144 lines
3.2 KiB
C++
144 lines
3.2 KiB
C++
/*=========================================================================
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psdance.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\psdance.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PLAYER_PMODES_H__
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#include "player\pmodes.h"
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#endif
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#ifndef __GAME_CONVO_H__
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#include "game\convo.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __FILE_EQUATES_H__
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#include <biglump.h>
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#endif
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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CPlayerStateDance s_stateDance;
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static const FileEquate s_celebrationScripts[5][4]=
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{
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{ SCRIPTS_C1L1_CELEBRATE_DAT, SCRIPTS_C1L2_CELEBRATE_DAT, SCRIPTS_C1L3_CELEBRATE_DAT, SCRIPTS_C1L4_CELEBRATE_DAT },
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{ SCRIPTS_C2L1_CELEBRATE_DAT, SCRIPTS_C2L2_CELEBRATE_DAT, SCRIPTS_C2L3_CELEBRATE_DAT, SCRIPTS_C2L4_CELEBRATE_DAT },
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{ SCRIPTS_C3L1_CELEBRATE_DAT, SCRIPTS_C3L2_CELEBRATE_DAT, SCRIPTS_C3L3_CELEBRATE_DAT, SCRIPTS_C3L4_CELEBRATE_DAT },
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{ SCRIPTS_C4L1_CELEBRATE_DAT, SCRIPTS_C4L2_CELEBRATE_DAT, SCRIPTS_C4L3_CELEBRATE_DAT, SCRIPTS_C4L4_CELEBRATE_DAT },
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{ SCRIPTS_C5L1_CELEBRATE_DAT, SCRIPTS_C5L2_CELEBRATE_DAT, SCRIPTS_C5L3_CELEBRATE_DAT, SCRIPTS_C5L4_CELEBRATE_DAT },
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};
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateDance::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_JUMP);
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m_hitGround=false;
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m_startedConversation=false;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateDance::think(CPlayerModeBase *_playerMode)
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{
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_playerMode->slowdown();
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if(!m_hitGround)
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{
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if(_playerMode->getHeightFromGound()==0)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_CELEBRATE);
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m_hitGround=true;
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}
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else
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{
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_playerMode->fallToDance();
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}
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}
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else
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{
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if(!m_startedConversation)
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{
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_IDLEBREATH);
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CConversation::trigger(s_celebrationScripts[GameScene.getChapterNumber()-1][GameScene.getLevelNumber()-1]);
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m_startedConversation=true;
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}
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}
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else
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{
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if(!CConversation::isActive())
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{
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GameScene.getPlayer()->setCanExitLevelNow();
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_playerMode->setState(STATE_IDLE);
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}
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}
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}
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}
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/*===========================================================================
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end */
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