SBSPSS/source/player/psjump.cpp
2001-04-03 16:47:07 +00:00

130 lines
2.6 KiB
C++

/*=========================================================================
psjump.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psjump.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
#ifndef __SOUND_SOUND_H__
#include "sound\sound.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
CPlayerStateJump s_stateJump;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateJump::enter(CPlayerModeBase *_playerMode)
{
//!! _playerMode->setAnimNo(ANIM_SPONGEBOB_HOVER);
_playerMode->setAnimNo(ANIM_SPONGEBOB_FIRE);
m_jumpFrames=0;
_playerMode->jump();
CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_JUMP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateJump::think(CPlayerModeBase *_playerMode)
{
const PlayerMetrics *metrics;
int controlHeld,controlDown;
metrics=_playerMode->getPlayerMetrics();
controlHeld=_playerMode->getPadInputHeld();
controlDown=_playerMode->getPadInputDown();
if(m_jumpFrames<=metrics->m_metric[PM__MAX_JUMP_FRAMES]&&controlHeld&PI_JUMP)
{
m_jumpFrames++;
}
else
{
_playerMode->setState(STATE_FALL);
}
if(controlHeld&PI_LEFT)
{
_playerMode->moveLeft();
}
else if(controlHeld&PI_RIGHT)
{
_playerMode->moveRight();
}
else
{
_playerMode->slowdown();
}
if(controlHeld&PI_DOWN)
{
_playerMode->setState(STATE_BUTTBOUNCE);
}
// advanceAnimFrameAndCheckForEndOfAnim(_player);
}
/*===========================================================================
end */