850 lines
17 KiB
C++
850 lines
17 KiB
C++
/*=========================================================================
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nsshark.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NSSHARK_H__
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#include "enemy\nsshark.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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#ifndef __ANIM_SHARKSUB_HEADER__
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#include <ACTOR_SHARKSUB_ANIM.h>
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::postInit()
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{
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m_state = SUB_SHARK_MINE_1;
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m_extendDir = EXTEND_RIGHT;
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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m_salvoCount = 0;
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if ( CLevel::getIsBossRespawn() )
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{
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m_health = CLevel::getBossHealth();
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m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
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}
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m_invulnerableTimer = 0;
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m_timerTimer = 0;
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m_salvoCount = 5;
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m_carryPlayer = false;
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m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
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CNpcBossEnemy::postInit();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::think( int _frames )
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{
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if ( m_invulnerableTimer > 0 )
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{
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m_invulnerableTimer -= _frames;
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}
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CNpcEnemy::think( _frames );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::processMovement( int _frames )
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{
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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}
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switch( m_state )
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{
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case SUB_SHARK_MINE_1:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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}
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if ( m_timerTimer <= 0 )
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{
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if ( m_salvoCount > 0 )
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{
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// drop mine
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CProjectile *projectile;
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projectile = CProjectile::Create();
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projectile->init( Pos, 1024, CProjectile::PROJECTILE_MINE, CProjectile::PROJECTILE_FINITE_LIFE );
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projectile->setGraphic( FRM__SHARKMINE );
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m_salvoCount--;
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m_timerTimer = ( GameState::getOneSecondInFrames() >> 2 ) * ( 1 + ( ( 3 * m_health ) / m_data[m_type].initHealth ) );
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}
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}
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if ( m_movementTimer <= 0 && m_salvoCount <= 0 )
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{
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m_state++;
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m_timerTimer = 0;
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m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
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m_salvoCount = 5;
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if ( m_state == SUB_SHARK_GOTO_CHARGE )
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{
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s32 minX, maxX, minY, maxY;
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m_npcPath.getPathXExtents( &minX, &maxX );
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m_npcPath.getPathYExtents( &minY, &maxY );
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m_targetPos.vx = minX;
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m_targetPos.vy = minY;
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}
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}
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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s32 moveDist = 0;
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processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist );
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if ( moveX > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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break;
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}
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case SUB_SHARK_GOTO_CHARGE:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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}
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s32 distX, distY;
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distX = m_targetPos.vx - Pos.vx;
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distY = m_targetPos.vy - Pos.vy;
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if ( distX > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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if( abs( distX ) < 10 && abs( distY ) < 10 )
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{
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s32 minX, maxX, minY, maxY;
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m_npcPath.getPathXExtents( &minX, &maxX );
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m_npcPath.getPathYExtents( &minY, &maxY );
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m_targetPos.vx = minX;
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m_targetPos.vy = maxY;
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m_state = SUB_SHARK_DROP;
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}
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else
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{
