1025 lines
16 KiB
C++
1025 lines
16 KiB
C++
/*=========================================================================
|
|
|
|
npc.cpp
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2000 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#include "enemy\npc.h"
|
|
|
|
#ifndef __LEVEL_LEVEL_H__
|
|
#include "level\level.h"
|
|
#endif
|
|
|
|
#ifndef __FILE_EQUATES_H__
|
|
#include <biglump.h>
|
|
#endif
|
|
|
|
#ifndef __SPR_UIGFX_H__
|
|
#include <uigfx.h>
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
#include "player\player.h"
|
|
#endif
|
|
|
|
#ifndef __ENEMY_NPCPATH_H__
|
|
#include "enemy\npcpath.h"
|
|
#endif
|
|
|
|
#ifndef __UTILS_HEADER__
|
|
#include "utils\utils.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_CONVO_H__
|
|
#include "game\convo.h"
|
|
#endif
|
|
|
|
|
|
CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
|
|
{
|
|
{ // NPC_TEST_TYPE
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_JELLYFISH_USER_CLOSE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_JELLYFISH,
|
|
NPC_CLOSE_JELLYFISH_EVADE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_SANDY_CHEEKS
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
true,
|
|
3,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_SMALL_JELLYFISH_1
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_JELLYFISH_USER_CLOSE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_JELLYFISH,
|
|
NPC_CLOSE_JELLYFISH_EVADE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_SMALL_JELLYFISH_2
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_JELLYFISH_USER_CLOSE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_JELLYFISH,
|
|
NPC_CLOSE_JELLYFISH_EVADE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_LARGE_JELLYFISH
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_ANEMONE_1
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_ANEMONE_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_ANEMONE_1_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
0,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_ANEMONE_2
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_ANEMONE_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_ANEMONE_2_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
0,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_CLAM
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_CLAM_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_CLAM_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
0,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_SQUID_DART
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
5,
|
|
256,
|
|
},
|
|
|
|
{ // NPC_FISH_FOLK
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
2,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_PRICKLY_BUG
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
1,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_SEA_SNAKE_1
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
256,
|
|
},
|
|
|
|
{ // NPC_SEA_SNAKE_2
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
256,
|
|
},
|
|
|
|
{ // NPC_PUFFA_FISH
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
2,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_ANGLER_FISH
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
1,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_HERMIT_CRAB
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
