182 lines
4.3 KiB
C++
182 lines
4.3 KiB
C++
/*=========================================================================
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nsdart.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NSDART_H__
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#include "enemy\nsdart.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __PROJECTL_PRNPCSPR_H__
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#include "projectl\prnpcspr.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSquidDartEnemy::render()
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{
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SprFrame = NULL;
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if ( m_isActive )
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{
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CEnemyThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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// bodge
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if ( m_reversed )
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{
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renderPos.vx += 32;
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}
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else
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{
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renderPos.vx -= 32;
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}
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renderPos.vy -= 6;
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// bodge
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int frame = FRM_SQUIDDART_SWIM0001 + ( m_frame >> 8 );
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SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
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//setRGB0( SprFrame, 255, 128, 255 );
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/*s32 XMax = SprFrame->x1 - origRenderPos.vx;
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s32 XMin = SprFrame->x0 - origRenderPos.vx;
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s32 YMax = SprFrame->y2 - origRenderPos.vy;
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s32 YMin = SprFrame->y0 - origRenderPos.vy;*/
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s32 XMax = SprFrame->x1 - renderPos.vx;
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s32 XMin = SprFrame->x0 - renderPos.vx;
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s32 YMax = SprFrame->y2 - renderPos.vy;
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s32 YMin = SprFrame->y0 - renderPos.vy;
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setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
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// bodge
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setCollisionCentreOffset( 0, 0 ); //( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSquidDartEnemy::fireAsProjectile( s16 heading )
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{
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m_isActive = false;
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setToShutdown();
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DVECTOR newPos = Pos;
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newPos.vy -= 10;
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CEnemyAsSpriteProjectile *projectile;
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projectile = new( "blower projectile" ) CEnemyAsSpriteProjectile;
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projectile->init( newPos,
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heading,
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CPlayerProjectile::PLAYER_PROJECTILE_DUMBFIRE,
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CPlayerProjectile::PLAYER_PROJECTILE_FINITE_LIFE,
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5*60);
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projectile->setLayerCollision( m_layerCollision );
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projectile->setGraphic( FRM_SQUIDDART_SWIM0001 );
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projectile->setHasRGB( true );
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projectile->setRGB( 255, 128, 255 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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s32 CNpcSquidDartEnemy::getFrameShift( int _frames )
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{
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return( ( _frames << 8 ) >> 2 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcSquidDartEnemy::processSensor()
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{
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switch( m_sensorFunc )
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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if ( playerXDistSqr + playerYDistSqr < 20000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_circleCentre.vx = Pos.vx + ( playerXDist >> 1 );
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m_circleCentre.vy = Pos.vy + ( playerYDist >> 1 );
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m_startAngle = ratan2( Pos.vy - m_circleCentre.vy, Pos.vx - m_circleCentre.vx );
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m_startAngle &= 4095;
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m_circleRadius = isqrt2( playerXDistSqr + playerYDistSqr ) >> 1;
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m_circleCentre.vx = Pos.vx - ( ( m_circleRadius * rcos( m_startAngle ) ) >> 12 );
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m_circleCentre.vy = Pos.vy - ( ( m_circleRadius * rsin( m_startAngle ) ) >> 12 );
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m_angularDistance = 0;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSquidDartEnemy::processClose( int _frames )
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{
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s16 m_currentAngle;
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m_currentAngle = ( m_startAngle + m_angularDistance ) & 4095;
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m_heading = ( m_currentAngle + 1024 ) & 4095;
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Pos.vx = m_circleCentre.vx + ( ( m_circleRadius * rcos( m_currentAngle ) ) >> 12 );
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Pos.vy = m_circleCentre.vy + ( ( m_circleRadius * rsin( m_currentAngle ) ) >> 12 );
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m_angularDistance += 64 * _frames;
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if ( m_angularDistance > 4095 )
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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}
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} |