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processGenericGotoTarget( _frames, distX, distY, m_speed );
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}
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break;
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}
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case SUB_SHARK_DROP:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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}
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s32 distX, distY;
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distX = m_targetPos.vx - Pos.vx;
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distY = m_targetPos.vy - Pos.vy;
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m_extendDir = EXTEND_RIGHT;
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if( abs( distY ) == 0 )
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{
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m_state = SUB_SHARK_START_CHARGE;
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m_timerTimer = GameState::getOneSecondInFrames() >> 8;
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m_movementTimer = GameState::getOneSecondInFrames();
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}
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else
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{
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processGenericGotoTarget( _frames, distX, distY, m_speed );
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}
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break;
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}
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case SUB_SHARK_START_CHARGE:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SPRINTOPEN;
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m_frame = 0;
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}
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if ( m_movementTimer <= 0 )
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{
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s32 minX, maxX, minY, maxY;
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m_npcPath.getPathXExtents( &minX, &maxX );
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m_npcPath.getPathYExtents( &minY, &maxY );
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m_targetPos.vx = maxX;
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m_targetPos.vy = maxY;
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m_state = SUB_SHARK_CHARGE;
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}
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if ( m_timerTimer > 0 )
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{
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m_timerTimer -= _frames;
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}
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else
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{
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DVECTOR bubblePos = Pos;
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bubblePos.vx -= 20 + ( getRnd() % 30 );
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bubblePos.vy -= getRnd() % 50;
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CFX::Create( CFX::FX_TYPE_BUBBLE_WATER, bubblePos );
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m_timerTimer = GameState::getOneSecondInFrames() >> 8;
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}
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break;
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}
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case SUB_SHARK_CHARGE:
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{
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if ( !m_carryPlayer && abs( playerXDist ) < 200 )
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{
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if ( m_animNo != ANIM_SHARKSUB_CHOMP || !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_CHOMP;
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m_frame = 0;
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}
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}
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else
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SPRINTOPEN;
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m_frame = 0;
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}
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}
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s32 distX, distY;
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distX = m_targetPos.vx - Pos.vx;
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distY = m_targetPos.vy - Pos.vy;
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if( abs( distX ) < 10 && abs( distY ) < 10 )
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{
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s32 minX, maxX, minY, maxY;
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m_npcPath.getPathXExtents( &minX, &maxX );
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m_npcPath.getPathYExtents( &minY, &maxY );
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m_targetPos.vx = maxX;
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m_targetPos.vy = minY;
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m_state = SUB_SHARK_END_CHARGE;
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}
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else
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{
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processGenericGotoTarget( _frames, distX, distY, m_speed << 2 );
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}
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break;
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}
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case SUB_SHARK_END_CHARGE:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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}
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s32 distX, distY;
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distX = m_targetPos.vx - Pos.vx;
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distY = m_targetPos.vy - Pos.vy;
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if( abs( distX ) < 10 && abs( distY ) < 10 )
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{
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m_state = SUB_SHARK_MINE_1;
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m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
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}
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else
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{
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processGenericGotoTarget( _frames, distX, distY, m_speed );
