228 lines
5.5 KiB
C++
228 lines
5.5 KiB
C++
/*=========================================================================
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platform.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PLATFORM_H__
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#define __PLATFORM_PLATFORM_H__
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//#include <dstructs.h>
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#ifndef __THING_THING_H__
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#include "thing/thing.h"
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#endif
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#include "Gfx/Actor.h"
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#ifndef __ENEMY_NPCPATH_H__
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#include "enemy\npcpath.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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// temporary
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// All platforms are fied to this width at the minute..
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#define PLATFORMWIDTH 80
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// The collision box is this high.. if SB keeps falling through platforms then it *should* be sufficient
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// just to up this a bit
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#define PLATFORMCOLLISIONHEIGHT 90
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/*****************************************************************************/
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class CNpcPlatform : public CPlatformThing
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{
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public:
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enum NPC_PLATFORM_UNIT_TYPE
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{
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NPC_LINEAR_PLATFORM = 0,
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NPC_CIRCULAR_PLATFORM = 1,
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NPC_BUBBLE_PLATFORM,
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NPC_COLLAPSING_BUBBLE_PLATFORM,
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NPC_FISH_HOOK_PLATFORM,
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NPC_RETRACTING_PLATFORM,
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NPC_GEYSER_PLATFORM,
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NPC_BOBBING_PLATFORM,
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NPC_FALLING_PLATFORM,
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NPC_CART_PLATFORM,
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NPC_FISH_HOOK_2_PLATFORM,
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NPC_BRANCH_PLATFORM,
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NPC_SEESAW_PLATFORM,
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NPC_OILDRUM_PLATFORM,
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NPC_CRATE_PLATFORM,
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NPC_BOUNCE_PLATFORM,
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NPC_DUAL_PLATFORM,
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NPC_OILDRUM_GENERATOR,
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NPC_CRATE_GENERATOR,
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NPC_RAFT_PLATFORM,
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NPC_VERTICAL_OILDRUM_GENERATOR,
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NPC_VERTICAL_OILDRUM_PLATFORM,
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NPC_LANTERN_PLATFORM,
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NPC_BUBBLE_GEYSER_GENERATOR,
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NPC_LEAF_PLATFORM,
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NPC_BIG_WHEEL_PLATFORM,
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NPC_STEERABLE_BARREL_PLATFORM,
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NPC_JELLYFISH_PLATFORM,
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NPC_PLAYER_BUBBLE_PLATFORM,
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NPC_PLATFORM_TYPE_MAX,
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};
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void init();
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void init( DVECTOR initPos );
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void init( DVECTOR initPos, s32 initLifetime );
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virtual void postInit();
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void shutdown();
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virtual void think(int _frames);
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virtual void render();
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virtual u8 canDrop() {return true;}
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void setType( NPC_PLATFORM_UNIT_TYPE newType ) {m_type = newType;}
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void setTypeFromMapEdit( u16 newType );
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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#ifdef REMOVETHIS
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// virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
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virtual s32 getNewYPos( CThing *_thisThing );
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#endif
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int getHeightFromPlatformAtPosition(int _x,int _y);
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void setTiltable( bool isTiltable );
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void addWaypoint( s32 xPos, s32 yPos );
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void setGraphic( sThingPlatform *ThisPlatform );
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void setGraphic( u8 graphicNum );
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virtual void setWaypoints( sThingPlatform *ThisPlatform );
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static NPC_PLATFORM_UNIT_TYPE getTypeFromMapEdit( u16 newType );
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static CNpcPlatform *Create(sThingPlatform *ThisPlatform);
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void setToShutdown();
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u8 isSetToShutdown() {return( m_isShuttingDown );}
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void setSpeed( s16 newSpeed ) {m_speed = newSpeed;}
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protected:
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// NPC data structure definitions //
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enum NPC_PLATFORM_LIFETIME_TYPE
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{
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NPC_PLATFORM_FINITE_LIFE = 0,
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NPC_PLATFORM_INFINITE_LIFE = 1,
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NPC_PLATFORM_FINITE_LIFE_RESPAWN,
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NPC_PLATFORM_INFINITE_LIFE_COLLAPSIBLE,
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};
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enum NPC_PLATFORM_TIMER_TYPE
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{
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NPC_PLATFORM_TIMER_NONE = 0,
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NPC_PLATFORM_TIMER_RESPAWN = 1,
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};
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enum
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{
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EXTEND_UP = true,
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EXTEND_DOWN = false,
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EXTEND_RIGHT = true,
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EXTEND_LEFT = false,
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EXTEND_CLOCKWISE = true,
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EXTEND_ANTICLOCKWISE = false,
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};
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typedef struct NPC_PLATFORM_DATA_TYPE
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{
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u8 speed;
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u16 turnSpeed;
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bool detectCollision;
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DAMAGE_TYPE damageToUserType;
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u16 initHealth;
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s32 lifetime;
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NPC_PLATFORM_LIFETIME_TYPE lifetimeType;
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s32 initTimer;
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u8 initTimerType;
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}
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NPC_PLATFORM_DATA;
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// functions
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void reinit();
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bool processSensor();
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virtual void processMovement( int _frames );
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virtual void processLifetime( int _frames );
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void processClose( int _frames );
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void processCollision();
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virtual void processTimer( int _frames );
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void processTilt( int _frames );
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bool isCollisionWithGround();
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// data
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static NPC_PLATFORM_DATA m_data[NPC_PLATFORM_TYPE_MAX];
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static s32 playerXDist;
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static s32 playerYDist;
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static s32 playerXDistSqr;
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static s32 playerYDistSqr;
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class CLayerCollision *m_layerCollision;
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// internal variables
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NPC_PLATFORM_UNIT_TYPE m_type;
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CNpcPath m_npcPath;
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s32 m_heading;
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s32 m_velocity;
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s16 m_rotation;
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DVECTOR m_base;
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DVECTOR m_initPos;
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u8 m_state;
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bool m_reversed;
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s32 m_extension;
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s32 m_lifetime;
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s32 m_initLifetime;
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NPC_PLATFORM_LIFETIME_TYPE m_lifetimeType;
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bool m_contact;
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s32 m_timer;
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bool m_isActive;
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u8 m_timerType;
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bool m_detectCollision;
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bool m_tiltable;
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s32 m_tiltAngle;
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s32 m_tiltVelocity;
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bool m_extendDir;
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s16 m_speed;
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CModelGfx *m_modelGfx;
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u8 m_isShuttingDown;
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int m_graphicNum;
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virtual void collidedWith(CThing *_thisThing);
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static NPC_PLATFORM_UNIT_TYPE mapEditConvertTable[NPC_PLATFORM_TYPE_MAX];
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protected:
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virtual void setCollisionAngle(int newAngle); // Actually.. this probly doesn't need to be in the base calss anymore.. :/
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virtual void calculateBoundingBoxSize();
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};
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/*****************************************************************************/
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#endif |