2,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_MINE
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
0,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_BOOGER_MONSTER
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
0,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_SPIDER_CRAB
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_SPIDER_CRAB_USER_CLOSE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_SPIDER_CRAB_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
2048,
|
|
},
|
|
|
|
{ // NPC_EYEBALL
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_EYEBALL_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_EYEBALL_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
0,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_BABY_OCTOPUS
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
2,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_ZOMBIE_FISH_FOLK
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
2,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_NINJA_STARFISH
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NINJA_STARFISH_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_GENERIC_USER_SEEK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
64,
|
|
},
|
|
|
|
{ // NPC_GHOST
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
2,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_GHOST_PIRATE
|
|
NPC_INIT_GHOST_PIRATE,
|
|
NPC_SENSOR_GHOST_PIRATE_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_GHOST_PIRATE_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
0,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_FLAMING_SKULL
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_NONE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_NONE,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
0,
|
|
128,
|
|
},
|
|
|
|
{ // NPC_SHARK_MAN
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_SHARK_MAN_USER_VISIBLE,
|
|
NPC_MOVEMENT_FIXED_PATH,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_SHARK_MAN_ATTACK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
2048,
|
|
},
|
|
|
|
{ // NPC_OIL_BLOB
|
|
NPC_INIT_DEFAULT,
|
|
NPC_SENSOR_OIL_BLOB_USER_CLOSE,
|
|
NPC_MOVEMENT_STATIC,
|
|
NPC_MOVEMENT_MODIFIER_NONE,
|
|
NPC_CLOSE_GENERIC_USER_SEEK,
|
|
NPC_TIMER_NONE,
|
|
false,
|
|
3,
|
|
64,
|
|
},
|
|
};
|
|
|
|
|
|
void CNpc::init()
|
|
{
|
|
m_type = NPC_EYEBALL;
|
|
|
|
m_heading = m_fireHeading = 0;
|
|
m_movementTimer = 0;
|
|
m_timerTimer = 0;
|
|
m_velocity = 0;
|
|
m_extension = 0;
|
|
|
|
Pos.vx = 100;
|
|
Pos.vy = 100;
|
|
|
|
m_timerFunc = m_data[this->m_type].timerFunc;
|
|
m_sensorFunc = m_data[this->m_type].sensorFunc;
|
|
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
|
|
switch ( m_data[this->m_type].initFunc )
|
|
{
|
|
case NPC_INIT_DEFAULT:
|
|
m_npcPath.initPath();
|
|
|
|
DVECTOR newPos;
|
|
|
|
newPos.vx = 100;
|
|
newPos.vy = 10;
|
|
|
|
m_npcPath.addWaypoint( newPos );
|
|
|
|
newPos.vx = 500;
|
|
newPos.vy = 10;
|
|
|
|
m_npcPath.addWaypoint( newPos );
|
|
|
|
/*newPos.vx = 500;
|
|
newPos.vy = 100;
|
|
|
|
m_npcPath.addWaypoint( newPos );
|
|
|
|
newPos.vx = 100;
|
|
newPos.vy = 100;
|
|
|
|
m_npcPath.addWaypoint( newPos );*/
|
|
|
|
m_npcPath.setPathType( REPEATING_PATH );
|
|
|
|
break;
|
|
|
|
case NPC_INIT_GHOST_PIRATE:
|
|
m_heading = m_fireHeading = 3072;
