355 lines
7.0 KiB
C++
355 lines
7.0 KiB
C++
/*********************/
|
|
/*** FX Base Class ***/
|
|
/*********************/
|
|
|
|
#include "system\global.h"
|
|
#include <DStructs.h>
|
|
#include "utils\utils.h"
|
|
#include "gfx\prim.h"
|
|
#include "gfx\sprbank.h"
|
|
#include <sprites.h>
|
|
#include "level\level.h"
|
|
#include "gfx\otpos.h"
|
|
|
|
#include "FX\FX.h"
|
|
#include "FX\FXjfish.h"
|
|
#include "FX\FXBaseTrail.h"
|
|
#include "FX\FXBaseAnim.h"
|
|
#include "FX\FXBaseEmitter.h"
|
|
|
|
#include "FX\FXfallingTile.h"
|
|
#include "FX\FXSteam.h"
|
|
|
|
#include "FX\FXNrgBar.h"
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
// Anim Data
|
|
CFXBaseAnim::sFXAnim FXWaterSplashData=
|
|
{
|
|
ONE,
|
|
FRM__SPLASH001,FRM__SPLASH006,
|
|
1,
|
|
127,127,255,
|
|
0,
|
|
{0,0},
|
|
0,
|
|
};
|
|
|
|
CFXBaseAnim::sFXAnim FXAcidSplashData=
|
|
{
|
|
ONE,
|
|
FRM__SPLASH001,FRM__SPLASH006,
|
|
1,
|
|
0,255,0,
|
|
0,
|
|
{0,0},
|
|
0
|
|
};
|
|
CFXBaseAnim::sFXAnim FXLavaSplashData=
|
|
{
|
|
ONE,
|
|
FRM__SPLASH001,FRM__SPLASH006,
|
|
1,
|
|
255,0,0,
|
|
0,
|
|
{0,0},
|
|
0
|
|
};
|
|
CFXBaseAnim::sFXAnim FXOilSplashData=
|
|
{
|
|
ONE,
|
|
FRM__SPLASH001,FRM__SPLASH006,
|
|
1,
|
|
0,0,0,
|
|
0,
|
|
{0,0},
|
|
CFX::FX_TYPE_EXPLODE,
|
|
};
|
|
|
|
CFXBaseAnim::sFXAnim FXExplodeData=
|
|
{
|
|
ONE,
|
|
FRM__EXPLOSION0001,FRM__EXPLOSION0006,
|
|
1,
|
|
127,127,127,
|
|
0,
|
|
{0,0},
|
|
0
|
|
};
|
|
|
|
CFXBaseAnim::sFXAnim FXFireData=
|
|
{
|
|
ONE,
|
|
FRM__FIRE01,FRM__FIRE06,
|
|
1,
|
|
127,127,127,
|
|
CFXBaseAnim::FXANIM_FLAG_LOOP,
|
|
{0,0},
|
|
0
|
|
};
|
|
|
|
CFXBaseAnim::sFXAnim FXWaterDripData=
|
|
{
|
|
ONE,
|
|
FRM__DRIP,FRM__DRIP,
|
|
1,
|
|
127,127,255,
|
|
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL | CFXBaseAnim::FXANIM_FLAG_HAS_GRAVITY,
|
|
{0,1},
|
|
CFX::FX_TYPE_SPLASH_WATER
|
|
};
|
|
|
|
CFXBaseAnim::sFXAnim FXAcidDripData=
|
|
{
|
|
ONE,
|
|
FRM__DRIP,FRM__DRIP,
|
|
1,
|
|
127,127,255,
|
|
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL,
|
|
{0,1},
|
|
CFX::FX_TYPE_SPLASH_WATER
|
|
};
|
|
CFXBaseAnim::sFXAnim FXLavaDripData=
|
|
{
|
|
ONE,
|
|
FRM__DRIP,FRM__DRIP,
|
|
1,
|
|
127,127,255,
|
|
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL,
|
|
{0,1},
|
|
CFX::FX_TYPE_SPLASH_WATER
|
|
};
|
|
CFXBaseAnim::sFXAnim FXOilDripData=
|
|
{
|
|
ONE,
|
|
FRM__DRIP,FRM__DRIP,
|
|
1,
|
|
127,127,255,
|
|
CFXBaseAnim::FXANIM_FLAG_LOOP | CFXBaseAnim::FXANIM_FLAG_COLLIDE_KILL,
