831 lines
18 KiB
C++
831 lines
18 KiB
C++
/*************************/
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/*** Actor Sprite Tool ***/
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/*************************/
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#include "stdio.h"
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#include <misc.hpp>
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#include <conio.h>
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#include <iostream.h>
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#include <vector>
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#include <DaveLib.h>
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#include <io.h>
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#include <SprSet.h>
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#include "MkActor.h"
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#include <pak.h>
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using namespace std;
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//#define OutputTGA
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// This has got really messy :o(
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//***************************************************************************
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vector<CMkActor> ActorList;
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int TPBase=-1,TPWidth=-1,TPHeight=-1;
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int DupThresh=0;
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GString TPOutStr;
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GString RootPath;
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GString SpritePath;
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GString OutPath;
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GString IncludePath;
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float Aspect=512.0f/(320.0f+128.0f);
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//***************************************************************************
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char * CycleCommands(char *String,int Num)
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{
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char Text[2048],*TextPtr;
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int Count;
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if (String[0]=='-' || String[0]=='/')
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{
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GString TpStr;
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switch (String[1])
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{
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// Switches
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case 'o':
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OutPath = CheckFileString(String);
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OutPath.Upper();
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OutPath.Append('\\');
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break;
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case 'i':
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IncludePath = CheckFileString(String);
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IncludePath.Upper();
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IncludePath.Append('\\');
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break;
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case 'd':
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DebugOn =true;
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break;
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case 's':
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SpritePath=CheckFileString(String);
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SpritePath.Upper();
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SpritePath.Append('\\');
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break;
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case 'r':
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RootPath=CheckFileString(String);
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RootPath.Upper();
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RootPath.Append('\\');
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break;
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case 'a':
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TpStr= CheckFileString(String);
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Aspect=(float)atof(TpStr);
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break;
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case 'c':
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TpStr= CheckFileString(String);
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DupThresh=(int)atol(TpStr);
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break;
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case 't':
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TpStr= CheckFileString(String);
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TextPtr=Text;
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strcpy(TextPtr,TpStr);
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Count=ZeroAndCountCommas(TextPtr);
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if (Count!=2) GObject::Error(ERR_FATAL,"Problem with option %s\n",String);
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TPBase=atol(TextPtr);
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TextPtr+=strlen(TextPtr)+1;
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TPWidth=atol(TextPtr);
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TextPtr+=strlen(TextPtr)+1;
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TPHeight=atol(TextPtr);
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break;
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default:
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GObject::Error(ERR_FATAL,"Unknown switch %s",String);
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break;
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}
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}
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else
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{
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GString Name=String;
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Name.Upper();
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ActorList.push_back(CMkActor(Name,RootPath,SpritePath));
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}
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return(String);
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}
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//***************************************************************************
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void Usage(char *ErrStr)
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{
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printf("\nMkActor (usese scripts): by Dave\n");
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printf("Usage: MkActor <file> [ <file>.. ] [ switches.. ]\n");
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printf("Switches:\n");
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printf(" -o:[FILE] Set output Dir\n");
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printf(" -p:nn Root Dir\n");
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printf(" -s:nn Sprite Dir\n");
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printf(" -t:p,w,h Set TPage No,Width,Height\n");
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printf(" -d: Enable Debug output\n");
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printf(" -a: Aspect Ratio\n");
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GObject::Error(ERR_FATAL,ErrStr);
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}
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//***************************************************************************
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int main (int argc, char *argv[])
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{
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int i,ListSize;
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CommandLine(argc,argv,CycleCommands);
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if (OutPath.Empty()) Usage("No Output File Set\n");
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ListSize=ActorList.size();
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for (i=0; i<ListSize; i++)
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{
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ActorList[i].Load();
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ActorList[i].Process();
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ActorList[i].Write();
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ActorList[i].CleanUp();