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}
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if ( m_carryPlayer )
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{
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// spit out player
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CPlayer *player = GameScene.getPlayer();
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player->setMode( m_oldPlayerMode );
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m_carryPlayer = false;
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DVECTOR move;
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move.vx = 16 * _frames;
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move.vy = -16 * _frames;
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player->shove( move );
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player->setMoveVelocity( &move );
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}
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break;
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}
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}
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if ( m_carryPlayer )
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{
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CPlayer *player = GameScene.getPlayer();
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player->setPos( Pos );
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}
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/*if ( !m_animPlaying )
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{
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if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIPE;
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m_frame = 0;
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}
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else
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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}
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}
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if ( m_timerTimer <= 0 )
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{
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if ( m_salvoCount > 0 )
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{
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// drop mine
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CProjectile *projectile;
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projectile = CProjectile::Create();
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projectile->init( Pos, 1024, CProjectile::PROJECTILE_MINE, CProjectile::PROJECTILE_FINITE_LIFE );
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projectile->setGraphic( FRM__SHARKMINE );
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m_salvoCount--;
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m_timerTimer = ( GameState::getOneSecondInFrames() >> 2 ) * ( 1 + ( ( 3 * m_health ) / m_data[m_type].initHealth ) );
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}
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}
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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}
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s32 moveX = 0, moveY = 0;
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s32 moveVel = 0;
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s32 moveDist = 0;
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processGenericFixedPathMove( _frames, &moveX, &moveY, &moveVel, &moveDist );
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if ( moveX > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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if ( m_movementTimer <= 0 && m_salvoCount < 1 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}*/
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/*if ( m_extendDir == EXTEND_RIGHT )
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{
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s32 xDist = 600 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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s32 yDist = m_base.vy - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( ( xDistSqr + yDistSqr ) > 100 )
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{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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if ( m_movementTimer <= 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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}
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}
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else
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{
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s32 xDist = 100 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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s32 yDist = m_base.vy - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( ( xDistSqr + yDistSqr ) > 100 )
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{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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if ( m_movementTimer <= 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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}
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}*/
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*void CNpcSubSharkEnemy::processClose( int _frames )
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{
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if ( m_state != SUB_SHARK_SWALLOW )
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{
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if ( playerXDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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}
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switch( m_state )
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{
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case SUB_SHARK_MINE_1:
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case SUB_SHARK_MINE_2:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SWIM;
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m_frame = 0;
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}
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processGenericGotoTarget( _frames, playerXDist, 0, m_speed );
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 100 )
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{
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// fire at player
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m_salvoCount = 5;
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m_state++;
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m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case SUB_SHARK_CYCLE:
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{
