SBSPSS/source/pickups/pbubmix.cpp
2001-07-27 16:00:58 +00:00

203 lines
4.5 KiB
C++

/*=========================================================================
pbubmix.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pbubmix.h"
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
#include "game/game.h"
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBubbleMixturePickup::init()
{
sFrameHdr *fh;
CBaseRespawningPickup::init();
m_sin=0;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__BUBBLEMIXTURE);
setCollisionSize(fh->W,fh->H);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CBubbleMixturePickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__BUBBLEMIXTURE);
size.vx=fh->W;
size.vy=fh->H;
return size;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBubbleMixturePickup::collect(class CPlayer *_player)
{
_player->giveBubbleAmmo();
CBaseRespawningPickup::collect(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CBubbleMixturePickup::getRespawnTime()
{
return 60*10;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int bubmix_bobspeed=10;
int bubmix_bobscale=3;
void CBubbleMixturePickup::thinkPickup(int _frames)
{
m_sin=(m_sin+(_frames*bubmix_bobspeed))&4095;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBubbleMixturePickup::renderPickup(DVECTOR *_pos)
{
SpriteBank *sprites;
sFrameHdr *fh;
int x,y;
sprites=CGameScene::getSpriteBank();
fh=sprites->getFrameHeader(FRM__BUBBLEMIXTURE);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2)+((msin(m_sin)*bubmix_bobscale)>>12);
sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBubbleWandPickup::init()
{
CBaseWeaponSimplePickup::init();
GameScene.getPlayer()->registerAddon(PLAYER_ADDON_BUBBLEWAND);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBubbleWandPickup::collect(class CPlayer *_player)
{
if(!getHasBeenCollected())
{
_player->giveBubbleAmmoFromWeapon();
}
_player->setMode(PLAYER_MODE_BUBBLE_MIXTURE);
CBaseWeaponSimplePickup::collect(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CBubbleWandPickup::getWeaponSpriteFrame()
{
return FRM__BUBBLEWAND;
}
/*===========================================================================
end */