885 lines
17 KiB
C++
885 lines
17 KiB
C++
/*=========================================================================
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nfdutch.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NFDUTCH_H__
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#include "enemy\nfdutch.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __ANIM_FLYINGDUTCHMAN_HEADER__
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#include <ACTOR_FLYINGDUTCHMAN_ANIM.h>
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::postInit()
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{
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m_extendDir = EXTEND_UP;
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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m_npcPath.getPathYExtents( &m_minY, &m_maxY );
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m_extension = minX;
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m_inRange = false;
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if ( CLevel::getIsBossRespawn() )
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{
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m_health = CLevel::getBossHealth();
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}
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m_fireCount = 0;
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m_fadeVal = 128;
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m_fadeDown = true;
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CNpcBossEnemy::postInit();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::think( int _frames )
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{
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if ( m_fadeDown )
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{
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if ( m_fadeVal > 0 )
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{
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m_fadeVal -= 4 * _frames;
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if ( m_fadeVal < 0 )
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{
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m_fadeVal = 0;
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}
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}
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}
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else
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{
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if ( m_fadeVal < 128 )
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{
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m_fadeVal += 4 * _frames;
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if ( m_fadeVal > 128 )
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{
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m_fadeVal = 128;
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}
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}
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}
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CNpcBossEnemy::think( _frames );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::processMovement( int _frames )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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s32 xDist = m_extension - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_speed );
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}
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else
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{
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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if ( m_extendDir == EXTEND_UP )
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{
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s32 yDist = m_minY - Pos.vy;
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if ( abs( yDist ) > 10 )
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{
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processGenericGotoTarget( _frames, 0, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_DOWN;
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}
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}
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else
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{
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s32 yDist = m_maxY - Pos.vy;
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if ( abs( yDist ) > 10 )
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{
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processGenericGotoTarget( _frames, 0, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_UP;
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}
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}
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}
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else
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{
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CPlayer *player = GameScene.getPlayer();
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DVECTOR const &playerPos = player->getPos();
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( playerPos.vx >= minX && playerPos.vx <= maxX &&
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playerPos.vy >= m_minY && playerPos.vy <= m_maxY )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_state = FLYING_DUTCHMAN_GOTO_PLAYER;
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}
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else
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{
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m_movementTimer = GameState::getOneSecondInFrames() * 2;
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}
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}
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}
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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}
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else
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{
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m_heading = 2048;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::processClose( int _frames )
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{
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if ( playerYDist > 0 )
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{
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m_extendDir = EXTEND_DOWN;
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}
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else
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{
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m_extendDir = EXTEND_UP;
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}
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CPlayer *player = GameScene.getPlayer();
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DVECTOR const &playerPos = player->getPos();
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( playerPos.vx < minX || playerPos.vx > maxX ||
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playerPos.vy < m_minY || playerPos.vy > m_maxY )
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{
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if ( m_state != FLYING_DUTCHMAN_RETURN )
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{
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m_state = FLYING_DUTCHMAN_RETURN;
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m_timerTimer = 2 * GameState::getOneSecondInFrames();
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}
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}
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if ( !m_inRange )
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{
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if ( playerYDistSqr > 100 )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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processGenericGotoTarget( _frames, 0, playerYDist, m_speed );
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}
