SBSPSS/Utils/MapEdit/LayerTile.h
2000-11-17 21:36:13 +00:00

78 lines
1.9 KiB
C++

/******************/
/*** Layer Tile ***/
/******************/
#ifndef __LAYER_TILE_HEADER__
#define __LAYER_TILE_HEADER__
#include "Layer.h"
/*****************************************************************************/
/*****************************************************************************/
enum TileLayerEnum
{
TileLayerDefaultWidth=30,
TileLayerDefaultHeight=20,
};
/*****************************************************************************/
class CCore;
class CMapEditView;
class CLayerTile : public CLayer
{
public:
enum MouseMode
{
MouseModePaint=0,
MouseModeSelect,
MouseModePicker,
};
enum MouseFlag
{
MouseFlagMirrorX=1<<0,
MouseFlagMirrorY=1<<1,
};
CLayerTile(char *_Name,int Width,int Height,float ZDiv,BOOL Is3d); // New Layer
CLayerTile(char *_Name); // Load Layer
~CLayerTile();
void Render(CCore *Core,Vec &CamPos,BOOL Is3d);
void RenderGrid(CCore *Core,Vec &CamPos);
void FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos);
void RenderCursor(CCore *Core,Vec &CamPos,BOOL Is3d);
void InitGUI(CCore *Core);
void UpdateGUI(CCore *Core);
// Functions
BOOL SetMode(int NewMode);
BOOL InitMode();
BOOL ExitMode();
BOOL LButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag);
BOOL RButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &point,BOOL DownFlag);
BOOL MouseMove(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &point);
BOOL MirrorX(CCore *Core);
BOOL MirrorY(CCore *Core);
protected:
void Render2d(CCore *Core,Vec &CamPos,CMap &ThisMap,float Alpha=1.0f);
void Render3d(CCore *Core,Vec &CamPos,CMap &ThisMap,float Alpha=1.0f);
void RenderCursorPaint(CCore *Core,Vec &CamPos,BOOL Is3d);
BOOL Paint(CMap &Blk,CPoint &CursorPos);
CMap Map;
MouseMode Mode;
};
/*****************************************************************************/
#endif