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}
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return 0;
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}
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//***************************************************************************
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//***************************************************************************
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//***************************************************************************
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#if 1
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void PakImage(sBmp &Image)
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{
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#ifdef _DEBUG
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const char *ExeName="tools\\lznp";
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#else
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const char *ExeName="lznp.exe";
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#endif
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const char *TmpName="Actor.Tmp";
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const char *PakName="Actor.Pak";
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char CmdStr[256];
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FILE *File;
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// Write normal file to temp
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File=fopen(TmpName,"wb");
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if (!File) GObject::Error(ERR_FATAL,"Could not create temp file %s.",TmpName);
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fwrite(Image.Psx,1,Image.PsxSize,File);
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fclose(File);
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// Pak File by calling LZNP.exe
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sprintf(CmdStr, "%s %s %s >nul",ExeName,TmpName, PakName);
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system(CmdStr);
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// Read Pak File Back
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remove(TmpName); // Delete Tmp File
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File=fopen(PakName,"rb");
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if (!File) GObject::Error(ERR_FATAL,"Could not open temp Pak file %s.",PakName);
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fseek(File,0,SEEK_END);
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Image.PakSize=ftell(File);
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fseek(File,0,SEEK_SET);
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Image.Pak=(u8*)malloc(Image.PakSize*2);
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ASSERT(Image.Pak);
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fread(Image.Pak,1,Image.PakSize,File);
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fclose(File);
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remove(PakName); // Delete Pak File
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}
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#else
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void PakImage(sBmp &Image)
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{
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Image.PakSize=PAK_findPakSize(Image.Psx,Image.PsxSize);
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Image.Pak=(u8*)malloc(Image.PakSize);
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ASSERT(Image.Pak);
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PAK_doPak(Image.Pak,Image.Psx,Image.PsxSize);
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}
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#endif
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//***************************************************************************
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CMkActor::CMkActor(GString &ActorName,GString &ActorPath,GString &SpritePath)
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{
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Name=ActorName;
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ActorDir=ActorPath+ActorName;
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ActorDir.Append('\\');
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SpriteDir=ActorDir+SpritePath;
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OutFile=OutPath+ActorName;
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IncFile=IncludePath+"ACTOR_"+Name;
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TexGrab.SetTPage(TPBase,TPWidth,TPHeight);
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TexGrab.SetOutFile(OutFile+".Tex");
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TexGrab.SetDebugOut(OutFile+".Lbm");
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TexGrab.SetIncFile(IncFile+"_TEX.h");
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TexGrab.NoSort();
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TexGrab.AnimatedHeadersOnly(true);
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TexGrab.DontOutputBoxes(true);
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TexGrab.AllowRotate(false);
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DupCount=0;
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MaxW=0;
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MaxH=0;
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BlankCount=0;
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}
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//***************************************************************************
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void CMkActor::CleanUp()
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{
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int i,ListSize=BmpList.size();
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for (i=0; i<ListSize; i++)
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{
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if (BmpList[i].RGB) free(BmpList[i].RGB);
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if (BmpList[i].Pak) free(BmpList[i].Pak);
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if (BmpList[i].Psx) free(BmpList[i].Psx);
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}
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}
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//***************************************************************************
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void CMkActor::Load()
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{
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ReadScript(ActorDir+"AnimList.Txt",InAnimList);
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}
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//***************************************************************************
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void CMkActor::ReadScript(const char *Filename,vector<GString> &List)
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{
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char *Script,*Ptr;
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int Size;
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File=fopen(Filename,"rb");
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if (!File) return;
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fseek(File,0,SEEK_END);
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Size=ftell(File);
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fseek(File,0,SEEK_SET);
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Script=(char*)malloc(Size+1);
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ASSERT(Script);
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// Load It
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fread(Script,Size,1,File);
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fclose(File);
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// Extract Names
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Ptr=Script;
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Script[Size]=0;
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while (*Ptr)
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{
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GString Str;
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while (*Ptr=='\n' || *Ptr=='\r'|| *Ptr==' ') *Ptr++; // Skip gaff
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if (*Ptr)
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{
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if (*Ptr=='#')
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{ // Skip commented lines
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while (*Ptr!='\n' && *Ptr) Ptr++;
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}
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else