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else
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{
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m_inRange = true;
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}
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}
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else
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{
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switch( m_state )
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{
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case FLYING_DUTCHMAN_GOTO_PLAYER:
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{
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if ( m_soundId == NOT_PLAYING )
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{
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m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true );
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}
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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// charge player
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if ( ( playerXDistSqr + playerYDistSqr ) > 31250 )
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{
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processGenericGotoTarget( _frames, playerXDist, playerYDist, 8 );
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}
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else
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{
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int val = getRnd() % 3;
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switch( val )
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{
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case 0:
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{
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER;
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CSoundMediator::playSpeech( SPEECH_141 );
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break;
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}
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case 1:
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{
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m_state = FLYING_DUTCHMAN_CHARGE_PLAYER_START;
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CSoundMediator::playSpeech( SPEECH_142 );
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break;
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}
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case 2:
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{
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m_state = FLYING_DUTCHMAN_LEVEL_SHAKE;
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CSoundMediator::playSpeech( SPEECH_143 );
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break;
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}
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}
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m_fadeDown = false;
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}
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break;
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}
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case FLYING_DUTCHMAN_ATTACK_PLAYER:
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{
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if ( m_fadeVal == 128 )
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{
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if ( m_timerTimer > 0 )
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{
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if ( !m_animPlaying )
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{
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m_animNo = m_data[m_type].moveAnim;
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m_animPlaying = true;
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m_frame = 0;
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}
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m_timerTimer -= _frames;
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}
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else
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{
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if ( m_animNo != ANIM_FLYINGDUTCHMAN_FIREATTACK )
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{
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m_animNo = ANIM_FLYINGDUTCHMAN_FIREATTACK;
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m_animPlaying = true;
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m_frame = 0;
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}
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//else if ( !m_animPlaying )
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else if ( m_frame > ( getFrameCount() >> 1 ) )
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{
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// fire at player
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s16 heading;
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if ( playerXDist > 0 )
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{
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heading = 0;
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}
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else
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{
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heading = 2048;
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}
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CProjectile *projectile;
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projectile = CProjectile::Create();
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DVECTOR newPos = Pos;
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newPos.vy -= 50;
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projectile->init( newPos, heading );
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projectile->setGraphic( FRM__SNAKEBILE );
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projectile->setSpeed( 6 );
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m_fireCount++;
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if ( m_health < ( m_data[m_type].initHealth >> 2 ) && m_fireCount < 2 )
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{
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m_timerTimer = GameState::getOneSecondInFrames() >> 2;
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}
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else
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{
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m_state = FLYING_DUTCHMAN_RETURN;
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m_timerTimer = 2 * GameState::getOneSecondInFrames();
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}
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CSoundMediator::playSfx( CSoundMediator::SFX_FLYING_DUTCHMAN );
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}
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}
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}
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else
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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}
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break;
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}
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case FLYING_DUTCHMAN_CHARGE_PLAYER_START:
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{
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if ( m_fadeVal == 128 )
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{
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// charge at player
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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}
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else
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{
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m_heading = 2048;
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}
