136 lines
2.2 KiB
C++
136 lines
2.2 KiB
C++
/*=========================================================================
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ngpirate.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NGPIRATE_H__
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#include "enemy\ngpirate.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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void CNpcGhostPirateEnemy::postInit()
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{
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m_heading = 3072;
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}
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bool CNpcGhostPirateEnemy::processSensor()
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{
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switch( m_sensorFunc )
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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if ( playerXDistSqr + playerYDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_extendDir = EXTEND_UP;
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m_extension = 0;
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m_movementTimer = GameState::getOneSecondInFrames() >> 1;
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m_velocity = 4;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}
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}
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void CNpcGhostPirateEnemy::processClose( int _frames )
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{
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s32 velocity;
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if ( m_extendDir == EXTEND_UP )
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{
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m_movementTimer -= _frames;
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if ( m_movementTimer > 0 )
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{
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// extend
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velocity = m_velocity * _frames;
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m_extension += velocity;
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Pos.vx += ( velocity * rcos( m_heading ) ) >> 12;
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Pos.vy += ( velocity * rsin( m_heading ) ) >> 12;
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}
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else
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{
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m_extendDir = EXTEND_DOWN;
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// fire
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s16 heading;
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if ( playerXDist > 0 )
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{
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heading = 0;
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}
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else
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{
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heading = 2048;
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}
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CProjectile *projectile;
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projectile = CProjectile::Create();
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projectile->init( Pos, heading );
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}
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}
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else if ( m_extendDir == EXTEND_DOWN )
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{
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// retract
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if ( m_extension > 0 )
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{
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velocity = - ( m_velocity * _frames );
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if ( m_extension < _frames )
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{
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velocity = m_extension - _frames;
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}
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m_extension += velocity;
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Pos.vx += ( velocity * rcos( m_heading ) ) >> 12;
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Pos.vy += ( velocity * rsin( m_heading ) ) >> 12;
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}
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else
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{
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this->m_controlFunc = NPC_CONTROL_MOVEMENT;
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this->m_timerFunc = NPC_TIMER_ATTACK_DONE;
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this->m_timerTimer = GameState::getOneSecondInFrames();
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this->m_sensorFunc = NPC_SENSOR_NONE;
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}
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}
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} |