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{ // Read data
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while (*Ptr!=' ' && *Ptr!='\n' && *Ptr!='\r' && *Ptr)
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{
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Str.Append(*Ptr++);
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}
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List.push_back(Str);
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}
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}
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}
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free(Script);
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}
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//***************************************************************************
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void CMkActor::BuildFrameList()
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{
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int i,ListSize=InAnimList.size();
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char AnimName[256];
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AnimList.resize(ListSize);
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for (i=0; i<ListSize; i++)
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{
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sAnim &ThisAnim=AnimList[i];
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sprintf(AnimName,"%s",InAnimList[i]);
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ThisAnim.Name=&AnimName[0];
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FindFrames(ThisAnim);
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}
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}
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//***************************************************************************
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void CMkActor::FindFrames(sAnim &ThisAnim)
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{
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GString Filename;
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_finddata_t Find;
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long FileHandle;
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int Error=0;
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GString AnimName=Name+"_"+ThisAnim.Name;
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GString DirName=AnimName+"\\";
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GString BaseName=DirName+AnimName;
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int CheckLen=strlen(BaseName);
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BaseName.Upper();
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Filename=SpriteDir+BaseName+"*.bmp";
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if( (FileHandle= _findfirst( Filename, &Find)) == -1L )
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{
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GObject::Error(ERR_WARNING,"Cant find Anim %s.\n",ThisAnim.Name);
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return;
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}
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while (Error==0)
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{
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sFrame NewFrame;
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NewFrame.Filename=DirName+Find.name;
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char c=NewFrame.Filename[CheckLen];
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if (c>='0' && c<='9')
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{
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ThisAnim.Frames.push_back(NewFrame);
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}
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Error=_findnext( FileHandle, &Find);
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}
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_findclose( FileHandle);
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}
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//***************************************************************************
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void CMkActor::LoadFrameList()
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{
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int i,ListSize=AnimList.size();
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for (i=0; i<ListSize; i++)
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{
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sAnim &ThisAnim=AnimList[i];
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int FrameCount=ThisAnim.Frames.size();
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for (int f=0; f<FrameCount; f++)
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{
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printf("%s - Load Anim %2d/%2d\tFrame %2d/%2d \r",Name,i+1,ListSize,f,FrameCount);
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LoadBmp(ThisAnim.Frames[f]);
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}
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}
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printf("\t\t\t\t\t\t\r");
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}
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//***************************************************************************
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void CMkActor::MakePsxGfx(sBmp &Bmp)
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{
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// capture blank frames
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if (Bmp.Frm.IsBlank())
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{
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Bmp.Psx=0;
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Bmp.PsxSize=0;
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BlankCount++;
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return;
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}
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// Copied from SprSet
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int nfW,nfH,nfLineWidthBytes,nfAreaBytes;
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Frame Frm=Bmp.Frm;
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nfW=Frm.GetWidth();
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nfH=Frm.GetHeight();
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nfLineWidthBytes=GU_AlignVal(nfW,2)/2;
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nfAreaBytes=nfLineWidthBytes*nfH;
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Bmp.PsxSize=nfAreaBytes;
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if (nfW>MaxW) MaxW=nfW;
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if (nfH>MaxH) MaxH=nfH;
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Bmp.Psx=(u8*)malloc(nfAreaBytes+16);
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ASSERT(Bmp.Psx);
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for (int y=0;y<nfH;y++)
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{
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for (int x=0;x<nfW;x++)
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{
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u8 * PixAddr;
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u8 ScrNib;
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ScrNib=Frm.SeeData()[y*nfW+x]&0xf;
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PixAddr=&Bmp.Psx[(x/2)+(nfLineWidthBytes*y)];
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if (PixAddr>=&Bmp.Psx[nfAreaBytes]) ASSERT(!"");
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if ((x&1))
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{
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*PixAddr&=0x0f;
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*PixAddr|=ScrNib<<4;
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}
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else
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{
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*PixAddr&=0xf0;
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*PixAddr|=ScrNib;
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}
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}
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}
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}
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//***************************************************************************
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int CMkActor::FindDup(sBmp &Bmp)
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{
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int i,BmpListSize=BmpList.size();
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int Size=Bmp.Frm.GetWidth()*Bmp.Frm.GetHeight();
