50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/*****************/
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/*** Thwack!!! ***/
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/*****************/
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#include "system\global.h"
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "gfx\sprbank.h"
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#include <sprites.h>
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#include "level\level.h"
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#include "game\game.h"
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#include "gfx\otpos.h"
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#include "FX\FXThwack.h"
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const int ThwackLife=12;
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/*****************************************************************************/
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void CFXThwack::init(DVECTOR const &_Pos)
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{
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CFX::init(_Pos);
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Life=ThwackLife;
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OtPos=OTPOS__ACTOR_POS-1;
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Angle=getRnd()&4095;
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Scale=2048+1024+(getRnd()&2047);
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Flags |=FX_FLAG_HAS_LIFE;
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}
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/*****************************************************************************/
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/*** Render ******************************************************************/
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/*****************************************************************************/
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void CFXThwack::render()
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{
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DVECTOR RenderPos;
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getFXRenderPos(RenderPos);
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if (!canRender() || Flags & FX_FLAG_HIDDEN) return;
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SpriteBank *SprBank=CGameScene::getSpriteBank();
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POLY_FT4 *Ft4=SprBank->printRotatedScaledSprite(FRM__THWACK,RenderPos.vx,RenderPos.vy,Scale,Scale,Angle,OtPos);
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setSemiTrans(Ft4,1);
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Ft4->tpage|=1<<5;
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int Col=(256/ThwackLife)*Life;
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setRGB0(Ft4,Col,Col,Col);
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}
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