SBSPSS/source/pickups/pspatula.cpp
2001-06-27 19:50:35 +00:00

168 lines
3.7 KiB
C++

/*=========================================================================
pspatula.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pspatula.h"
#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSpatulaPickup::init()
{
sFrameHdr *fh;
CBasePickup::init();
m_glint=0;
m_glintRot=0;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__SPATULA);
setCollisionSize(fh->W,fh->H);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CSpatulaPickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__SPATULA);
size.vx=fh->W;
size.vy=fh->H;
return size;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSpatulaPickup::collect(class CPlayer *_player)
{
_player->addSpatula();
CBasePickup::collect(_player);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int spat_maxglint=50;
int spat_glintgrowspeed=3;
int spat_glintrotspeed=90;
DVECTOR spat_gxy={20,0};
static const int spat_glintFrames[]={FRM__GLINT1,FRM__GLINT2,FRM__GLINT3,FRM__GLINT4,FRM__GLINT4,FRM__GLINT3,FRM__GLINT2,FRM__GLINT1};
void CSpatulaPickup::thinkPickup(int _frames)
{
m_glint+=_frames;
m_glint&=0xff;
m_glintRot+=_frames*spat_glintrotspeed;
m_glintRot&=4095;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSpatulaPickup::renderPickup(DVECTOR *_pos)
{
SpriteBank *sprites;
sFrameHdr *fh;
int x,y;
sprites=CGameScene::getSpriteBank();
fh=sprites->getFrameHeader(FRM__SPATULA);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS);
if(m_glint<=spat_maxglint)
{
fh=sprites->getFrameHeader(spat_glintFrames[(m_glint>>spat_glintgrowspeed)&0x07]);
x=x+spat_gxy.vx;
y=y+spat_gxy.vy;
sprites->printRotatedScaledSprite(fh,x,y,4095,4095,m_glintRot,OTPOS__PICKUP_POS-1);
}
}
/*===========================================================================
end */