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Bmp.RGB=(u8*)malloc(Size*3);
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ASSERT(Bmp.RGB);
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Bmp.Frm.MakeRGB(Bmp.RGB);
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// Check for dups (Broken at the mo, ah well)
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// Gen Chksum
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/*
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u8 *RGB=Bmp.RGB;
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Bmp.ChkR=Bmp.ChkG=Bmp.ChkB=0;
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for (i=0; i<Size; i++)
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{
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Bmp.ChkR+=*RGB++;
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Bmp.ChkG+=*RGB++;
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Bmp.ChkB+=*RGB++;
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}
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*/
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// Find existing
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for (i=0; i<BmpListSize; i++)
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{
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sBmp &ThisBmp=BmpList[i];
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ASSERT(Bmp.RGB);
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ASSERT(ThisBmp.RGB);
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if (IsImageSame(ThisBmp,Bmp))
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{
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free(Bmp.RGB);
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return(i);
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}
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}
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return(-1);
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}
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//***************************************************************************
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bool CMkActor::IsImageSame(sBmp &Bmp0,sBmp &Bmp1)
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{
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int W0,H0,W1,H1,Size;
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u8 *RGB0,*RGB1;
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int DiffCount=0;
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// if (Bmp0.ChkR!=Bmp1.ChkR || Bmp0.ChkG!=Bmp1.ChkG || Bmp0.ChkB!=Bmp1.ChkB) return(false);
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W0=Bmp0.Frm.GetWidth();
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H0=Bmp0.Frm.GetHeight();
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W1=Bmp1.Frm.GetWidth();
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H1=Bmp1.Frm.GetHeight();
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if (W0!=W1 || H0!=H1) return(false);
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Size=W0*H0;
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RGB0=Bmp0.RGB;
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RGB1=Bmp1.RGB;
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for (int i=0; i<Size; i++)
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{
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// if (*RGB0++!=*RGB1++) return(false);
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if (*RGB0++!=*RGB1++ || // R
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*RGB0++!=*RGB1++ || // G
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*RGB0++!=*RGB1++) // B
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{
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DiffCount++;
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}
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}
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if (DiffCount<=DupThresh)
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return(true);
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else
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return(false);
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}
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//***************************************************************************
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void CMkActor::CheckAndShrinkFrame(sBmp &Bmp,const char *FrameName)
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{
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// Check Colors
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int ColorCount=Bmp.Frm.GetNumOfCols();
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if (ColorCount>16)
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{
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GObject::Error(ERR_FATAL,"%s has %i colors.\n",Name,ColorCount);
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}
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// Check Palette
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if (BmpList.size())
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{
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Palette &BasePal=BmpList[0].Frm.GetPal();
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Palette &ThisPal=Bmp.Frm.GetPal();
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int Count=__min(BasePal.GetNumOfCols(),ThisPal.GetNumOfCols());
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for (int p=1;p<Count; p++)
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{
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if (BasePal[p].GetR()!=ThisPal[p].GetR() ||
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BasePal[p].GetG()!=ThisPal[p].GetG() ||
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BasePal[p].GetB()!=ThisPal[p].GetB())
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{
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GObject::Error(ERR_WARNING,"Palette MisMatch : %s\n",FrameName);
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break;
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}
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}
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}
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Bmp.OrigW=Bmp.Frm.GetWidth();
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Bmp.OrigH=Bmp.Frm.GetHeight();
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Rect &BBox=Bmp.BBox;
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BBox=Bmp.Frm.FindBoundingRect();
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BBox.W=GU_AlignVal(BBox.W,4);
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Bmp.Frm.Crop(BBox);
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Bmp.CrossHairX=BBox.X-(Bmp.OrigW/2);
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Bmp.CrossHairY=BBox.Y-Bmp.OrigH;
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}
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//***************************************************************************
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//***************************************************************************
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void CMkActor::LoadBmp(sFrame &ThisFrame)
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{
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GString Filename=SpriteDir+ThisFrame.Filename;
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int BmpListSize=BmpList.size();
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sBmp NewBmp;
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// Init & Load Frame
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NewBmp.Frm.LoadBMP(Filename);
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NewBmp.RGB=0;
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NewBmp.Pak=0;
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NewBmp.Psx=0;
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CheckAndShrinkFrame(NewBmp,ThisFrame.Filename);
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ThisFrame.XOfs=NewBmp.CrossHairX;
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ThisFrame.YOfs=NewBmp.CrossHairY;
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// Check Dups
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int Idx=FindDup(NewBmp);
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if (Idx!=-1)
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{
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DupCount++;
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ThisFrame.FrameIdx=Idx;
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return;
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}
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// Its unique, add to list
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BmpList.push_back(NewBmp);
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|
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MakePsxGfx(BmpList[BmpListSize]);
