240 lines
5.6 KiB
C++
240 lines
5.6 KiB
C++
/*=========================================================================
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thing.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __THING_THING_H__
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#define __THING_THING_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef _GLOBAL_HEADER_
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#include "system\global.h"
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#endif
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#ifndef __GAME_EVENT_H__
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#include "game\event.h"
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#endif
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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// Collision rectangle definition
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typedef struct
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{
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int x1,y1,x2,y2;
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}
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CRECT;
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// Thing manager class
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class CThingManager
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{
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public:
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static void init();
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static void shutdown();
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static void thinkAllThings(int _frames);
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static void renderAllThings();
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static void processEventAllThings(GAME_EVENT _event,class CThing *_sourceThing);
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static CThing* checkCollisionAreaAgainstThings(CRECT *_area,int _type,int _continue);
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protected:
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static void addToThingList(class CThing *_this);
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static void removeFromThingList(CThing *_this);
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friend class CThing;
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private:
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static class CThing *s_thingLists[];
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static int s_initialised;
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};
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// Base thing class
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class CThing
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{
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public:
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typedef enum
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{
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TYPE_PICKUP,
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TYPE_PLATFORM,
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TYPE_PLAYER,
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TYPE_PLAYERPROJECTILE,
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TYPE_NPC,
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TYPE_ENEMY,
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TYPE_ENEMYPROJECTILE,
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TYPE_TRIGGER,
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TYPE_HAZARD,
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MAX_TYPE,
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}
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TYPE;
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CThing() {;}
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virtual ~CThing() {;}
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virtual TYPE getThingType()=0;
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virtual void init();
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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virtual u8 isSetToShutdown() {return( false );}
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// Linkage
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void addChild(CThing *Child);
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void removeChild(CThing *Child);
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void removeAllChild();
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void deleteAllChild();
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bool hasChild(CThing *Child);
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int getNumChildren();
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DVECTOR getPos() {return Pos;}
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void setPos(DVECTOR newPos) {Pos=newPos;}
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DVECTOR getPosDelta() {return PosDelta;}
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CThing *getNext() {return Next;}
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virtual void processEvent(GAME_EVENT _event,CThing *_sourceThing);
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protected:
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// Linkage
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CThing *Parent,*Next;
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// Count
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int m_numChildren;
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// Pos
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DVECTOR Pos, PosLast, PosDelta;
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public:
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class CThing *m_nextThing;
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// -- Collision --
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public:
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DVECTOR getCollisionCentre() {return m_collisionCentre;}
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int getCollisionRadius() {return m_collisionRadius;}
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CRECT getCollisionArea() {return m_collisionArea;}
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s16 getCollisionAngle() {return m_collisionAngle;} // pkg - move to CNpcPlatform?
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DVECTOR getNewCollidedPos() {return m_newCollidedPos;} // pkg - to be removed?
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DVECTOR getCollisionSize() {return m_collisionSize;}
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virtual int canCollide() {return true;}
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virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
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int checkCollisionAgainstArea(CRECT *_rect);
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void updateCollisionArea();
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virtual void collidedWith(CThing *_thisThing) {;}
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virtual void setHasPlatformCollided( bool newVal ) {;}
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virtual bool getHasPlatformCollided() {return false;}
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virtual s32 getNewYPos( CThing *_thisThing );
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void setNewCollidedPos(DVECTOR newPos) {m_newCollidedPos = newPos;} // pkg - to be removed?
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protected:
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virtual void setCollisionSize(int _w,int _h);
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virtual void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;}
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virtual void setCollisionCentreOffset(DVECTOR xy) {m_collisionCentreOffset=xy;}
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virtual void setCollisionAngle(int newAngle) {m_collisionAngle = newAngle;} // pkg - move to CNpcPlatform?
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private:
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DVECTOR m_collisionSize;
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DVECTOR m_collisionCentreOffset;
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int m_collisionRadius;
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CRECT m_collisionArea;
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DVECTOR m_collisionCentre;
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s16 m_collisionAngle; // pkg - move to CNpcPlatform?
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DVECTOR m_newCollidedPos; // pkg - to be removed?
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};
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/* These are the individual base classes for each of the seperate thing types */
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class CPickupThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_PICKUP;}
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};
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class CPlayerThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_PLAYER;}
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};
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class CPlayerProjectileThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_PLAYERPROJECTILE;}
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};
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class CNpcThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_NPC;}
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};
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class CEnemyThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_ENEMY;}
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};
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class CEnemyProjectileThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_ENEMYPROJECTILE;}
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};
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class CPlatformThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_PLATFORM;}
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};
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class CTriggerThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_TRIGGER;}
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virtual void setPositionAndSize(int _x,int _y,int _w,int _h); // Wonder if this might be better in CThing? (pkg)
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};
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class CHazardThing : public CThing
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{
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public:
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virtual TYPE getThingType() {return TYPE_HAZARD;}
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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/*---------------------------------------------------------------------- */
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#endif /* __THING_THING_H__ */
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/*===========================================================================
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end */
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