile8(TILE_8 *p) ;
extern void TermPrim(void *p) ;
extern u_long *BreakDraw(void);
extern void ContinueDraw(u_long *insaddr, u_long *contaddr);
extern int IsIdleGPU(int max_count);
extern int GetODE(void);
extern int LoadImage2(RECT *rect, u_long *p);
extern int StoreImage2(RECT *rect, u_long *p);
extern int MoveImage2(RECT *rect, int x, int y);
extern int DrawOTag2(u_long *p);
extern void GetDrawMode(DR_MODE *p);
extern void GetTexWindow(DR_TWIN *p);
extern void GetDrawArea(DR_AREA *p);
extern void GetDrawOffset(DR_OFFSET *p);
extern void GetDrawEnv2(DR_ENV *p);
#if defined(_LANGUAGE_C_PLUS_PLUS)||defined(__cplusplus)||defined(c_plusplus)
}
#endif
#endif /* _LIBGPU_H_ */