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m_state = FLYING_DUTCHMAN_CHARGE_PLAYER;
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m_timerTimer = GameState::getOneSecondInFrames();
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}
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else
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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}
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break;
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}
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case FLYING_DUTCHMAN_CHARGE_PLAYER:
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{
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if ( m_timerTimer > 0 )
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{
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if ( m_soundId == NOT_PLAYING )
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{
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m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true );
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}
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if ( !m_animPlaying )
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{
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m_animNo = m_data[m_type].moveAnim;
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m_animPlaying = true;
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m_frame = 0;
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}
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if ( m_heading )
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{
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Pos.vx -= _frames * m_speed * 2;
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}
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else
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{
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Pos.vx += _frames * m_speed * 2;
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}
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m_timerTimer -= _frames;
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}
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else
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{
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m_state = FLYING_DUTCHMAN_RETURN;
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}
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break;
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}
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case FLYING_DUTCHMAN_LEVEL_SHAKE:
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{
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if ( m_fadeVal == 128 )
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{
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CThingManager::shakePlatformLoose();
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m_timerTimer = 5 * GameState::getOneSecondInFrames();
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m_state = FLYING_DUTCHMAN_LEVEL_SHAKE_WAIT;
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CGameScene::setCameraShake(0,8);
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}
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else
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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}
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break;
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}
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case FLYING_DUTCHMAN_LEVEL_SHAKE_WAIT:
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{
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if ( m_timerTimer > 0 )
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{
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if ( !m_animPlaying )
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{
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m_animNo = m_data[m_type].moveAnim;
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m_animPlaying = true;
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m_frame = 0;
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CGameScene::setCameraShake(0,8);
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}
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m_timerTimer -= _frames;
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}
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else
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{
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m_state = FLYING_DUTCHMAN_RETURN;
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}
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break;
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}
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case FLYING_DUTCHMAN_RETURN:
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{
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if ( m_timerTimer > 0 )
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{
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if ( !m_animPlaying )
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{
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m_animNo = m_data[m_type].moveAnim;
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m_animPlaying = true;
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m_frame = 0;
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}
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m_timerTimer -= _frames;
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 2;
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m_inRange = false;
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m_fadeDown = true;
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m_timerTimer = 0;
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m_fireCount = 0;
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( m_extension == minX )
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{
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m_extension = maxX;
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}
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else
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{
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m_extension = minX;
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}
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}
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break;
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}
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}
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/*switch( m_state )
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{
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case FLYING_DUTCHMAN_ATTACK_PLAYER_1:
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case FLYING_DUTCHMAN_ATTACK_PLAYER_2:
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{
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if ( m_timerTimer > 0 )
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{
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if ( !m_animPlaying )
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{
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m_animNo = m_data[m_type].moveAnim;
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m_animPlaying = true;
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m_frame = 0;
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}
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m_timerTimer -= _frames;
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}
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else
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{
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if ( m_animNo != ANIM_FLYINGDUTCHMAN_FIREATTACK )
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{
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m_animNo = ANIM_FLYINGDUTCHMAN_FIREATTACK;
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m_animPlaying = true;
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m_frame = 0;
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}
