399 lines
7.9 KiB
C++
399 lines
7.9 KiB
C++
/*=========================================================================
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gameover.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "shop\shop.h"
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#ifndef __GFX_FONT_H__
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#include "gfx\font.h"
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#endif
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#ifndef __PAD_PADS_H__
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#include "pad\pads.h"
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#endif
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#ifndef __GFX_FADER_H__
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#include "gfx\fader.h"
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#endif
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#ifndef _FILEIO_HEADER_
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#include "fileio\fileio.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __MATHTABLE_HEADER__
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#include "utils\mathtab.h"
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#endif
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#ifndef __LOCALE_TEXTDBASE_H__
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#include "locale\textdbase.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __GUI_GFRAME_H__
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#include "gui\gframe.h"
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#endif
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#ifndef __GUI_GFACTORY_H__
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#include "gui\gfactory.h"
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#endif
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#ifndef __GUI_GTEXTBOX_H__
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#include "gui\gtextbox.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __SPR_SHOP_H__
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#include <shop.h>
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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#ifndef __STRING_ENUMS__
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#include <trans.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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CShopScene::SHOPITEM CShopScene::s_shopItems[NUM_SHOP_ITEM_IDS]=
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{
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{ 1, FRM_BLOWER },
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{ 2, FRM_CAKE },
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{ 3, FRM_CUPCAKE },
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{ 4, FRM_JELLY2 },
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{ 5, FRM_PARTYHAT },
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{ 6, FRM_PREZZIE },
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{ 7, FRM_SARNIE },
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{ 8, FRM_TEDDY },
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};
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CShopScene ShopScene;
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int fx=48;
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int fy=155;
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int fw=416;
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int fh=64;
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void CShopScene::init()
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{
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m_image=CFileIO::loadFile(BACKDROP_SHOP_GFX);
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ASSERT(m_image);
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SetScreenImage((u8*)m_image);
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m_font=new ("shop font") ScalableFontBank();
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m_font->initialise(&standardFont);
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m_font->setJustification(ScalableFontBank::JUST_CENTRE);
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m_font->setOt(5);
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m_spriteBank=new ("shop sprites") SpriteBank();
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m_spriteBank->load(SHOP_SHOP_SPR);
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// GUI Frame
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CGUITextBox *tb;
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m_guiFrame=new ("Token Count Frame") CGUIGroupFrame();
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m_guiFrame->init(0);
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m_guiFrame->setOt(0);
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m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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m_guiFrame->setObjectXYWH(fx,fy,fw,fh);
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m_readyToExit=false;
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CFader::setFadingIn(CFader::BLACK_FADE);
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m_currentlySelectedItem=0;
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m_flashSin=0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CShopScene::shutdown()
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{
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m_guiFrame->shutdown();
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m_spriteBank->dump(); delete m_spriteBank;
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m_font->dump(); delete m_font;
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MemFree(m_image);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int shopx=180;
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int shopy=38;
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int shopw=512-(180*2);
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int shopygap=51;
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int shopitemsperrow=4;
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int shopflashspeed=200;
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int shopflashbase=128;
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int shopflashrange=50;
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int shopboughtrgb=45;
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void CShopScene::render()
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{
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SHOPITEM *shopItem;
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int i,x,y,gap;
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POLY_FT4 *ft4;
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shopItem=s_shopItems;
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x=shopx;
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y=shopy;
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gap=shopw/(shopitemsperrow-1);
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for(i=0;i<NUM_SHOP_ITEM_IDS;i++)
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{
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// Icon
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sFrameHdr *fh=m_spriteBank->getFrameHeader(shopItem->m_frame);
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ft4=m_spriteBank->printFT4(fh,x-fh->W/2,y,0,0,0);
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// Cursor?
