SBSPSS/source/level/layertile.h
2001-04-18 23:04:03 +00:00

65 lines
1.3 KiB
C++

/************************/
/*** Tile Layer Class ***/
/************************/
#ifndef __LAYER_TILE_H__
#define __LAYER_TILE_H__
#include <dstructs.h>
#include "gfx\prim.h"
/*****************************************************************************/
const s32 LayerOT=MAX_OT-1;
/*****************************************************************************/
class CLayerTile
{
public:
enum LAYER_TILE_TYPE
{ // Stored reverse for rendering :o)
LAYER_TILE_TYPE_FORE,
LAYER_TILE_TYPE_ACTION,
LAYER_TILE_TYPE_MID,
LAYER_TILE_TYPE_BACK,
LAYER_TILE_TYPE_MAX
};
enum
{
TILE_WIDTH=16,
TILE_HEIGHT=12,
SCREEN_TILE_WIDTH=34,
SCREEN_TILE_HEIGHT=24,
SCREEN_TILE_SIZE=SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT
};
CLayerTile(sLvlHdr *LvlHdr,sLayerHdr *Hdr);
virtual ~CLayerTile();
virtual void init(DVECTOR &MapPos,int Shift);
virtual void shutdown();
virtual void think(DVECTOR &MapPos);
virtual void render();
int GetMapOfs() {return(MapXY.vx+(MapXY.vy*MapWidth));}
virtual sTileMapElem *GetMapPos() {return(Map+GetMapOfs());}
protected:
sLayerHdr *LayerHdr;
sTile2d *TileBank2d;
int MapWidth,MapHeight,MapXYShift;
int RenderW,RenderH;
DVECTOR MapXY;
u16 ShiftX,ShiftY;
sTileMapElem *Map;
};
/*****************************************************************************/
#endif