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ThisFrame.FrameIdx=BmpListSize;
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#if _DEBUG && defined(OutputTGA)
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void WriteTGA(GString Name,Frame Frm);
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WriteTGA(Name,NewBmp.Frm);
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#endif
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}
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//***************************************************************************
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void WriteTGA(GString Name,Frame Frm)
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{
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u8 *TGA=(u8*)malloc(Frm.GetWidth()*Frm.GetHeight()*3);
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ASSERT(TGA);
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Frm.FlipY();
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Frm.MakeRGB(TGA);
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char OutName[256];
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sprintf(OutName,"\\x\\%s.tga",Name);
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SaveTGA(OutName,Frm.GetWidth(),Frm.GetHeight(),TGA,true);
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free(TGA);
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}
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//***************************************************************************
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//***************************************************************************
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//***************************************************************************
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void CMkActor::Process()
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{
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BuildFrameList();
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LoadFrameList();
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ProcessFrames();
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}
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//***************************************************************************
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void CMkActor::ProcessFrames()
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{
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int i,ListSize=BmpList.size();
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TotalIn=0;
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TotalOut=0;
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for (i=0; i<ListSize; i++)
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{
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sBmp &ThisBmp=BmpList[i];
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printf("%s - Processing Frame %2d\\%2d\t\t\t\r",Name,i+1,ListSize);
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if (ThisBmp.Psx)
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{
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PakImage(ThisBmp);
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// ThisBmp.PakSize=PAK_findPakSize(ThisBmp.Psx,ThisBmp.PsxSize);
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// ThisBmp.Pak=(u8*)malloc(ThisBmp.PakSize);
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// ASSERT(ThisBmp.Pak);
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// PAK_doPak(ThisBmp.Pak,ThisBmp.Psx,ThisBmp.PsxSize);
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}
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else
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{ // Blank Frame
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ThisBmp.Pak=0;
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ThisBmp.PakSize=0;
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}
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TotalIn+=ThisBmp.PsxSize;
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TotalOut+=ThisBmp.PakSize;
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}
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printf("\t\t\t\t\t\r");
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}
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//***************************************************************************
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//***************************************************************************
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//***************************************************************************
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void CMkActor::Write()
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{
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GString OutName=OutFile+".SBK";
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File=fopen(OutName,"wb");
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// Write Dummy Hdr
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fwrite(&FileHdr,1,sizeof(sSpriteAnimBank),File);
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PadFile(File);
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// Write Palette
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FileHdr.Palette=(u8*)WritePalette();
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FileHdr.Clut=0;
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PadFile(File);
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// Write AnimList
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FileHdr.AnimList=(sSpriteAnim*)WriteAnimList();
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PadFile(File);
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// Write FrameList
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FileHdr.FrameList=(sSpriteFrameGfx*)WriteFrameList();
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// PadFile(File);
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// Rewrite Header
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fseek(File, 0, SEEK_SET);
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fwrite(&FileHdr,1,sizeof(sSpriteAnimBank),File);
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fclose(File);
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WriteInclude();
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printf("%s. D=%i B=%i - WH=%i %i - In=%i Out=%i Sv=%i \n",Name,DupCount,BlankCount,FileHdr.MaxW,FileHdr.MaxH,TotalIn,TotalOut,TotalIn-TotalOut);
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}
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//***************************************************************************
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int CMkActor::WritePalette()
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{
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int Pos=ftell(File);
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Palette &PCPalette=BmpList[0].Frm.GetPal();
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SprPal PsxPalette;
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int i,Count;
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vector<u16> OutPal;
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PsxPalette=PCPalette;
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PsxPalette.SetPlusColZero(true);
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Count=PsxPalette.GetNumOfCols();
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if (Count<16) Count=16;
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PsxPalette.MakePSXPal(OutPal);
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for (i=0; i<Count; i++)
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{
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u16 ThisCol=OutPal[i];
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fwrite(&ThisCol,1,sizeof(u16),File);
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}
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return(Pos);
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}
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//***************************************************************************
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int CMkActor::WriteAnimList()
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{
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int Pos=ftell(File);
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int i,AnimCount=AnimList.size();
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vector<sSpriteAnim> Hdrs;
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// Write Dummy Hdrs
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FileHdr.AnimCount=AnimCount;
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Hdrs.resize(AnimCount);
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for (i=0; i<AnimCount; i++)
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{
