153 lines
3.1 KiB
C++
153 lines
3.1 KiB
C++
/******************************/
|
|
/*** Collision Layer Class ***/
|
|
/******************************/
|
|
|
|
#include "system\global.h"
|
|
#include <DStructs.h>
|
|
#include "utils\utils.h"
|
|
|
|
#include "LayerCollision.h"
|
|
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
CLayerCollision::CLayerCollision(sLayerHdr *Hdr)
|
|
{
|
|
LayerHdr=Hdr;
|
|
Map=(u8*)MakePtr(Hdr,sizeof(sLayerHdr));
|
|
MapWidth=LayerHdr->Width;
|
|
MapHeight=LayerHdr->Height;
|
|
printf("COLLISION LAYER = %i %i\n",MapWidth,MapHeight);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
CLayerCollision::~CLayerCollision()
|
|
{
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CLayerCollision::shutdown()
|
|
{
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
#ifdef __SHOW_COLLISION__
|
|
#include "gfx\prim.h"
|
|
#ifdef __USER_paul__
|
|
int showCollision=true;
|
|
#else
|
|
int showCollision=false;
|
|
#endif
|
|
void CLayerCollision::render(DVECTOR &MapPos)
|
|
{
|
|
if(showCollision)
|
|
{
|
|
int x,y;
|
|
int mapx,mapy;
|
|
int xoff,yoff;
|
|
u8 *coll;
|
|
POLY_F4 *f4;
|
|
POLY_F3 *f3;
|
|
|
|
xoff=MapPos.vx&15;
|
|
yoff=MapPos.vy&15;
|
|
mapx=MapPos.vx/16;
|
|
mapy=MapPos.vy/16;
|
|
for(y=-yoff;y<(20*16)-yoff;y+=16)
|
|
{
|
|
coll=&Map[mapx+(mapy*MapWidth)];
|
|
for(x=-xoff;x<(33*16)-xoff;x+=16)
|
|
{
|
|
switch(*coll)
|
|
{
|
|
case 0:
|
|
break;
|
|
|
|
case 1:
|
|
case 2:
|
|
f4=GetPrimF4();
|
|
setXYWH(f4,x,y,16,16);
|
|
setRGB0(f4,0,0,90);
|
|
setSemiTrans(f4,true);
|
|
AddPrimToList(f4,0);
|
|
break;
|
|
|
|
case 5:
|
|
f3=GetPrimF3();
|
|
setXY3(f3,x+16,y+16,
|
|
x,y+16,
|
|
x+16,y+8);
|
|
setRGB0(f3,0,0,90);
|
|
setSemiTrans(f3,true);
|
|
AddPrimToList(f3,0);
|
|
break;
|
|
|
|
case 6:
|
|
f3=GetPrimF3();
|
|
setXY3(f3,x,y+16,
|
|
x+16,y+16,
|
|
x,y+8);
|
|
setRGB0(f3,0,0,90);
|
|
setSemiTrans(f3,true);
|
|
AddPrimToList(f3,0);
|
|
break;
|
|
|
|
case 9:
|
|
f4=GetPrimF4();
|
|
setXY4(f4,x+16,y,
|
|
x,y+8,
|
|
x+16,y+16,
|
|
x,y+16);
|
|
setRGB0(f4,0,0,90);
|
|
setSemiTrans(f4,true);
|
|
AddPrimToList(f4,0);
|
|
break;
|
|
|
|
case 10:
|
|
f4=GetPrimF4();
|
|
setXY4(f4,x,y,
|
|
x+16,y+8,
|
|
x,y+16,
|
|
x+16,y+16);
|
|
setRGB0(f4,0,0,90);
|
|
setSemiTrans(f4,true);
|
|
AddPrimToList(f4,0);
|
|
break;
|
|
|
|
case 13:
|
|
f3=GetPrimF3();
|
|
setXY3(f3,x+16,y+16,
|
|
x,y+16,
|
|
x+16,y);
|
|
setRGB0(f3,0,0,90);
|
|
setSemiTrans(f3,true);
|
|
AddPrimToList(f3,0);
|
|
break;
|
|
|
|
case 14:
|
|
f3=GetPrimF3();
|
|
setXY3(f3,x,y+16,
|
|
x+16,y+16,
|
|
x,y);
|
|
setRGB0(f3,0,0,90);
|
|
setSemiTrans(f3,true);
|
|
AddPrimToList(f3,0);
|
|
break;
|
|
|
|
default:
|
|
f4=GetPrimF4();
|
|
setXYWH(f4,x,y,16,16);
|
|
setRGB0(f4,200,0,0);
|
|
setSemiTrans(f4,true);
|
|
AddPrimToList(f4,0);
|
|
break;
|
|
}
|
|
coll++;
|
|
}
|
|
mapy++;
|
|
}
|
|
}
|
|
}
|
|
#endif
|