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// charge player
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SPRINTOPEN;
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m_frame = 0;
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}
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processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( Pos.vx < minX || Pos.vx > maxX || playerXDistSqr < 10000 )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_CHOMP;
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m_frame = 0;
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m_state = SUB_SHARK_SWALLOW;
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}
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break;
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}
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case SUB_SHARK_SWALLOW:
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{
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// if ( collision )
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// else
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( m_extendDir == EXTEND_RIGHT )
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{
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//s32 xDist = 600 - Pos.vx;
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s32 xDist = maxX - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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}
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else
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{
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//s32 xDist = 100 - Pos.vx;
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s32 xDist = minX - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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}
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else
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{
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|
m_extendDir = EXTEND_RIGHT;
|
|
}
|
|
}
|
|
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_animPlaying = true;
|
|
m_animNo = ANIM_SHARKSUB_SWIM;
|
|
m_frame = 0;
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
m_movementTimer = GameState::getOneSecondInFrames() * ( 1 + ( ( 7 * m_health ) / m_data[m_type].initHealth ) );
|
|
m_state = SUB_SHARK_MINE_1;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}*/
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::processShot( int _frames )
|
|
{
|
|
switch( m_data[m_type].shotFunc )
|
|
{
|
|
case NPC_SHOT_NONE:
|
|
{
|
|
// do nothing
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_SHOT_GENERIC:
|
|
{
|
|
switch ( m_state )
|
|
{
|
|
case NPC_GENERIC_HIT_CHECK_HEALTH:
|
|
{
|
|
m_health -= 5;
|
|
|
|
if ( m_health < 0 )
|
|
{
|
|
m_state = NPC_GENERIC_HIT_DEATH_START;
|
|
m_isDying = true;
|
|
}
|
|
else
|
|
{
|
|
m_state = NPC_GENERIC_HIT_RECOIL;
|
|
|
|
m_animPlaying = true;
|
|
m_animNo = m_data[m_type].recoilAnim;
|
|
m_frame = 0;
|
|
m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_GENERIC_HIT_RECOIL:
|
|
{
|
|
m_invulnerableTimer = 2 * GameState::getOneSecondInFrames();
|
|
|
|
if ( !m_animPlaying )
|
|
{
|
|
m_state = 0;
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_GENERIC_HIT_DEATH_START:
|
|
{
|
|
CNpcEnemy::processShotDeathStart( _frames );
|
|
|
|
break;
|
|
}
|
|
|
|
case NPC_GENERIC_HIT_DEATH_END:
|
|
{
|
|
if ( !m_animPlaying )
|
|
{
|
|
CNpcEnemy::processShotDeathEnd( _frames );
|
|
|
|
if ( isSetToShutdown() )
|
|
{
|
|
CGameScene::setBossHasBeenKilled();
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::shutdown()
|
|
{
|
|
if ( m_state != NPC_GENERIC_HIT_DEATH_END )
|
|
{
|
|
CLevel::setIsBossRespawn( true );
|
|
CLevel::setBossHealth( m_health );
|
|
}
|
|
|
|
CNpcBossEnemy::shutdown();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::render()
|
|
{
|
|
SprFrame = NULL;
|
|
|
|
if ( m_isActive )
|
|
{
|
|
CEnemyThing::render();
|
|
|
|
if (canRender())
|
|
{
|
|
DVECTOR &renderPos=getRenderPos();
|
|
|
|
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
|
|
m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 );
|
|
|
|
sBBox boundingBox = m_actorGfx->GetBBox();
|
|
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
|
|
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::collidedWith(CThing *_thisThing)
|
|
{
|
|
if ( m_isActive && !m_isCaught && !m_isDying )
|
|
{
|
|
switch(_thisThing->getThingType())
|
|
{
|
|
case TYPE_PLAYER:
|
|
{
|
|
CPlayer *player = (CPlayer *) _thisThing;
|
|
|
|
ATTACK_STATE playerState = player->getAttackState();
|
|
|
|
if(playerState==ATTACK_STATE__NONE)
|
|
{
|
|
CPlayer *player = GameScene.getPlayer();
|
|
|
|
if ( !player->isRecoveringFromHit() && !m_carryPlayer )
|
|
{
|
|
player->takeDamage( m_data[m_type].damageToUserType,REACT__GET_DIRECTION_FROM_THING,(CThing*)this );
|
|
}
|
|
|
|
if ( m_state == SUB_SHARK_CHARGE && player->getMode() != PLAYER_MODE_SWALLOW )
|
|
{
|
|
m_carryPlayer = true;
|
|
m_oldPlayerMode = player->getMode();
|
|
player->setMode( PLAYER_MODE_SWALLOW );
|
|
}
|
|
}
|
|
else if ( m_invulnerableTimer <= 0 )
|
|
{
|
|
// player is attacking, respond appropriately
|
|
|
|
if ( m_controlFunc != NPC_CONTROL_SHOT )
|
|
{
|
|
if(playerState==ATTACK_STATE__BUTT_BOUNCE)
|
|
{
|
|
player->justButtBouncedABadGuy();
|
|
}
|
|
m_controlFunc = NPC_CONTROL_SHOT;
|
|
m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
|
|
|
|
drawAttackEffect();
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case TYPE_ENEMY:
|
|
{
|
|
CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
|
|
|
|
if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() )
|
|
{
|
|
processEnemyCollision( _thisThing );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
ASSERT(0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
s32 CNpcSubSharkEnemy::getFrameShift( int _frames )
|
|
{
|
|
if ( m_state == SUB_SHARK_START_CHARGE )
|
|
{
|
|
return( ( _frames << 8 ) << 1 );
|
|
}
|
|
else
|
|
{
|
|
return( ( _frames << 8 ) >> 1 );
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcSubSharkEnemy::setupWaypoints( sThingActor *ThisActor )
|
|
{
|
|
u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
|
|
|
|
u16 newXPos, newYPos;
|
|
|
|
m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
|
|
|
|
newXPos = (u16) *PntList;
|
|
setWaypointPtr( PntList );
|
|
PntList++;
|
|
newYPos = (u16) *PntList;
|
|
PntList++;
|
|
|
|
setStartPos( newXPos, newYPos );
|
|
|
|
if ( ThisActor->PointCount > 1 )
|
|
{
|
|
newXPos = (u16) *PntList;
|
|
PntList++;
|
|
newYPos = (u16) *PntList;
|
|
PntList++;
|
|
|
|
setHeading( newXPos, newYPos );
|
|
}
|
|
|
|
s32 minX, maxX, minY, maxY;
|
|
|
|
m_npcPath.getPathXExtents( &minX, &maxX );
|
|
m_npcPath.getPathYExtents( &minY, &maxY );
|
|
|
|
m_thinkArea.x1 = minX;
|
|
m_thinkArea.x2 = maxX;
|
|
m_thinkArea.y1 = minY;
|
|
m_thinkArea.y2 = maxY;
|
|
|
|
m_npcPath.setWaypointCount( ThisActor->PointCount - 2 );
|
|
}
|