SBSPSS/source/gfx/prim.h
2001-06-11 20:36:53 +00:00

381 lines
12 KiB
C

/******************/
/*** Prim Stuff ***/
/******************/
#ifndef __PRIM_HEADER__
#define __PRIM_HEADER__
#ifndef _GLOBAL_HEADER_
#include "system\global.h"
#endif
#ifndef __TPAGE_H__
#include "gfx\tpage.h"
#endif
#ifndef __PRIMPLUS_HEADER__
#include "gfx\primplus.h"
#endif
#define MAX_OT_GUI (0)
#define MAX_OT (16)
#define MAX_OT_ALL (MAX_OT+MAX_OT_GUI)
#define MAX_PRIMS ((1024*2)+512) // Put back after overrender bug found (BAD DAVE!) ( put back in by evilpaul ;)
// bumped down a lil, cos we need memory hope this value works ok. Be ok once quadding is in
//#define USE_NTAGS 1
/************************************************************************************/
#define GPU_PolyF3Tag (4)
#define GPU_PolyF3Code (0x20)
#define GPU_PolyF4Tag (5)
#define GPU_PolyF4Code (0x28)
#define GPU_PolyFT3Tag (7)
#define GPU_PolyFT3Code (0x24)
#define GPU_PolyFT4Tag (9)
#define GPU_PolyFT4Code (0x2c)
#define GPU_PolyG4Tag (8)
#define GPU_PolyG4Code (0x38)
#define GPU_PolyGT3Tag (9)
#define GPU_PolyGT3Code (0x34)
#define GPU_PolyGT4Tag (12)
#define GPU_PolyGT4Code (0x3c)
#define GPUCode_ShadeTex (1<<0) // Setting this **DISABLES** texture shading.
#define GPUCode_SemiTrans (1<<1) // Setting this enables semi-transparent mode
#define GPUCode_Textured (1<<2)
#define GPUCode_Quad (1<<3)
#define GPUCode_Gouraud (1<<4)
#define GPUCode_Global (1<<5)
/******************************************************************************/
#define GetPrimSpace(primtype,Ptr) ((primtype *)Ptr); Ptr+=sizeof(primtype);
#define setSemiTransPolyF3(p) setlen(p, 4), setcode(p, 0x20|GPUCode_SemiTrans)
#define setSemiTransPolyFT3(p) setlen(p, 7), setcode(p, 0x24|GPUCode_SemiTrans)
#define setSemiTransPolyG3(p) setlen(p, 6), setcode(p, 0x30|GPUCode_SemiTrans)
#define setSemiTransPolyGT3(p) setlen(p, 9), setcode(p, 0x34|GPUCode_SemiTrans)
#define setSemiTransPolyF4(p) setlen(p, 5), setcode(p, 0x28|GPUCode_SemiTrans)
#define setSemiTransPolyFT4(p) setlen(p, 9), setcode(p, 0x2c|GPUCode_SemiTrans)
#define setSemiTransPolyG4(p) setlen(p, 8), setcode(p, 0x38|GPUCode_SemiTrans)
#define setSemiTransPolyGT4(p) setlen(p, 12), setcode(p, 0x3c|GPUCode_SemiTrans)
#define setShadeTexPolyFT3(p) setlen(p, 7), setcode(p, 0x24|GPUCode_ShadeTex)
#define setShadeTexPolyFT4(p) setlen(p, 9), setcode(p, 0x2c|GPUCode_ShadeTex)
#define setShadeTexPolyGT3(p) setlen(p, 9), setcode(p, 0x34|GPUCode_ShadeTex)
#define setShadeTexPolyGT4(p) setlen(p, 12), setcode(p, 0x3c|GPUCode_ShadeTex)
#define setSemiTransShadeTexPolyFT3(p) setlen(p, 7), setcode(p, 0x24|GPUCode_SemiTrans|GPUCode_ShadeTex)
#define setSemiTransShadeTexPolyFT4(p) setlen(p, 9), setcode(p, 0x2c|GPUCode_SemiTrans|GPUCode_ShadeTex)
/*** Fast Replacements *********************************************************************************/
