SBSPSS/source/platform/pconveyr.cpp
Charles c7e46d02ef
2001-05-29 22:07:28 +00:00

240 lines
5.2 KiB
C++

/*=========================================================================
pconveyr.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PCONVEYR_H__
#include "platform\pconveyr.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLATFORM_PFALLNOR_H__
#include "platform\pfallnor.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatformGenerator::collidedWith(CThing *_thisThing)
{
// do nothing
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatformGenerator::render()
{
// no rendering
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatformGenerator::think( int _frames )
{
m_timer -= _frames;
if ( m_timer < 0 )
{
s32 second = GameState::getOneSecondInFrames();
m_timer = second;
m_timer += m_dataPtr->initTimer * second;
m_timer += second - ( getRnd() % ( 2 * second ) );
//m_timer = ( 3 * GameState::getOneSecondInFrames() ) + ( getRnd() % ( ( m_data[m_type].initTimer - 1 ) * GameState::getOneSecondInFrames() ) );
// generate new conveyor platform
CNpcPlatform *newPlatform = NULL;
newPlatform = CNpcPlatform::Create( NPC_CONVEYOR_PLATFORM );
ASSERT(newPlatform);
newPlatform->setThingSubType( NPC_CONVEYOR_PLATFORM );
newPlatform->setGraphic( m_graphicNum );
DVECTOR startPos = Pos;
newPlatform->init( startPos );
newPlatform->setWaypointCount( m_npcPath.getWaypointCount() );
newPlatform->setWaypointPtr( m_npcPath.getWaypointPtr() );
newPlatform->setTiltable( false );
newPlatform->postInit();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const CRECT *CNpcConveyorPlatformGenerator::getThinkBBox()
{
CRECT objThinkBox = getCollisionArea();
sBBox &thinkBBox = CThingManager::getThinkBBox();
objThinkBox.x1 = thinkBBox.XMin;
objThinkBox.x2 = thinkBBox.XMax;
objThinkBox.y1 = thinkBBox.YMin;
objThinkBox.y2 = thinkBBox.YMax;
return &objThinkBox;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatform::postInit()
{
CNpcPlatform::postInit();
m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatform::processMovement( int _frames )
{
s32 moveX = 0, moveY = 0;
s32 distX, distY;
bool pathComplete, waypointChange;
m_npcPath.think( Pos, &pathComplete, &waypointChange, &distX, &distY );
if ( pathComplete )
{
setToShutdown();
}
else
{
if ( distX )
{
moveX = distX;
if ( moveX > 1 )
{
moveX = 1;
}
else if ( moveX < -1 )
{
moveX = -1;
}
}
else
{
moveY = distY;
s32 verticalMovement = 3 * _frames;
if ( moveY > verticalMovement )
{
moveY = verticalMovement;
}
else if ( moveY < -verticalMovement )
{
moveY = -verticalMovement;
}
}
}
Pos.vx += moveX;
Pos.vy += moveY;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const CRECT *CNpcConveyorPlatform::getThinkBBox()
{
CRECT objThinkBox = getCollisionArea();
sBBox &thinkBBox = CThingManager::getThinkBBox();
objThinkBox.x1 = thinkBBox.XMin;
objThinkBox.x2 = thinkBBox.XMax;
objThinkBox.y1 = thinkBBox.YMin;
objThinkBox.y2 = thinkBBox.YMax;
return &objThinkBox;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcConveyorPlatform::collidedWith( CThing *_thisThing )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player;
DVECTOR playerPos;
CRECT collisionArea;
// Only interested in SBs feet colliding with the box (pkg)
player=(CPlayer*)_thisThing;
playerPos=player->getPos();
collisionArea=getCollisionArea();
s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
if ( threshold > 16 )
{
threshold = 16;
}
if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
{
if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
{
player->setPlatform( this );
m_contact = true;
}
else
{
if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
{
int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
if ( height >= -threshold && height < 1 )
{
player->setPlatform( this );
m_contact = true;
}
}
}
}
break;
}
case TYPE_NPC:
break;
case TYPE_HAZARD:
{
// needs to explode or something
setToShutdown();
break;
}
default:
ASSERT(0);
break;
}
}