SBSPSS/Utils/MapEdit/LayerTrigger.h
2001-04-30 21:49:54 +00:00

49 lines
1.2 KiB
C++

/*********************/
/*** Layer Trigger ***/
/*********************/
#ifndef __LAYER_TRIGGER_HEADER__
#define __LAYER_TRIGGER_HEADER__
#include "LayerThing.h"
#include "Layer.h"
#include "MapEdit.h"
#include "GUILayerTrigger.h"
#include "Elem.h"
/*****************************************************************************/
class CLayerTrigger : public CLayerThing
{
public:
CLayerTrigger(sLayerDef &Def);
CLayerTrigger(CFile *File,int Version) {Load(File,Version);}
void InitLayer(sLayerDef &Def);
void InitSubView(CCore *Core);
void LoadDefThing(const char *Name,sLayerThing &ThisDef);
void LoadOldThing(CFile *File,sLayerThing &ThisThing);
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
bool GUIReady();
void GUIThingDefClear();
void GUIThingUpdate(bool OnlySel=false);
void GUIThingPointUpdate(bool OnlySel=false);
protected:
void RenderThing(CCore *Core,Vector3 &CamPos,sLayerThing &ThisThing,bool Render3d,bool Selected);
void SetThingParams(sLayerThing &Thing);
CGUILayerTrigger GUITrigger;
};
/*****************************************************************************/
#endif