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//else if ( !m_animPlaying )
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else if ( m_frame > ( getFrameCount() >> 1 ) )
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{
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// fire at player
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s16 heading;
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if ( playerXDist > 0 )
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{
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heading = 0;
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}
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else
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{
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heading = 2048;
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}
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CProjectile *projectile;
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projectile = CProjectile::Create();
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DVECTOR newPos = Pos;
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newPos.vy -= 50;
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projectile->init( newPos, heading );
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projectile->setGraphic( FRM__SNAKEBILE );
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projectile->setSpeed( 6 );
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m_fireCount++;
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if ( m_health < ( m_data[m_type].initHealth >> 2 ) && m_fireCount < 2 )
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{
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m_timerTimer = GameState::getOneSecondInFrames() >> 2;
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 2;
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m_state++;
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m_inRange = false;
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m_timerTimer = 0;
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m_fireCount = 0;
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}
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}
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}
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break;
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}
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default:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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// charge player
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if ( playerXDistSqr + playerYDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, playerXDist, playerYDist, 8 );
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 2;
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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m_inRange = false;
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( m_extension == minX )
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{
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m_extension = maxX;
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}
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else
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{
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m_extension = minX;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}*/
|
|
}
|
|
|
|
if ( playerXDist > 0 )
|
|
{
|
|
m_heading = 0;
|
|
}
|
|
else
|
|
{
|
|
m_heading = 2048;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFlyingDutchmanEnemy::processShotRecoil( int _frames )
|
|
{
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
m_movementTimer = GameState::getOneSecondInFrames() * 2;
|
|
m_inRange = false;
|
|
m_fadeDown = true;
|
|
m_timerTimer = 0;
|
|
m_fireCount = 0;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFlyingDutchmanEnemy::processShotDeathEnd( int _frames )
|
|
{
|
|
if ( !m_animPlaying )
|
|
{
|
|
CNpcEnemy::processShotDeathEnd( _frames );
|
|
|
|
if ( isSetToShutdown() )
|
|
{
|
|
CGameScene::setBossHasBeenKilled();
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFlyingDutchmanEnemy::shutdown()
|
|
{
|
|
CLevel::setIsBossRespawn( true );
|
|
|
|
if ( m_state != NPC_GENERIC_HIT_DEATH_END )
|
|
{
|
|
CLevel::setBossHealth( m_health );
|
|
}
|
|
else
|
|
{
|
|
CLevel::setBossHealth( 0 );
|
|
}
|
|
|
|
CNpcBossEnemy::shutdown();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFlyingDutchmanEnemy::render()
|
|
{
|
|
SprFrame = NULL;
|
|
|
|
if ( m_isActive )
|
|
{
|
|
CEnemyThing::render();
|
|
|
|
if (canRender())
|
|
{
|
|
DVECTOR &renderPos=getRenderPos();
|
|
|
|
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
|
|
setShadeTex(SprFrame,0);
|
|
setSemiTrans( SprFrame, true );
|
|
SprFrame->tpage|=1<<5;
|
|
m_actorGfx->RotateScale( SprFrame, renderPos, 0, 5120, 5120 );
|
|
setRGB0( SprFrame, m_fadeVal, m_fadeVal, m_fadeVal );
|
|
|
|
sBBox boundingBox = m_actorGfx->GetBBox();
|
|
|
|
int xSize = boundingBox.XMax - boundingBox.XMin;
|
|
int ySize = boundingBox.YMax - boundingBox.YMin;
|
|
|
|
setCollisionSize( xSize + ( xSize >> 2 ), ySize + ( ySize >> 2 ) );
|
|
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFlyingDutchmanEnemy::renderOnMapScreen( DVECTOR drawPos )
|
|
{
|
|
drawPos.vy += 35;
|
|
|
|
SprFrame = NULL;
|
|
|
|
SprFrame = m_actorGfx->Render(drawPos,0,0,false);
|
|
//setShadeTex(SprFrame,0);
|
|
//setSemiTrans( SprFrame, true );
|
|
//SprFrame->tpage|=1<<5;
|
|
m_actorGfx->RotateScale( SprFrame, drawPos, 0, 5120, 5120 );
|
|
//setRGB0( SprFrame, m_fadeVal, m_fadeVal, m_fadeVal );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFlyingDutchmanEnemy::collidedWith(CThing *_thisThing)
|
|
{
|
|
if ( m_isActive && !m_isCaught && !m_isDying )
|
|
{
|
|
switch(_thisThing->getThingType())
|
|
{
|
|
case TYPE_PLAYER:
|
|
{
|
|
if ( m_fadeVal == 128 )
|
|
{
|
|
CPlayer *player = (CPlayer *) _thisThing;
|
|
|
|
ATTACK_STATE playerState = player->getAttackState();
|
|
|
|
if(playerState==ATTACK_STATE__NONE)
|
|
{
|
|
if ( !player->isRecoveringFromHit() )
|
|
{
|
|
switch( m_data[m_type].detectCollision )
|
|
{
|
|
case DETECT_NO_COLLISION:
|
|
{
|
|
// ignore
|
|
|
|
break;
|
|
}
|
|
|
|
case DETECT_ALL_COLLISION:
|
|
{
|
|
if ( m_controlFunc != NPC_CONTROL_COLLISION )
|
|
{
|
|
m_oldControlFunc = m_controlFunc;
|
|
m_controlFunc = NPC_CONTROL_COLLISION;
|
|
}
|
|
|
|
processUserCollision( _thisThing );
|
|
|
|
break;
|
|
}
|
|
|
|
case DETECT_ATTACK_COLLISION_GENERIC:
|
|
{
|
|
processAttackCollision();
|
|
processUserCollision( _thisThing );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ( m_invulnerableTimer <= 0 )
|
|
{
|
|
// player is attacking, respond appropriately
|
|
|
|
if ( m_controlFunc != NPC_CONTROL_SHOT )
|
|
{
|
|
if(playerState==ATTACK_STATE__BUTT_BOUNCE)
|
|
{
|
|
player->justButtBouncedABadGuy();
|
|
}
|
|
m_controlFunc = NPC_CONTROL_SHOT;
|
|
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
|
|
|
|
s32 minX, maxX;
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
|
|
if ( m_extension == minX )
|
|
{
|
|
m_extension = maxX;
|
|
}
|
|
else
|
|
{
|
|
m_extension = minX;
|
|
}
|
|
|
|
drawAttackEffect();
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case TYPE_ENEMY:
|
|
{
|
|
CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
|
|
|
|
if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() )
|
|
{
|
|
processEnemyCollision( _thisThing );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
ASSERT(0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
u8 CNpcFlyingDutchmanEnemy::hasBeenAttacked()
|
|
{
|
|
if ( m_fadeVal == 128 )
|
|
{
|
|
if ( m_controlFunc != NPC_CONTROL_SHOT )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_SHOT;
|
|
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
|
|
|
|
/*m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
m_movementTimer = GameState::getOneSecondInFrames() * 2;
|
|
m_inRange = false;
|
|
m_fadeDown = true;
|
|
m_timerTimer = 0;
|
|
m_fireCount = 0;*/
|
|
|
|
s32 minX, maxX;
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
|
|
if ( m_extension == minX )
|
|
{
|
|
m_extension = maxX;
|
|
}
|
|
else
|
|
{
|
|
m_extension = minX;
|
|
}
|
|
}
|
|
}
|
|
|
|
return( true );
|
|
}
|