147 lines
3.1 KiB
C++
147 lines
3.1 KiB
C++
/*****************/
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/*** Pad Stuff ***/
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/*****************/
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#ifndef __PAD_PADS_H__
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#define __PAD_PADS_H__
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#ifndef _GLOBAL_HEADER_
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#include "system\global.h"
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#endif
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/*****************************************************************************/
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#define DUALSHOCKMODE ((u_long *)0x80010000)
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/*****************************************************************************/
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#define PsxPadTypeNone 0
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#define PsxPadTypeMouse 1
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#define PsxPadTypeNegiCon 2
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#define PsxPadTypeKonamiGun 3
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#define PsxPadTypeStandard 4
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#define PsxPadTypeAnalogStick 5
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#define PsxPadTypeNamcoGun 6
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#define PsxPadTypeAnalogController 7
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#define PAD_UP PADLup
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#define PAD_DOWN PADLdown
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#define PAD_LEFT PADLleft
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#define PAD_RIGHT PADLright
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#define PAD_SELECT PADselect
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#define PAD_START PADstart
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#define PAD_CROSS PADRdown
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#define PAD_SQUARE PADRleft
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#define PAD_CIRCLE PADRright
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#define PAD_TRIANGLE PADRup
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#define PAD_L1 PADL1
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#define PAD_L2 PADL2
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#define PAD_R1 PADR1
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#define PAD_R2 PADR2
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#define PAD_BUTTONS (PAD_CROSS|PAD_SQUARE|PAD_CIRCLE|PAD_TRIANGLE|PAD_L1|PAD_L2|PAD_R1|PAD_R2)
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#define PAD_ALL_DIRS (PAD_UP|PAD_DOWN|PAD_LEFT|PAD_RIGHT)
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#define PAD_DIR_SHIFT 12
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#define BUTTON_SELECT PAD_CROSS
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#define BUTTON_BACK PAD_TRIANGLE
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/*****************************************************************************/
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typedef struct
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{
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u16 Up,Held,Down,Old,Repeat;
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int XPos, YPos, XPos1, YPos1; // For analog
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int Dx,Dy, Dx1,Dy1;
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u8 Status; // These 8 values are obtained
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u8 Type; // directly from the controller
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u8 Button1; // buffer we installed with InitPAD.
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u8 Button2;
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u8 Analog0;
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u8 Analog1;
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u8 Analog2;
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u8 Analog3;
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u8 Motor0,Motor1; // Analog
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u8 Send;
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u8 IsAnalogue;
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bool Active;
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} sPadData;
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struct VIBE_DATA
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{
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int frame;
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int amplitude;
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};
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#define VIBE( a, b ) { a, b }
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/*****************************************************************************/
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void PadsInit();
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void PadClear(int Port);
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void PadUpdate();
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sPadData *PadGet(int Port);
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u16 PadGetUp(int Port);
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u16 PadGetDown(int Port);
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u16 PadGetHeld(int Port);
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u16 PadGetRepeat(int Port);
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int PadIsDualShock(int Port);
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u16 PadGetPadAngle(u16 Pad, s16 angleAdjust);
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bool PadIsConnected(int port);
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bool PAD_IsRumbling( int port );
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void PAD_SetVibrationEnvelope( int Port, int count, const VIBE_DATA * data, int ferocity=255 );
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/*****************************************************************************/
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#define PAD_ACCEPT PAD_CROSS
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#define PAD_CANCEL PAD_TRIANGLE
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#define PAD_UI_LEFT PAD_LEFT
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#define PAD_UI_RIGHT PAD_RIGHT
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#define PAD_UI_UP PAD_UP
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#define PAD_UI_DOWN PAD_DOWN
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enum PAD_CFG
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{
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PAD_CFG_NONE=0,
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PAD_CFG_LEFT,
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PAD_CFG_RIGHT,
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PAD_CFG_UP,
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PAD_CFG_DOWN,
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PAD_CFG_PAUSE,
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PAD_CFG_ACTION,
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PAD_CFG_JUMP,
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PAD_CFG_MAX
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};
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struct sPadConfigTable
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{
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u16 Buttons[PAD_CFG_MAX];
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};
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class CPadConfig
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{
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public:
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CPadConfig();
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void SetConfig(sPadConfigTable *NewCfg);
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int GetButton(PAD_CFG But);
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private:
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sPadConfigTable *Cfg;
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};
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extern sPadConfigTable *getPadConfigTable(int _padConfig);
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/*****************************************************************************/
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#endif |