275 lines
5.1 KiB
C++
275 lines
5.1 KiB
C++
/*=========================================================================
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psbarrel.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PSBARREL_H__
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#include "platform\psbarrel.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSteerableBarrelPlatform::postInit()
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{
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CNpcPlatform::postInit();
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m_currentSpeed = 0;
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m_moveXHighRes = 0;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSteerableBarrelPlatform::processMovement( int _frames )
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{
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s32 maxHeight = 20;
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s32 fallSpeed = 3;
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s8 yMovement = fallSpeed * _frames;
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s32 groundHeight;
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s32 moveX = 0;
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s32 moveY = 0;
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CPlayer *player = GameScene.getPlayer();
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if ( m_contact )
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{
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DVECTOR playerPos = player->getPos();
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DVECTOR *playerVel = player->getMoveVelocity();
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/*s32 speedChange = -playerVel->vx << 8;
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if ( speedChange > ( _frames << 5 ) )
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{
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speedChange = _frames << 5;
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}
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else if ( speedChange < -( _frames << 5 ) )
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{
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speedChange = -_frames << 5;
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}
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m_currentSpeed += speedChange;
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if ( m_currentSpeed > ( m_speed << 8 ) )
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{
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m_currentSpeed = ( m_speed << 8 );
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}
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else if ( m_currentSpeed < -( m_speed << 8 ) )
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{
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m_currentSpeed = -( m_speed << 8 );
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}*/
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m_currentSpeed = -playerVel->vx << 4;
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/*s32 playerX = playerPos.vx - this->Pos.vx;
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if ( playerX > 5 )
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{
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// increase barrel speed to right
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m_currentSpeed += _frames << 2;
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if ( m_currentSpeed > ( m_speed << 8 ) )
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{
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m_currentSpeed = ( m_speed << 8 );
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}
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}
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else if ( playerX < -5 )
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{
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m_currentSpeed -= _frames << 2;
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if ( m_currentSpeed < -( m_speed << 8 ) )
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{
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m_currentSpeed = -( m_speed << 8 );
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}
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}*/
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}
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else
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{
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// reduce speed
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/*s32 speedReduce = -m_currentSpeed;
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if ( speedReduce > _frames )
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{
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speedReduce = _frames;
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}
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else if ( speedReduce < -_frames )
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{
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speedReduce = -_frames;
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}
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m_currentSpeed += speedReduce;*/
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m_currentSpeed = 0;
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}
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/*m_moveXHighRes += m_currentSpeed * _frames;
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moveX = m_moveXHighRes >> 8;
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m_moveXHighRes -= moveX << 8;*/
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moveX = ( m_currentSpeed * _frames ) >> 8;
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// check for collision
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if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy ) < -maxHeight )
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{
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moveX = 0;
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m_currentSpeed = 0;
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}
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m_rotation += ( m_currentSpeed * 30 * _frames ) >> 10;
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m_rotation &= 4095;
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if ( m_contact )
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{
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DVECTOR shove;
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shove.vx = moveX;
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shove.vy = 0;
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player->shove(shove);
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}
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// check for vertical movement
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy, yMovement + 16 );
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if ( groundHeight <= yMovement )
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{
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// groundHeight <= yMovement indicates either just above ground or on or below ground
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moveY = groundHeight;
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}
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else
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{
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// fall
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moveY = yMovement;
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( minX != maxX )
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{
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if ( Pos.vx < minX )
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{
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Pos.vx = minX;
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m_currentSpeed = 0;
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}
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else if ( Pos.vx > maxX )
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{
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Pos.vx = maxX;
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m_currentSpeed = 0;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSteerableBarrelPlatform::render()
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{
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if ( m_isActive )
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{
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CPlatformThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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DVECTOR offset = CLevel::getCameraPos();
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SVECTOR rotation;
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rotation.vx = 0;
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rotation.vy = 0;
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rotation.vz = m_rotation;
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VECTOR scale;
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scale.vx = ONE;
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scale.vy = ONE;
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scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSteerableBarrelPlatform::collidedWith( CThing *_thisThing )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player;
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DVECTOR playerPos;
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CRECT collisionArea;
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// Only interested in SBs feet colliding with the box (pkg)
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player=(CPlayer*)_thisThing;
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playerPos=player->getPos();
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collisionArea=getCollisionArea();
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if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
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{
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if ( checkCollisionDelta( _thisThing, 0, collisionArea ) )
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{
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player->setPlatform( this );
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m_contact = true;
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}
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else
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{
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if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
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{
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int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
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if ( height >= 0 && height < 1 )
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{
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player->setPlatform( this );
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m_contact = true;
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}
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}
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}
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}
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break;
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}
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case TYPE_NPC:
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case TYPE_HAZARD:
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break;
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default:
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ASSERT(0);
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break;
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}
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}
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