|
|
|
|
default:
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void CNpc::shutdown()
|
|
{
|
|
}
|
|
|
|
|
|
void CNpc::think(int _frames)
|
|
{
|
|
switch ( this->m_controlFunc )
|
|
{
|
|
case NPC_CONTROL_MOVEMENT:
|
|
if ( !processSensor() )
|
|
{
|
|
processMovement(_frames);
|
|
}
|
|
else
|
|
{
|
|
processClose(_frames);
|
|
}
|
|
|
|
break;
|
|
|
|
case NPC_CONTROL_SHOT:
|
|
processShot();
|
|
|
|
break;
|
|
|
|
case NPC_CONTROL_CLOSE:
|
|
processClose(_frames);
|
|
|
|
break;
|
|
|
|
case NPC_CONTROL_COLLISION:
|
|
processCollision();
|
|
|
|
break;
|
|
}
|
|
|
|
processTimer(_frames);
|
|
}
|
|
|
|
|
|
bool CNpc::processSensor()
|
|
{
|
|
switch( m_sensorFunc )
|
|
{
|
|
case NPC_SENSOR_NONE:
|
|
return( false );
|
|
|
|
default:
|
|
{
|
|
CPlayer *player = GameScene.getPlayer();
|
|
|
|
DVECTOR playerPos = player->getPos();
|
|
|
|
s32 xDist, yDist;
|
|
s32 xDistSqr, yDistSqr;
|
|
|
|
xDist = playerPos.vx - this->Pos.vx;
|
|
xDistSqr = xDist * xDist;
|
|
|
|
yDist = playerPos.vy - this->Pos.vy;
|
|
yDistSqr = yDist * yDist;
|
|
|
|
switch( m_sensorFunc )
|
|
{
|
|
case NPC_SENSOR_JELLYFISH_USER_CLOSE:
|
|
{
|
|
if ( xDistSqr + yDistSqr < 10000 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
m_evadeClockwise = ( getRnd() % 2 ) - 1;
|
|
|
|
return( true );
|
|
}
|
|
else
|
|
{
|
|
return( false );
|
|
}
|
|
}
|
|
|
|
case NPC_SENSOR_CLAM_USER_CLOSE:
|
|
{
|
|
if ( xDistSqr + yDistSqr < 10000 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
m_extendDir = EXTEND_UP;
|
|
m_extension = 0;
|
|
m_movementTimer = GameState::getOneSecondInFrames() >> 3;
|
|
m_velocity = ( getRnd() % 6 ) + 1;
|
|
|
|
return( true );
|
|
}
|
|
else
|
|
{
|
|
return( false );
|
|
}
|
|
}
|
|
|
|
case NPC_SENSOR_SPIDER_CRAB_USER_CLOSE:
|
|
{
|
|
if ( xDistSqr + yDistSqr < 10000 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
m_extension = 0;
|
|
m_velocity = 5;
|
|
m_extensionBase = Pos;
|
|
|
|
if ( playerPos.vx < Pos.vx )
|
|
{
|
|
m_extendDir = EXTEND_LEFT;
|
|
}
|
|
else
|
|
{
|
|
m_extendDir = EXTEND_RIGHT;
|
|
}
|
|
|
|
return( true );
|
|
}
|
|
else
|
|
{
|
|
return( false );
|
|
}
|
|
}
|
|
|
|
case NPC_SENSOR_OIL_BLOB_USER_CLOSE:
|
|
case NPC_SENSOR_NINJA_STARFISH_USER_CLOSE:
|
|
{
|
|
if ( xDistSqr + yDistSqr < 10000 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
m_velocity = m_data[m_type].speed;
|
|
|
|
return( true );
|
|
}
|
|
else
|
|
{
|
|
return( false );
|
|
}
|
|
}
|
|
|
|
case NPC_SENSOR_GHOST_PIRATE_USER_CLOSE:
|
|
{
|
|
if ( xDistSqr + yDistSqr < 10000 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
m_extendDir = EXTEND_UP;
|
|
m_extension = 0;
|
|
m_movementTimer = GameState::getOneSecondInFrames() >> 1;
|
|
m_velocity = 4;
|
|
|
|
return( true );
|
|
}
|
|
else
|
|
{
|
|
return( false );
|
|
}
|
|
}
|
|
|
|
case NPC_SENSOR_SHARK_MAN_USER_VISIBLE:
|
|
{
|
|
s32 xDistWaypoint, yDistWaypoint;
|
|
|
|
if ( abs( xDist ) < 500 )
|
|
{
|
|
// within range
|
|
|
|
// make sure user is closer to shark man than next waypoint
|
|
|
|
s32 xDistWaypoint, yDistWaypoint;
|
|
|
|
m_npcPath.getDistToNextWaypoint( Pos, &xDistWaypoint, &yDistWaypoint );
|
|
|
|
if ( abs( xDist ) < abs( xDistWaypoint ) )
|
|
{
|
|
s16 headingToPlayer = ratan2( yDist, xDist );
|
|
|
|
s16 decDir, incDir, moveDist;
|
|
|
|
s32 headingToWaypoint = ratan2( yDistWaypoint, xDistWaypoint );