#undef setaddr
#undef getaddr
#define set3(r0,r1) ({ __asm__ ( "swl %1, 2( %0 )" : : "r"( r0 ), "r"( r1 ) : "memory" ); })
#define get3(r0) ({ unsigned long t; __asm__ ( "lwl %0, 2( %1 )" : "=r"(t) : "r"( r0) : "memory" ); t; })
#define setaddr(_p0,_p1) set3((_p0), ((u32) (_p1)) << 8)
#define getaddr(_p) (get3(_p) >> 8)
#undef catPrim
#define CatPrim catPrim
#define catPrim( r0, r1 ) __asm__ volatile ( \
"sll $12, %1, 8;" \
"swl $12, 2( %0 )" \
: \
: "r"( r0 ), "r"( r1 ) \
: "$12", "memory" )
#ifdef USE_NTAGS
/*** NTag Stuff **************************************************************************************/
struct sOT
{
u32 *FirstPrim,*LastPrim;
};
#undef addPrim
#define AddPrim addPrim
#define addPrim(OT,Prim) \
{ \
if ((OT)->FirstPrim) \
setaddr(((u32*)Prim), (OT)->FirstPrim); \
else \
(OT)->LastPrim = (u32*)(Prim); \
(OT)->FirstPrim = (u32*)(Prim); \
}
#define addPrimNoCheck(OT,Prim) \
{ \
setaddr(((u32*)Prim), (OT)->FirstPrim); \
(OT)->FirstPrim = (u32*)(Prim); \
}
#define NTAG_addPrims(_nt,_ps,_pe) \
{ \
if ((_nt)->FirstPrim) \
setaddr((_pe), (_nt)->FirstPrim); \
else \
(_nt)->LastPrim = (_pe); \
(_nt)->FirstPrim = (_ps); \
}
void ClearNTag(sOT *Ptr, long Count);
void UnlinkNTag(sOT *Ptr, long Count, u32 *FirstNT);
void UnlinkNTagR(sOT *Ptr, long Count, u32 *FirstNT);
inline void UnlinkNTagtoNTag(sOT *to, sOT *from, long count)
{
sOT *ptr = from;
for (; count; ptr++,count--) // for all NTAGs...
{
u_long *tag = ptr->FirstPrim;
if (tag == NULL) // if it's blank...
continue; // ...skip past it...
NTAG_addPrims(to, ptr->FirstPrim, ptr->LastPrim);
ptr->FirstPrim = NULL;
}
}
#define InitOTag(Ot, Count) ClearNTag(Ot,Count);
#define InitOTagR(Ot, Count) ClearNTag(Ot,Count);
#define ResetOTag(Ot, Count) ;
#define ResetOTagR(Ot, Count) ;
#define UnlinkOTag(Ot, Count, Dma) UnlinkNTag(Ot, Count, Dma);
#define UnlinkOTagR(Ot, Count, Dma) UnlinkNTagR(Ot, Count, Dma);
#else
/*** OTag Stuff **************************************************************************************/
typedef u32 sOT;
#undef addPrim
#define AddPrim addPrim
#define AddPrim addPrim
#define addPrim( r0, r1 ) __asm__ ( \
"lwl $12, 2( %0 );" \
"sll $13, %1, 8;" \
"swl $13, 2( %0 );" \
"swl $12, 2( %1 )" \
: \
: "r"( r0 ), "r"( r1 ) \
: "$12", "$13", "memory" )
#undef addPrims
#define AddPrims addPrims
#define addPrims( r0, r1, r2 ) __asm__ ( \
"lwl $12, 2( %0 );" \
"sll $13, %1, 8;" \
"swl $13, 2( %0 );" \
"swl $12, 2( %2 )" \
: \
: "r"( r0 ), "r"( r1 ), "r"( r2 ) \
: "$12", "$13", "memory" )
#define InitOTag(Ot, Count) ClearOTag(Ot,Count);
#define InitOTagR(Ot, Count) ClearOTagR(Ot,Count);
#define ResetOTag(Ot, Count) InitOTag(Ot,Count);
#define ResetOTagR(Ot, Count) InitOTagR(Ot,Count);
#define UnlinkOTag(OtPtr, MAX_OT_ALL, Dma) ;
#define UnlinkOTagR(OtPtr, MAX_OT_ALL, Dma) ;
#endif
