127 lines
3.1 KiB
C++
127 lines
3.1 KiB
C++
/*=========================================================================
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pbubble.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PBUBBLE_H__
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#include "platform\pbubble.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBubblePlatform::postInit()
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{
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setCollisionSize( 30, 30 );
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setCollisionCentreOffset( 0, -15 );
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calculateNonRotatedCollisionData();
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setCollisionAngle( m_tiltAngle >> 8 );
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m_pop = false;
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m_scale = ONE;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBubblePlatform::shutdown()
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{
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if ( m_soundId != NOT_PLAYING )
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{
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CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
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}
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CPlatformThing::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBubblePlatform::render()
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{
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SprFrame=0;
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if ( m_isActive || m_pop )
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{
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CPlatformThing::render();
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// Render
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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if ( m_pop )
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{
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SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 );
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setRGB0( SprFrame, 128, 128, 255 );
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}
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else
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{
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// Evil hard coded Offsets
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POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 );
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setRGB0( SprFrame, 128, 128, 255 );
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SprFrame->u1++; SprFrame->u3++;
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SprFrame->v2++; SprFrame->v3++;
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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int CNpcBubblePlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYERPROJECTILE:
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return( false );
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default:
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{
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int collided = false;
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if ( m_detectCollision && m_isActive && !isSetToShutdown() && !m_pop )
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{
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CRECT thisRect, thatRect;
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thisRect = getCollisionArea();
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thatRect = _thisThing->getCollisionArea();
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DVECTOR const &thisPosDelta = getPosDelta();
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int ThisAbsY=abs(thisPosDelta.vy)>>1;
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thisRect.y1 -= ThisAbsY;
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thisRect.y2 += ThisAbsY;
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DVECTOR const &ThatPosDelta = _thisThing->getPosDelta();
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int ThatAbsY=abs(ThatPosDelta.vy)>>1;
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thatRect.y1 -= ThatAbsY;
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thatRect.y2 += ThatAbsY;
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if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
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((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
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{
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collided = true;
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}
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}
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return( collided );
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}
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}
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}
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