|
|
{0,1},
|
|
CFX::FX_TYPE_SPLASH_WATER
|
|
};
|
|
|
|
/*****************************************************************************/
|
|
/*
|
|
CFXSteam *TestFXPtr=0;
|
|
void TestFX(DVECTOR Pos)
|
|
{
|
|
if (!TestFXPtr)
|
|
{
|
|
Pos.vx=256;
|
|
Pos.vy=128;
|
|
TestFXPtr=(CFXSteam*)CFX::Create(CFX::FX_TYPE_STEAM,Pos);
|
|
TestFXPtr->setLife(32);
|
|
TestFXPtr->setRelativeToMap(false);
|
|
TestFXPtr=0;
|
|
}
|
|
else
|
|
{
|
|
TestFXPtr->killFX();
|
|
TestFXPtr=0;
|
|
}
|
|
}
|
|
*/
|
|
/*****************************************************************************/
|
|
int FXType=(CFX::FX_TYPE)CFX::FX_TYPE_DROP_WATER;
|
|
void TestFX(DVECTOR Pos)
|
|
{
|
|
CFX::Create((CFX::FX_TYPE)FXType,Pos);
|
|
// TestFXPtr->setLife(32);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
CFX *CFX::Create(const FX_TYPE Type)
|
|
{
|
|
CFX *NewFX;
|
|
|
|
NewFX = (CFX*)CThingManager::GetThing(CThing::TYPE_FX,Type);
|
|
if (!NewFX)
|
|
switch(Type)
|
|
{
|
|
case FX_TYPE_FALLINGTILE:
|
|
NewFX=new ("FXFalling Tile") CFXFallingTile();
|
|
break;
|
|
case FX_TYPE_STEAM:
|
|
NewFX=new ("FXSteam") CFXSteam();
|
|
break;
|
|
case FX_TYPE_SPLASH_WATER:
|
|
NewFX=new ("FXWaterSplash") CFXBaseAnim();
|
|
NewFX->setData(&FXWaterSplashData);
|
|
break;
|
|
case FX_TYPE_SPLASH_ACID:
|
|
NewFX=new ("FXAcidSplash") CFXBaseAnim();
|
|
NewFX->setData(&FXAcidSplashData);
|
|
break;
|
|
case FX_TYPE_SPLASH_LAVA:
|
|
NewFX=new ("FXLavaSplash") CFXBaseAnim();
|
|
NewFX->setData(&FXLavaSplashData);
|
|
break;
|
|
case FX_TYPE_SPLASH_OIL:
|
|
NewFX=new ("FXOilSplash") CFXBaseAnim();
|
|
NewFX->setData(&FXOilSplashData);
|
|
break;
|
|
case FX_TYPE_EXPLODE:
|
|
NewFX=new ("FXExplode") CFXBaseAnim();
|
|
NewFX->setData(&FXExplodeData);
|
|
break;
|
|
case FX_TYPE_FLAMES:
|
|
NewFX=new ("FXFlames") CFXBaseAnim();
|
|
NewFX->setData(&FXFireData);
|
|
break;
|
|
|
|
case FX_TYPE_DROP_WATER:
|
|
NewFX=new ("FXWaterDrip") CFXBaseAnim();
|
|
NewFX->setData(&FXWaterDripData);
|
|
break;
|
|
case FX_TYPE_DROP_ACID:
|
|
NewFX=new ("FXAcidDrip") CFXBaseAnim();
|
|
NewFX->setData(&FXAcidDripData);
|
|
break;
|
|
case FX_TYPE_DROP_LAVA:
|
|
NewFX=new ("FXLavaDrip") CFXBaseAnim();
|
|
NewFX->setData(&FXLavaDripData);
|
|
break;
|
|
case FX_TYPE_DROP_OIL:
|
|
NewFX=new ("FXOilDrip") CFXBaseAnim();
|
|
NewFX->setData(&FXOilDripData);
|
|
break;
|
|
|
|
case FX_TYPE_NRG_BAR:
|
|
NewFX=new ("NRG Bar") CFXNRGBar();
|
|
break;
|
|
|