/*** Main Prim Stuff **********************************************************************************/
#define GetPrim(Ptype) GetPrimSpace(Ptype,CurrPrim);
#define GetPrimF3() GetPrim(POLY_F3);\
setPolyF3(CurrPrim-sizeof(POLY_F3))
#define GetPrimF4() GetPrim(POLY_F4);\
setPolyF4(CurrPrim-sizeof(POLY_F4))
#define GetPrimFT3() GetPrim(POLY_FT3);\
setPolyFT3(CurrPrim-sizeof(POLY_FT3))
#define GetPrimFT4() GetPrim(POLY_FT4);\
setPolyFT4(CurrPrim-sizeof(POLY_FT4))
#define GetPrimG3() GetPrim(POLY_G3);\
setPolyG3(CurrPrim-sizeof(POLY_G3))
#define GetPrimG4() GetPrim(POLY_G4);\
setPolyG4(CurrPrim-sizeof(POLY_G4))
#define GetPrimGT3() GetPrim(POLY_GT3);\
setPolyGT3(CurrPrim-sizeof(POLY_GT3))
#define GetPrimGT4() GetPrim(POLY_GT4);\
setPolyGT4(CurrPrim-sizeof(POLY_GT4))
#define GetPrimLF2() GetPrim(LINE_F2); \
setLineF2(CurrPrim-sizeof(LINE_F2))
#define GetPrimLF3() GetPrim(LINE_F3);\
setLineF3(CurrPrim-sizeof(LINE_F3))
#define GetPrimLF4() GetPrim(LINE_F4);\
setLineF4((LINE_F4*)CurrPrim-1)
#define GetPrimLG2() GetPrim(LINE_G2);\
setLineG2(CurrPrim-sizeof(LINE_G2))
#define GetPrimLG3() GetPrim(LINE_G3);\
setLineG3(CurrPrim-sizeof(LINE_G3))
#define GetPrimLG4() GetPrim(LINE_G4);\
setLineG4(CurrPrim-sizeof(LINE_G4))
#define GetPrimSPRT8() GetPrim(SPRT_8);\
setSprt8(CurrPrim-sizeof(SPRT_8))
#define GetPrimSPRT16() GetPrim(SPRT_16);\
setSprt16(CurrPrim-sizeof(SPRT_16))
#define GetPrimSPRT() GetPrim(SPRT);\
setSprt(CurrPrim-sizeof(SPRT))
#define GetPrimTILE8() GetPrim(TILE_8);\
setTile(CurrPrim-sizeof(TILE_8))
#define GetPrimTILE16() GetPrim(TILE_16);\
setTile(CurrPrim-sizeof(TILE_16))
#define GetPrimTILE() GetPrim(TILE);\
setTile(CurrPrim-sizeof(TILE))
// Extra prims :o)
#define GetPrimTF3() GetPrim(TPOLY_F3);\
setTPolyF3(CurrPrim-sizeof(TPOLY_F3))
#define GetPrimTF4() GetPrim(TPOLY_F4);\
setTPolyF4(CurrPrim-sizeof(TPOLY_F4))
#define GetPrimTG3() GetPrim(TPOLY_G3);\
setTPolyG3(CurrPrim-sizeof(TPOLY_G3))
#define GetPrimTG4() GetPrim(TPOLY_G4);\
setTPolyG4(CurrPrim-sizeof(TPOLY_G4))
#define GetPrimTLF2() GetPrim(TLINE_F2); \
setTLineF2(CurrPrim-sizeof(TLINE_F2))
#define GetPrimTLF3() GetPrim(TLINE_F3);\
setTLineF3(CurrPrim-sizeof(TLINE_F3))
#define GetPrimTLF4() GetPrim(TLINE_F4);\
setTLineF4((TLINE_F4*)CurrPrim-1)
#define GetPrimTLG2() GetPrim(TLINE_G2);\
setTLineG2(CurrPrim-sizeof(TLINE_G2))
#define GetPrimTLG3() GetPrim(TLINE_G3);\
setTLineG3(CurrPrim-sizeof(TLINE_G3))
#define GetPrimTLG4() GetPrim(TLINE_G4);\
setTLineG4(CurrPrim-sizeof(TLINE_G4))
#define GetPrimTSPRT8() GetPrim(TSPRT8);\
setTSprt8(CurrPrim-sizeof(TSPRT8))
#define GetPrimTSPRT16() GetPrim(TSPRT16);\
setTSprt16(CurrPrim-sizeof(TSPRT16))
#define GetPrimTSPRT() GetPrim(TSPRT);\
setTSprt(CurrPrim-sizeof(TSPRT))
#define GetPrimTTILE8() GetPrim(TTILE8);\
setTile(CurrPrim-sizeof(TTILE8))
#define GetPrimTTILE16() GetPrim(TTILE16);\
setTile(CurrPrim-sizeof(TTILE16))
