103 lines
1.8 KiB
C++
103 lines
1.8 KiB
C++
/*=========================================================================
|
|
|
|
ngpirate.cpp
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2000 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __ENEMY_NPC_H__
|
|
#include "enemy\npc.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
#include "player\player.h"
|
|
#endif
|
|
|
|
#ifndef __PROJECTL_PROJECTL_H__
|
|
#include "projectl\projectl.h"
|
|
#endif
|
|
|
|
|
|
void CNpc::processCloseGhostPirateAttack( int _frames )
|
|
{
|
|
s32 velocity;
|
|
|
|
if ( m_extendDir == EXTEND_UP )
|
|
{
|
|
m_movementTimer -= _frames;
|
|
|
|
if ( m_movementTimer > 0 )
|
|
{
|
|
// extend
|
|
|
|
velocity = m_velocity * _frames;
|
|
|
|
m_extension += velocity;
|
|
|
|
Pos.vx += ( velocity * rcos( m_heading ) ) >> 12;
|
|
Pos.vy += ( velocity * rsin( m_heading ) ) >> 12;
|
|
}
|
|
else
|
|
{
|
|
m_extendDir = EXTEND_DOWN;
|
|
|
|
// fire
|
|
|
|
s16 heading;
|
|
|
|
CPlayer *player = GameScene.getPlayer();
|
|
DVECTOR playerPos = player->getPos();
|
|
|
|
if ( playerPos.vx > Pos.vx )
|
|
{
|
|
heading = 0;
|
|
}
|
|
else
|
|
{
|
|
heading = 2048;
|
|
}
|
|
|
|
CProjectile *projectile;
|
|
|
|
projectile = new( "test projectile" ) CProjectile;
|
|
projectile->init( Pos, heading );
|
|
}
|
|
}
|
|
else if ( m_extendDir == EXTEND_DOWN )
|
|
{
|
|
// retract
|
|
|
|
if ( m_extension > 0 )
|
|
{
|
|
velocity = - ( m_velocity * _frames );
|
|
|
|
if ( m_extension < _frames )
|
|
{
|
|
velocity = m_extension - _frames;
|
|
}
|
|
|
|
m_extension += velocity;
|
|
|
|
|
|
Pos.vx += ( velocity * rcos( m_heading ) ) >> 12;
|
|
Pos.vy += ( velocity * rsin( m_heading ) ) >> 12;
|
|
}
|
|
else
|
|
{
|
|
this->m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
this->m_timerFunc = NPC_TIMER_ATTACK_DONE;
|
|
this->m_timerTimer = GameState::getOneSecondInFrames();
|
|
this->m_sensorFunc = NPC_SENSOR_NONE;
|
|
}
|
|
}
|
|
} |