SBSPSS/Utils/MapEdit/LayerRGB.h
2001-08-02 18:45:20 +00:00

124 lines
2.8 KiB
C++

/*******************/
/*** Layer RGB ***/
/*******************/
#ifndef __LAYER_RGB_HEADER__
#define __LAYER_RGB_HEADER__
#include "Layer.h"
#include "MapEdit.h"
#include "GUILayerRGB.h"
#include "Elem.h"
#include "ExportHdr.h"
struct sRGBElem
{
u8 R,G,B;
};
struct sRGBUndo
{
bool Valid;
std::vector< std::vector<sRGBElem> > Map;
};
/*****************************************************************************/
class CCore;
class CLayerRGB : public CLayer
{
public:
enum
{
GUI_MODE_PAINT=0,
GUI_MODE_LIGHTEN,
GUI_MODE_DARKEN,
GUI_MODE_MAX
};
struct sRGBBrush
{
GString Name;
int W,H;
int XOfs,YOfs;
std::vector<u8> Gfx;
};
CLayerRGB(sLayerDef &Def);
CLayerRGB(CFile *File,int Version) {Load(File,Version);}
~CLayerRGB();
void InitLayer(sLayerDef &Def);
void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active){};
void RenderSelection(CCore *Core,Vector3 &ThisCam){};
void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
void CheckLayerSize(int Width,int Height);
bool Resize(int Width,int Height);
void Load(CFile *File,int Version);
void Save(CFile *File);
void Export(CCore *Core,CExport &Exp);
virtual void LoadGfx(CCore *Core){}
void SetSize(int Width,int Height,BOOL ClearFlag);
void Clear();
// Functions
bool LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag);
bool RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag);
bool MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos);
bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0);
protected:
void BuildBrushList();
void LoadBrush(const char *Name);
void CreateUndo();
void Undo();
void BiFilter(CCore *Core);
void TriFilter(CCore *Core);
void STriFilter(CCore *Core);
void GetFilterCol(CCore *Core,int X,int Y,int &Col,int &Count);
void SetFilterCol(CCore *Core,int X,int Y,int Col,int Div);
void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,bool Render3d,float Alpha=1.0f,Vector3 *Ofs=0);
void Paint(CCore *Core,CPoint &CursorPos);
void Grab(CCore *Core,CPoint &CursorPos);
sRGBElem const &GetRGB(int X,int Y) {return(Map[X][Y]);}
CGUILayerRGB GUIRGB;
sRGBElem ShadeRGB;
int CurrentBrush;
int CurrentMode;
int CurrentRate;
bool SpareFlag;
int CurrentUndo;
int MapWidth,MapHeight;
std::vector< std::vector<sRGBElem> > Map;
std::vector<sRGBBrush> BrushList;
std::vector<sRGBUndo> UndoList;
CPoint LastCursPos;
static char *RGBModeName[GUI_MODE_MAX];
};
/*****************************************************************************/
#endif