#define GetPrimTTILE() GetPrim(TTILE);\
setTile(CurrPrim-sizeof(TTILE))
/********************************************************************************************************/
#define OtInRange (MAX_OT-1)
#define OtOutRange (0xffffffff-OtInRange)
#define OTCheck(x) (x&OtOutRange)
#define IsInOTRange(x) (!OTCheck(x))
/********************************************************************************************************/
#define MAX_PRIM_SIZE (sizeof(POLY_FT4))
#define PRIMPOOL_SIZE (MAX_PRIMS*MAX_PRIM_SIZE)
#define OTLIST_SIZE (MAX_OT_ALL*sizeof(sOT))
/********************************************************************************************************/
extern sOT *BaseOtPtr,*GUIOtPtr,*OtPtr;
extern u8 *CurrPrim,*EndPrim;
extern u8 *PrimListStart,*PrimListEnd;
//extern int PrimFlipFlag;
/********************************************************************************************************/
void PrimInit();
void PrimDisplay();
void PrimClip(RECT *r, u32 Depth);
void PrimFullScreen(int Depth);
inline u8 *GetPrimPtr() {return(CurrPrim);}
inline void SetPrimPtr(u8 *Ptr) {CurrPrim=Ptr;}
void FlushPrimPool();
LINE_F2 *DrawLine(int _x0,int _y0,int _x1,int _y1,int _r,int _g,int _b,int _ot);
LINE_G2 *DrawGLine(int _x0,int _y0,int _x1,int _y1,int _r1,int _g1,int _b1,int _r2,int _g2,int _b2,int _ot);
/********************************************************************************************************/
/*** Inlines ********************************************************************************************/
/********************************************************************************************************/
inline void AddGUIPrimToList(void *Prim,u32 Depth)
{
ASSERT(Depth<MAX_OT_GUI);
addPrim(GUIOtPtr+Depth,(u32*)Prim);
}
/*-----------------------------------------------------------------------------------------------------*/
inline void AddPrimToList(void *Prim,u32 Depth)
{
ASSERT(Depth<MAX_OT);
addPrim(OtPtr+Depth,(u32*)Prim);
}
/*-----------------------------------------------------------------------------------------------------*/
inline void GetFrameUV(sFrameHdr *Fr, u8 *U,u8 *V) {*U=Fr->U;*V=Fr->V;}
inline void GetFrameUVWH(sFrameHdr *Fr,u8 *U,u8 *V,u8 *W,u8 *H) {*U=Fr->U; *V=Fr->V; *W=Fr->W; *H=Fr->H; }
inline void GetFrameWH(sFrameHdr *Fr,u8 *W,u8 *H) {*W=Fr->W; *H=Fr->H;}
inline int GetFrameClut(sFrameHdr *Fr) {return(Fr->Clut);}
inline int GetFrameTPage(sFrameHdr *Fr) {return(Fr->TPage);}
const int aspectX=4096+1024;//(512<<12)/320;
//int aspectY=(256<<12)/320;
inline void CorrectAspect(POLY_FT4 *P)
{
int W=P->x1-P->x0;
int aW=(W*aspectX)>>12;
int dW=(W-aW)>>1;
P->x0+=dW;
P->x1-=dW;
P->x2+=dW;
P->x3-=dW;
}
inline void CorrectAspect(POLY_GT4 *P)
{
int W=P->x1-P->x0;
int aW=(W*aspectX)>>12;
int dW=(W-aW)>>1;
P->x0+=dW;
P->x1-=dW;
P->x2+=dW;
P->x3-=dW;
}
#endif