|
|
|
|
// check waypoint is in the same direction as the user
|
|
|
|
decDir = headingToPlayer - headingToWaypoint;
|
|
|
|
if ( decDir < 0 )
|
|
{
|
|
decDir += ONE;
|
|
}
|
|
|
|
incDir = headingToWaypoint - headingToPlayer;
|
|
|
|
if ( incDir < 0 )
|
|
{
|
|
incDir += ONE;
|
|
}
|
|
|
|
if ( decDir < incDir )
|
|
{
|
|
moveDist = decDir;
|
|
}
|
|
else
|
|
{
|
|
moveDist = incDir;
|
|
}
|
|
|
|
if ( moveDist > 512 )
|
|
{
|
|
return( false );
|
|
}
|
|
else
|
|
{
|
|
// check if shark man is facing user
|
|
|
|
decDir = m_heading - headingToPlayer;
|
|
|
|
if ( decDir < 0 )
|
|
{
|
|
decDir += ONE;
|
|
}
|
|
|
|
incDir = headingToPlayer - m_heading;
|
|
|
|
if ( incDir < 0 )
|
|
{
|
|
incDir += ONE;
|
|
}
|
|
|
|
if ( decDir < incDir )
|
|
{
|
|
moveDist = decDir;
|
|
}
|
|
else
|
|
{
|
|
moveDist = incDir;
|
|
}
|
|
|
|
if ( moveDist < 1024 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
m_velocity = 8;
|
|
|
|
return( true );
|
|
}
|
|
else
|
|
{
|
|
return( false );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return( false );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return( false );
|
|
}
|
|
}
|
|
|
|
case NPC_SENSOR_ANEMONE_USER_CLOSE:
|
|
{
|
|
if ( xDistSqr + yDistSqr < 40000 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
|
|
return( true );
|
|
}
|
|
else
|
|
{
|
|
return( false );
|
|
}
|
|
}
|
|
|
|
case NPC_SENSOR_EYEBALL_USER_CLOSE:
|
|
{
|
|
if ( xDistSqr + yDistSqr < 40000 )
|
|
{
|
|
m_controlFunc = NPC_CONTROL_CLOSE;
|
|
|
|
return( true );
|
|
}
|
|
else
|
|
{
|
|
return( false );
|
|
}
|
|
}
|
|
|
|
default:
|
|
return( false );
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CNpc::processMovement(int _frames)
|
|
{
|
|
if ( _frames > 2 )
|
|
{
|
|
_frames = 2;
|
|
}
|
|
|
|
s32 moveX = 0, moveY = 0;
|
|
|
|
s16 moveDist = 0;
|
|
|
|
s32 moveVel = 0;
|
|
|
|
switch( m_data[this->m_type].movementFunc )
|
|
{
|
|
case NPC_MOVEMENT_STATIC:
|
|
{
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_FIXED_PATH:
|
|
{
|
|
bool pathComplete;
|
|
|
|
s16 headingToTarget = m_npcPath.think( Pos, &pathComplete );
|
|
|
|
if ( !pathComplete )
|
|
{
|
|
s16 decDir, incDir;
|
|
s16 maxTurnRate = m_data[m_type].turnSpeed;
|
|
|
|
decDir = m_heading - headingToTarget;
|
|
|
|
if ( decDir < 0 )
|
|
{
|
|
decDir += ONE;
|
|
}
|
|
|
|
incDir = headingToTarget - m_heading;
|
|
|
|
if ( incDir < 0 )
|
|
{
|
|
incDir += ONE;
|
|
}
|
|
|
|
if ( decDir < incDir )
|
|
{
|
|
moveDist = -decDir;
|
|
}
|
|
else
|
|
{
|
|
moveDist = incDir;
|
|
}
|
|
|
|
if ( moveDist < -maxTurnRate )
|
|
{
|
|
moveDist = -maxTurnRate;
|
|
}
|
|
else if ( moveDist > maxTurnRate )
|
|
{
|
|
moveDist = maxTurnRate;
|
|
}
|
|
|
|
m_heading += moveDist;
|
|
|
|
m_heading = m_heading % ONE;
|
|
|
|
s32 preShiftX = _frames * m_data[m_type].speed * rcos( m_heading );
|
|
s32 preShiftY = _frames * m_data[m_type].speed * rsin( m_heading );
|
|
|
|
moveX = preShiftX >> 12;
|
|
if ( !moveX && preShiftX )
|
|
{
|
|
moveX = preShiftX / abs( preShiftX );
|
|
}
|
|
|
|
moveY = preShiftY >> 12;
|
|
if ( !moveY && preShiftY )
|
|
{
|
|
moveY = preShiftY / abs( preShiftY );
|
|
}
|
|
|
|
moveVel = ( _frames * m_data[m_type].speed ) << 8;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_USER_SEEK:
|
|
{
|
|
CPlayer *player;
|
|
|
|
player = GameScene.getPlayer();
