SBSPSS/source/player/pschop.cpp
2001-01-25 15:25:46 +00:00

156 lines
3.0 KiB
C++

/*=========================================================================
pschop.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pschop.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateChop::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_KARATE);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateChop::think(CPlayer *_player)
{
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
setState(_player,STATE_IDLE);
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateRunChop::think(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}
else
{
slowdown(_player);
}
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
if(getMoveVelocity(_player).vx==0)
{
setState(_player,STATE_IDLE);
}
else
{
setState(_player,STATE_RUN);
}
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateAirChop::think(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_LEFT))
{
moveLeft(_player);
}
else if(control&CPadConfig::getButton(CPadConfig::PAD_CFG_RIGHT))
{
moveRight(_player);
}
else
{
slowdown(_player);
}
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
{
setState(_player,STATE_FALL);
}
}
/*===========================================================================
end */