SBSPSS/source/enemy/npcpath.h
Charles 6679878552
2001-04-28 17:39:24 +00:00

66 lines
1.6 KiB
C++

/*=========================================================================
npcpath.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPCPATH_H__
#define __ENEMY_NPCPATH_H__
#include "system\global.h"
class CNpcWaypoint
{
public:
DVECTOR pos;
CNpcWaypoint *nextWaypoint;
CNpcWaypoint *prevWaypoint;
bool isPointNear( DVECTOR testPos, s32 *xDist, s32 *yDist );
};
class CNpcPath
{
public:
enum NPC_PATH_TYPE
{
SINGLE_USE_PATH = 0,
REPEATING_PATH = 1,
PONG_PATH = 2,
};
void initPath();
void addWaypoint( DVECTOR newPos );
void removeAllWaypoints();
void setPathType( u8 newPathType );
u8 getPathType();
bool incPath();
void resetPath();
void reversePathDir();
s32 think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange, s32 *distX, s32 *distY );
bool thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading );
bool thinkVertical( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading );
bool getDistToNextWaypoint( DVECTOR currentPos, s32 *distX, s32 *distY );
void getPathXExtents( s32 *minExtent, s32 *maxExtent );
void getPathYExtents( s32 *minExtent, s32 *maxExtent );
CNpcWaypoint *getWaypointList();
private:
CNpcWaypoint *waypoint;
NPC_PATH_TYPE pathType;
u8 waypointCount;
bool reversePath;
CNpcWaypoint *currentWaypoint;
CNpcWaypoint *lastWaypoint;
s32 minX, maxX;
s32 minY, maxY;
};
#endif