SBSPSS/Utils/MapEdit/LayerShade.h
2001-02-14 22:35:47 +00:00

68 lines
2.0 KiB
C++

/*******************/
/*** Layer Shade ***/
/*******************/
#ifndef __LAYER_SHADE_HEADER__
#define __LAYER_SHADE_HEADER__
#include "Layer.h"
#include "MapEdit.h"
#include "LayerShadeGui.h"
/*****************************************************************************/
class CCore;
class CLayerShade : public CLayer
{
public:
CLayerShade(){};
CLayerShade(int SubType,int Width,int Height); // New Layer
CLayerShade(CFile *File,int Version); // Load Layer
~CLayerShade();
int GetType() {return(LAYER_TYPE_SHADE);}
int GetSubType() {return(SubType);}
void Render(CCore *Core,Vector3 &CamPos,BOOL Is3d);
void RenderGrid(CCore *Core,Vector3 &CamPos,BOOL Active){};
void RenderSelection(CCore *Core,Vector3 &ThisCam){};
void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos){};
void RenderCursor(CCore *Core,Vector3 &CamPos,BOOL Is3d){};
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
int GetWidth() {return(Width);}
int GetHeight() {return(Height);}
BOOL Resize(int _Width,int _Height);
void Load(CFile *File,int Version);
void Save(CFile *File);
void Export(CCore *Core,CExport &Exp);
// Functions
BOOL SetMode(int NewMode) {return(false);}
BOOL InitMode() {return(false);}
BOOL ExitMode() {return(false);}
BOOL LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,BOOL DownFlag) {return(false);}
BOOL RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,BOOL DownFlag) {return(false);}
BOOL MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos) {return(false);}
protected:
void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,BOOL Render3d,float Alpha=1.0f,Vector3 *Ofs=0);
int Width,Height;
int SubType;
CLayerShadeGUI ShadeDlg;
RGBQUAD RGB[2];
};
/*****************************************************************************/
#endif