SBSPSS/source/gfx/bubicles.h
2000-10-18 20:00:31 +00:00

200 lines
3.7 KiB
C++

/*=========================================================================
bubicles.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __GFX_BUBICLES_H__
#define __GFX_BUBICLES_H__
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
// Uncomment to see the emitters on screen
#ifdef __USER_paul__
#define SHOW_BUBICLE_EMITTERS
#endif
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
//
// An individual particle and it's associated data
//
typedef struct RGBPack
{
u8 m_r,m_g,m_b;
};
typedef struct
{
s16 m_life; // Frames to live for
s16 m_vx,m_vdx,m_vxmax; // Velocity, velocitydelta, max velocity
s16 m_vy,m_vdy,m_vymax;
int m_w,m_h; // Size of bubicle
s16 m_dvSizeChange; // Speed at which bubbles changes height/width
s16 m_theta,m_vtheta;
s16 m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth;
s16 m_ot; // ot
RGBPack m_colour; // Colour
} BubicleData;
class CBubicle
{
// We don't really want anyone to instantiate this themselves.. only the factory is allowed to
private:
enum
{
ACCURACY_SHIFT=6,
};
CBubicle() {;}
void create();
void init(BubicleData *_init,int _x,int _y);
void think(int _frames);
void render();
int isActive() {return m_active;}
u8 m_active;
int m_x;
int m_y;
s16 m_typeSizeChange; // 0=Width, 1=Height
s16 m_vSizeChange;
s16 m_frameCount;
sFrameHdr *m_fhBub;
BubicleData m_data;
friend class CBubicleFactory;
friend class CBubicleEmitter;
};
//
// An emitter
//
typedef struct
{
int m_x,m_y,m_w,m_h; // Size and position of emitter
s16 m_birthRate,m_birthAmount; // birthAmount bubicles born every birthRate frames
s16 m_life; // -1 for infinite life
BubicleData m_bubicleBase;
BubicleData m_bubicleRange;
} BubicleEmitterData;
class CBubicleEmitter
{
public:
void kill();
void setPos(int _x,int _y);
void setSize(int _w,int _h);
void setPosAndSize(int _x,int _y,int _w,int _h) {setPos(_x,_y);setSize(_w,_h);}
int isActive() {return m_active;}
private:
CBubicleEmitter() {;}
void create();
void init(BubicleEmitterData *_init);
void think(int _frames);
#ifdef SHOW_BUBICLE_EMITTERS
void render();
#endif
u8 m_active;
BubicleEmitterData m_data;
int m_frameCount;
s16 m_spawnFrameCount;
friend class CBubicleFactory;
};
//
// Particle factory
//
class CBubicleFactory
{
public:
static void init();
static void shutdown();
static void think();
static void render();
static CBubicleEmitter *spawnEmitter(BubicleEmitterData *_init);
static CBubicle *spawnParticle(BubicleEmitterData *_init);
static SpriteBank *getSprites() {return s_sprites;}
private:
enum
{
NUM_EMITTERS=10,
NUM_BUBICLES=100,
};
CBubicleFactory() {;}
static int s_initialised;
static CBubicleEmitter *s_emitters;
static CBubicle *s_bubicles;
static SpriteBank *s_sprites;
};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __GFX_BUBICLES_H__ */
/*===========================================================================
end */