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if(i==m_currentlySelectedItem)
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{
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SpriteBank *sb=CGameScene::getSpriteBank();
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sFrameHdr *fh=sb->getFrameHeader(FRM__MAPPOINTER);
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sb->printFT4(fh,x-fh->W,y+30,0,0,0);
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// Flash selected item
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int rgb=((msin(m_flashSin)*shopflashrange)>>12)+shopflashbase;
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setRGB0(ft4,rgb,rgb,rgb);
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}
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// Darken item if already bought
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if(!isItemAvailableToBut(i))
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{
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setRGB0(ft4,shopboughtrgb,shopboughtrgb,shopboughtrgb);
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}
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shopItem++;
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if(i%shopitemsperrow==shopitemsperrow-1)
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{
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x=shopx;
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y+=shopygap;
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}
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else
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{
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x+=gap;
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}
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}
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renderUi();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CShopScene::think(int _frames)
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{
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int pad;
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pad=PadGetDown(0);
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if(pad&PAD_LEFT)
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{
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m_currentlySelectedItem--;
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if(m_currentlySelectedItem<0)
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{
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m_currentlySelectedItem=NUM_SHOP_ITEM_IDS-1;
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}
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m_flashSin=0;
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}
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else if(pad&PAD_RIGHT)
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{
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m_currentlySelectedItem++;
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if(m_currentlySelectedItem>=NUM_SHOP_ITEM_IDS)
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{
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m_currentlySelectedItem=0;
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}
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m_flashSin=0;
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}
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m_flashSin=(m_flashSin+(_frames*shopflashspeed))&4095;
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m_guiFrame->think(_frames);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CShopScene::readyToShutdown()
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{
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return m_readyToExit&&!CFader::isFading();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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typedef struct
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{
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int
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tokenx,tokeny,
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pricex,pricey,
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gaptoreadout,
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instructionsx,instructionsy,
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instructionsygap,
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instructionsbuttonyoffset,
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instructionsbuttonspace,
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instructionsbuttongap,
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end;
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} shopdata;
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shopdata shop=
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{
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10,10, // tokenx,tokeny,
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40,10, // pricex,pricey,
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5, // gaptoreadout
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250,7, // instructionsx,instructionsy,
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16, // instructionsygap,
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3, // instructionsbuttonyoffset,
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10, // instructionsbuttonspace,
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5, // instructionsbuttongap,
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};
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void CShopScene::renderUi()
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{
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int xbase,ybase;
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SpriteBank *sb;
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sFrameHdr *fh1,*fh2;
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int x,y;
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char buf[10];
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xbase=fx;
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ybase=fy;
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sb=CGameScene::getSpriteBank();
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m_font->setJustification(FontBank::JUST_LEFT);
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// Token count
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fh1=sb->getFrameHeader(FRM__TOKEN);
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x=xbase+shop.tokenx;
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y=ybase+shop.tokeny;
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sb->printFT4(fh1,x,y,0,0,0);
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sprintf(buf,"x%d",99);
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// x+=fh1->W+shop.gaptoreadout;
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// y+=fh1->H+m_font->getStringHeight(buf);
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PAUL_DBGMSG("%d,%d",fh1->H,m_font->getStringHeight(buf));
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m_font->print(x,y,buf);
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// Item price
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m_font->print(xbase+shop.pricex,ybase+shop.pricey,STR__SHOP_SCREEN__PRICE);
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// Instructions
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x=xbase+shop.instructionsx;
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y=ybase+shop.instructionsy;
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m_font->print(x,y,STR__SHOP_SCREEN__LEFT_RIGHT_TO_SELECT_ITEM);
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fh1=sb->getFrameHeader(FRM__BUTL);
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fh2=sb->getFrameHeader(FRM__BUTR);
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x-=shop.instructionsbuttonspace+fh2->W;
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y+=shop.instructionsbuttonyoffset;
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sb->printFT4(fh2,x,y,0,0,0);
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x-=shop.instructionsbuttongap+fh1->W;
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sb->printFT4(fh1,x,y,0,0,0);
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x=xbase+shop.instructionsx;
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y=ybase+shop.instructionsy+shop.instructionsygap;
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m_font->print(x,y,STR__SHOP_SCREEN__CROSS_TO_PURCHASE);
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fh1=sb->getFrameHeader(FRM__BUTX);
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x-=shop.instructionsbuttonspace+fh2->W;
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y+=shop.instructionsbuttonyoffset;
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sb->printFT4(fh1,x,y,0,0,0);
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x=xbase+shop.instructionsx;
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y=ybase+shop.instructionsy+(shop.instructionsygap*2);
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m_font->print(x,y,STR__SHOP_SCREEN__TRIANGLE_TO_EXIT);
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fh1=sb->getFrameHeader(FRM__BUTT);
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x-=shop.instructionsbuttonspace+fh2->W;
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y+=shop.instructionsbuttonyoffset;
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sb->printFT4(fh1,x,y,0,0,0);
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m_guiFrame->render();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CShopScene::isItemAvailableToBut(int _itemNumber)
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{
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return _itemNumber!=3;
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}
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/*===========================================================================
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end */ |