|
case FX_TYPE_JELLYFISH_LEGS:
|
|
NewFX=new ("JellyFish Legs") CFXJellyFishLegs();
|
|
break;
|
|
|
|
case FX_TYPE_BUBBLE_WATER:
|
|
case FX_TYPE_BUBBLE_ACID:
|
|
case FX_TYPE_BUBBLE_LAVA:
|
|
case FX_TYPE_BUBBLE_OIL:
|
|
case FX_TYPE_LIGHTNING_BOLT:
|
|
case FX_TYPE_LIGHTNING_SHEET:
|
|
case FX_TYPE_LIGHTNING_BLAST:
|
|
case FX_TYPE_LIGHTNING_RADIAL:
|
|
case FX_TYPE_LIGHTNING_PROJECTILE:
|
|
case FX_TYPE_SHOCKWAVE:
|
|
case FX_TYPE_DAZE:
|
|
|
|
case FX_TYPE_CASCADE:
|
|
case FX_TYPE_CASCADE_SPLASH:
|
|
case FX_TYPE_FIREBALL:
|
|
|
|
case FX_TYPE_SMOKE:
|
|
case FX_TYPE_GAS:
|
|
|
|
|
|
default:
|
|
ASSERT(!"UNKNOWN FX TYPE");
|
|
return NULL;
|
|
}
|
|
NewFX->setThingSubType(Type);
|
|
return NewFX;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
CFX *CFX::Create(const FX_TYPE Type,CThing *Parent)
|
|
{
|
|
CFX *NewFX=CFX::Create(Type);
|
|
|
|
NewFX->init(Parent->getPos());
|
|
ASSERT(Parent);
|
|
Parent->addChild(NewFX);
|
|
|
|
return NewFX;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
CFX *CFX::Create(const FX_TYPE Type,DVECTOR const &Pos)
|
|
{
|
|
CFX *NewFX=CFX::Create(Type);
|
|
|
|
NewFX->init(Pos);
|
|
|
|
return NewFX;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
/*****************************************************************************/
|
|
void CFX::init()
|
|
{
|
|
CFXThing::init();
|
|
OtPos=OTPOS__ACTOR_POS;
|
|
RelativeToMap=true;
|
|
Life=-1; // Set to immortal
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CFX::init(DVECTOR const &_Pos)
|
|
{
|
|
init();
|
|
Pos=_Pos;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CFX::shutdown()
|
|
{
|
|
CFXThing::shutdown();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CFX::think(int _frames)
|
|
{
|
|
CFXThing::think(_frames);
|
|
|
|
if (Life>0)
|
|
{
|
|
Life-=_frames;
|
|
if (Life<=0)
|
|
{
|
|
killFX();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CFX::render()
|
|
{
|
|
CFXThing::render();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
bool CFX::getFXParentPos(DVECTOR &Pos)
|
|
{
|
|
CThing *Parent=getParent();
|
|
if (!Parent) return(false);
|
|
|
|
if (RelativeToMap)
|
|
{
|
|
Pos=Parent->getPos();
|
|
}
|
|
else
|
|
{
|
|
Pos=getPos();
|
|
}
|
|
return(true);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
void CFX::getFXRenderPos(DVECTOR &Pos)
|
|
{
|
|
if (RelativeToMap)
|
|
{
|
|
CFX::render();
|
|
Pos=getRenderPos();
|
|
}
|
|
else
|
|
{
|
|
Pos=getPos();
|
|
}
|
|
}
|