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_VERTICAL:
|
|
{
|
|
Pos.vy--;
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
|
|
break;
|
|
}
|
|
|
|
processMovementModifier(_frames, moveX, moveY, moveVel, moveDist);
|
|
}
|
|
|
|
void CNpc::processMovementModifier(int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange)
|
|
{
|
|
switch( m_data[m_type].movementModifierFunc )
|
|
{
|
|
case NPC_MOVEMENT_MODIFIER_NONE:
|
|
{
|
|
Pos.vx += distX;
|
|
Pos.vy += distY;
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_MODIFIER_BOB:
|
|
{
|
|
break;
|
|
}
|
|
|
|
case NPC_MOVEMENT_MODIFIER_JELLYFISH:
|
|
{
|
|
processSmallJellyfishMovementModifier( _frames, distX, distY, dist, headingChange );
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CNpc::processShot()
|
|
{
|
|
}
|
|
|
|
void CNpc::processClose(int _frames)
|
|
{
|
|
switch( m_data[this->m_type].closeFunc )
|
|
{
|
|
case NPC_CLOSE_JELLYFISH_EVADE:
|
|
processCloseSmallJellyfishEvade( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_CLAM_ATTACK:
|
|
processCloseClamAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_SPIDER_CRAB_ATTACK:
|
|
processCloseSpiderCrabAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_GENERIC_USER_SEEK:
|
|
processCloseGenericUserSeek( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_GHOST_PIRATE_ATTACK:
|
|
processCloseGhostPirateAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_SHARK_MAN_ATTACK:
|
|
processCloseSharkManAttack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_ANEMONE_1_ATTACK:
|
|
processCloseAnemone1Attack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_ANEMONE_2_ATTACK:
|
|
processCloseAnemone2Attack( _frames );
|
|
|
|
break;
|
|
|
|
case NPC_CLOSE_EYEBALL_ATTACK:
|
|
processCloseEyeballAttack( _frames );
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CNpc::processCollision()
|
|
{
|
|
}
|
|
|
|
void CNpc::processTimer(int _frames)
|
|
{
|
|
if ( m_timerTimer > 0 )
|
|
{
|
|
this->m_timerTimer -= _frames;
|
|
}
|
|
|
|
switch( m_timerFunc )
|
|
{
|
|
case NPC_TIMER_NONE:
|
|
{
|
|
break;
|
|
}
|
|
|
|
case NPC_TIMER_EVADE_DONE:
|
|
case NPC_TIMER_ATTACK_DONE:
|
|
{
|
|
if ( m_timerTimer <= 0 )
|
|
{
|
|
this->m_timerFunc = NPC_TIMER_NONE;
|
|
this->m_sensorFunc = m_data[this->m_type].sensorFunc;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CNpc::render()
|
|
{
|
|
}
|
|
|
|
void CNpc::processEvent( GAME_EVENT evt, CThing *sourceThing )
|
|
{
|
|
switch( evt )
|
|
{
|
|
case USER_REQUEST_TALK_EVENT:
|
|
{
|
|
if ( m_data[this->m_type].canTalk )
|
|
{
|
|
DVECTOR sourcePos;
|
|
s32 xDiffSqr, yDiffSqr;
|
|
|
|
// check talk distance
|
|
|
|
sourcePos = sourceThing->getPos();
|
|
|
|
xDiffSqr = this->Pos.vx - sourcePos.vx;
|
|
xDiffSqr *= xDiffSqr;
|
|
|
|
yDiffSqr = this->Pos.vy - sourcePos.vy;
|
|
yDiffSqr *= yDiffSqr;
|
|
|
|
if ( xDiffSqr + yDiffSqr < 250 )
|
|
{
|
|
if( !CConversation::isActive() )
|
|
{
|
|
CConversation::trigger( SCRIPTS_SPEECHTEST_DAT );
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case PROJECTILE_RETURNED_TO_SOURCE_EVENT:
|
|
{
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
m_timerFunc = NPC_TIMER_ATTACK_DONE;
|
|
m_timerTimer = GameState::getOneSecondInFrames();
|
|
m_sensorFunc = NPC_SENSOR_NONE;
|
|
|
|
removeChild( sourceThing );
|
|
delete sourceThing;
|
|
|
|
break;
|
|
}
|
|
}
|
|
} |