SBSPSS/source/pickups/pshoes.cpp
2001-05-25 18:43:47 +00:00

159 lines
3.5 KiB
C++

/*=========================================================================
pshoes.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pshoes.h"
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
#include "game/game.h"
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CShoesPickup::init()
{
sFrameHdr *fh;
CBaseRespawningPickup::init();
m_sin=0;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__SHOE);
setCollisionSize(fh->W,fh->H);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CShoesPickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__SHOE);
size.vx=fh->W;
size.vy=fh->H;
return size;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CShoesPickup::collect(class CPlayer *_player)
{
_player->giveSqueakyBoots();
CBaseRespawningPickup::collect(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CShoesPickup::getRespawnTime()
{
return 60*30;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int shoes_bobspeed=100;
int shoes_bobscale=2;
int shoes_seperation=4;
void CShoesPickup::thinkPickup(int _frames)
{
m_sin=(m_sin+(_frames*shoes_bobspeed))&4095;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CShoesPickup::renderPickup(DVECTOR *_pos)
{
SpriteBank *sprites;
sFrameHdr *fh;
int x,y,yoff;
sprites=CGameScene::getSpriteBank();
fh=sprites->getFrameHeader(FRM__SHOE);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
yoff=((msin(m_sin)*shoes_bobscale)>>12);
sprites->printFT4(fh,x+shoes_seperation,y+yoff,0,0,OTPOS__PICKUP_POS);
sprites->printFT4(fh,x-shoes_seperation,y-yoff,0,0,OTPOS__PICKUP_POS);
}
/*===========================================================================
end */