SBSPSS/Utils/MapEdit/Map.h
2000-11-17 21:36:13 +00:00

65 lines
1.2 KiB
C++

/******************/
/*** Map Stuph ***/
/*****************/
#ifndef __MAP_HEADER__
#define __MAP_HEADER__
#include <Vector>
struct sMapElem
{
int Set;
int Tile;
int Flags;
};
enum
{
MapElemFlagMirrorX= 1<<0,
MapElemFlagMirrorY= 1<<1,
};
/*****************************************************************************/
class CMap
{
public:
CMap(){};
~CMap(){};
int GetWidth();
int GetHeight();
BOOL IsValid() {return(GetHeight());}
void SetSize(int Width,int Height,BOOL Clear=FALSE);
void SetWidth(int Width);
void SetHeight(int Height);
void Clear();
void Delete();
void MirrorX(int Flag);
void MirrorY(int Flag);
sMapElem &Get(int X,int Y);
void Set(int X,int Y,sMapElem &Blk);
void Set(int X,int Y,CMap &Blk);
void Set(CMap &Src,int StartX,int StartY,int Width,int Height);
BOOL DoesContainTile(sMapElem &Tile);
inline void operator=(CMap &Src)
{
int Width=Src.GetWidth();
int Height=Src.GetHeight();
Delete();
SetSize(Width,Height);
Set(Src,0,0,Width,Height);
}
protected:
std::vector< std::vector<sMapElem> > Map;
};
/*****************************************************************************/
#endif