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fwrite(&Hdrs[i],1,sizeof(sSpriteAnim),File);
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}
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PadFile(File);
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// Write Frame Lists
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for (i=0; i<AnimCount; i++)
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{
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sAnim &ThisAnim=AnimList[i];
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int f,FrameCount=ThisAnim.Frames.size();
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Hdrs[i].FrameCount=FrameCount;
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Hdrs[i].Anim=(sSpriteFrame*)ftell(File);
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for (f=0; f<FrameCount; f++)
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{
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sFrame &ThisFrame=ThisAnim.Frames[f];
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sSpriteFrame OutFrame;
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OutFrame.FrameIdx=ThisFrame.FrameIdx;
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OutFrame.XOfs=ThisFrame.XOfs;
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OutFrame.YOfs=ThisFrame.YOfs;
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fwrite(&OutFrame,1,sizeof(sSpriteFrame),File);
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}
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PadFile(File);
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}
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// ReWrite Headers
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int SavePos=ftell(File);
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fseek(File,Pos,SEEK_SET);
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for (i=0; i<AnimCount; i++)
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{
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fwrite(&Hdrs[i],1,sizeof(sSpriteAnim),File);
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}
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fseek(File,SavePos,SEEK_SET);
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return(Pos);
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}
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//***************************************************************************
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int CMkActor::WriteFrameList()
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{
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int Pos=ftell(File);
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int i,FrameCount=BmpList.size();
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vector<sSpriteFrameGfx> Hdrs;
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FileHdr.MaxW=MaxW;
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FileHdr.MaxH=MaxH;
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FileHdr.FrameCount=FrameCount;
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// Write Dummy Hdrs
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Hdrs.resize(FrameCount);
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for (i=0; i<FrameCount; i++)
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{
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fwrite(&Hdrs[i],1,sizeof(sSpriteFrameGfx),File);
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}
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PadFile(File);
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// Write Frame Lists
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for (i=0; i<FrameCount; i++)
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{
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sBmp &ThisBmp=BmpList[i];
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if (ThisBmp.Pak)
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{
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Hdrs[i].PAKSpr=(u8*)ftell(File);
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Hdrs[i].W=ThisBmp.Frm.GetWidth();
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Hdrs[i].H=ThisBmp.Frm.GetHeight();
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// aspect
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int X0,X1;
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int W0,W1;
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W0=(ThisBmp.OrigW/2)-ThisBmp.BBox.X;//W+ThisBmp.CrossHairX;
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W1=ThisBmp.Frm.GetWidth()-W0;
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X0=W0*(Aspect/2);
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X1=W1*(Aspect/2);
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Hdrs[i].AspectX0=X0;
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Hdrs[i].AspectX1=X1;
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Hdrs[i].OW=ThisBmp.OrigW;
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Hdrs[i].OH=ThisBmp.OrigH;
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Hdrs[i].W0=W0;
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Hdrs[i].W1=W1;
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// printf("%i %i %i\n",Hdrs[i].W,X0,X1);
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fwrite(ThisBmp.Pak,1,ThisBmp.PakSize,File);
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}
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else
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{
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Hdrs[i].PAKSpr=0;
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Hdrs[i].W=0;
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Hdrs[i].H=0;
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}
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}
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// ReWrite Headers
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int SavePos=ftell(File);
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fseek(File,Pos,SEEK_SET);
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for (i=0; i<FrameCount; i++)
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{
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fwrite(&Hdrs[i],1,sizeof(sSpriteFrameGfx),File);
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}
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fseek(File,SavePos,SEEK_SET);
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return(Pos);
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}
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//***************************************************************************
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void CMkActor::WriteInclude()
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{
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GString Filename=IncFile+"_Anim.h";
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File=fopen(Filename,"wt");
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fprintf(File,"// %s Anim Header\n",Name);
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fprintf(File,"\n");
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fprintf(File,"#ifndef\t__ANIM_%s_HEADER__\n",Name);
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fprintf(File,"#define\t__ANIM_%s_HEADER__\n",Name);
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fprintf(File,"\n");
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fprintf(File,"\n");
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fprintf(File,"enum\tANIM_%s_LIST\n",Name);
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fprintf(File,"{\n");
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int ListSize=AnimList.size();
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for (int i=0; i<ListSize; i++)
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{
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sAnim &ThisAnim=AnimList[i];
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GString AnimName=ThisAnim.Name;
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AnimName.Upper();
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fprintf(File,"\tANIM_%s_%s",Name,AnimName);
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if (i==0)
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{
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fprintf(File,"=0");
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}
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fprintf(File,",\n");
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}
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fprintf(File,"\tNUM_ANIM_%s\n",Name);
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fprintf(File,"};\n");
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fprintf(File,"\n");
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fprintf(File,"#endif\n");
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fclose(File);
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}
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