SBSPSS/source/sound/sound.h
2001-05-08 22:09:00 +00:00

245 lines
6.6 KiB
C++

/*=========================================================================
sound.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __SOUND_SOUND_H__
#define __SOUND_SOUND_H__
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __SOUND_XMPLAY_H__
#include "sound\xmplay.h"
#endif
#ifndef __SOUND_SPU_H__
#include "sound\spu.h"
#endif
#ifndef __SOUND_XMPLAY_H__
#include "sound\xmplay.h"
#endif
#ifndef __CDXAHeader__
#include "sound\cdxa.h"
#endif
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CSoundMediator
{
public:
typedef enum SONGID
{
SONG_TITLE, SONG_OPTIONS, SONG_MEMORYCARD, SONG_GAMECOMPLETE, SONG_GAMEOVER,
SONG_CHAPTER1_LEVEL1, SONG_CHAPTER1_LEVEL2, SONG_CHAPTER1_LEVEL3, SONG_CHAPTER1_LEVEL4, SONG_CHAPTER1_BOSS,
SONG_CHAPTER2_LEVEL1, SONG_CHAPTER2_LEVEL2, SONG_CHAPTER2_LEVEL3, SONG_CHAPTER2_LEVEL4, SONG_CHAPTER2_BOSS,
SONG_CHAPTER3_LEVEL1, SONG_CHAPTER3_LEVEL2, SONG_CHAPTER3_LEVEL3, SONG_CHAPTER3_LEVEL4, SONG_CHAPTER3_BOSS_ALSEEP, SONG_CHAPTER3_BOSS_AWAKE,
SONG_CHAPTER4_LEVEL1, SONG_CHAPTER4_LEVEL2, SONG_CHAPTER4_LEVEL3, SONG_CHAPTER4_LEVEL4, SONG_CHAPTER4_BOSS,
SONG_CHAPTER5_LEVEL1, SONG_CHAPTER5_LEVEL2, SONG_CHAPTER5_LEVEL3, SONG_CHAPTER5_LEVEL4, SONG_CHAPTER5_BOSS,
SONG_CHAPTER6_ROLLERCOASTER, SONG_CHAPTER6_SNAILRACE, SONG_CHAPTER6_BIGWHEEL, SONG_CHAPTER6_TUNNELOFLOVE, SONG_CHAPTER6_GHOSTTRAIN, SONG_CHAPTER6_BIGTOP,
NUM_SONGIDS,
};
typedef enum SFXBANKID
{
SFX_INGAME,
NUM_SFXBANKIDS,
};
typedef enum SFXID
{
SFX_SPONGEBOB_WALK_1, SFX_SPONGEBOB_WALK_2,
SFX_SPONGEBOB_SQUEAKY_SHOES_1, SFX_SPONGEBOB_SQUEAKY_SHOES_2,
SFX_SPONGEBOB_JUMP,
SFX_SPONGEBOB_BUTTBOUNCE,
SFX_SPONGEBOB_BLINK,
SFX_BUBBLE_WAND,
SFX_SPONGEBOB_DEFEATED_JINGLE,
SFX_BALLOON_INFLATE, SFX_BALLOON_POP,
SFX_GLASSES_ON,
SFX_JELLY_LAUNCHER,
SFX_SPONGEBOB_KARATE_1, SFX_SPONGEBOB_KARATE_2,
SFX_SPONGEBOB_ATTACK_IMPACT_WITH_ENEMY_1, SFX_SPONGEBOB_ATTACK_IMPACT_WITH_ENEMY_2,
SFX_SPONGEBOB_LAND_AFTER_FALL,
SFX_SPONGEBOB_NET,
SFX_ANEMONE_ATTACK_LEVEL1, SFX_ANEMONE_ATTACK_LEVEL2, SFX_ANEMONE_ATTACK_LEVEL3,
SFX_ANEMONE_DEFEATED_LEVEL1, SFX_ANEMONE_DEFEATED_LEVEL2, SFX_ANEMONE_DEFEATED_LEVEL3,
SFX_ANEMONE_MOVE,
SFX_ANGLER_FISH_MOVE,
SFX_BALL_BLOB_MOVE, SFX_BALL_BLOB_ATTACK,
SFX_BEANIE_MOVE,
SFX_BOOGER_MOVE,
SFX_CLAM_ATTACK, SFX_CLAM_DEFEATED, SFX_CLAM_MOVE,
SFX_EYEBALL_SENTRY_ATTACK, SFX_EYEBALL_SENTRY_MOVE,
SFX_FISH_HOOK_MOVE,
SFX_FLAMING_SKULL_MOVE, SFX_FLAMING_SKULL_DEFEATED, SFX_FLAMING_SKULL_ATTACK,
SFX_GARY_DE_SNAIL,
SFX_GHOST,
SFX_FISH_FOLK_MOVE_1, SFX_FISH_FOLK_MOVE_2,
SFX_CANNING_MACHINE,
SFX_LAVA,
SFX_ROLLING_ROCK,
SFX_SAW,
SFX_WHIRLPOOL_DRAIN, SFX_WHIRLPOOL_WHIRL,
SFX_HERMIT_CRAB_ATTACK, SFX_HERMIT_CRAB_MOVE,
SFX_HAZARD__ACID_DROP,
SFX_HAZARD__ACORN_LAND,
SFX_HAZARD__BLADE_ATTACK, SFX_HAZARD__BLADE_MOVE,
SFX_HAZARD__ROPE_MOVE, SFX_HAZARD__ROPE_SNAP,
SFX_ANY_OBJECT_FALLING,
SFX_HAZARD__FIREBALL_LAND, SFX_HAZARD__FIREBALL_LAUNCH,
SFX_HAZARD__FALLING_ROCK_FALL, SFX_HAZARD__FALLING_ROCK_LAND,
SFX_HAZARD__MINE,
SFX_SPONGEBOB_SPLASH_INTO_WATER,
SFX_SPONGEBOB_DIVING_HELMET,
SFX_HAZARD__STALACTITE_LAND, SFX_HAZARD__STALACTITE_RATTLE,
SFX_HAZARD__STEAM,
SFX_HAZARD__SWAMP_GAS,
SFX_ITEM__CORAL_BLOWER,
SFX_ITEM__DISGUISE,
SFX_ITEM__JAMJAR_AMMO,
SFX_ITEM__LEVEL_ITEM, SFX_ITEM__ANY_OTHER_ITEM, SFX_ITEM__POWER_UP_ITEM, SFX_ITEM__SKILL_ITEM,
SFX_JELLYFISH_MOVE, SFX_JELLYFISH_DEFEATED, SFX_JELLYFISH_ATTACK,
SFX_NAUTILUS_ATTACK, SFX_NAUTILUS_MOVE,
SFX_NINJASTARFISH_ATTACK,
SFX_PRICKLY_BUG_ATTACK, SFX_PRICKLY_BUG_DEFEATED, SFX_PRICKLY_BUG_MOVE,
SFX_PUFFAFISH_MOVE,
SFX_SKULL_ATTACK,
SFX_SPIDERCRAB_ATTACK, SFX_SPIDERCRAB_MOVE,
SFX_SQUIDDART_ATTACK, SFX_SQUIDDART_DEFEATED, SFX_SQUIDDART_MOVE,
SFX_SEASNAKE_ATTACK, SFX_SEASNAKE_MOVE,
SFX_TELEPHONE_BOX,
SFX_WORLD_OBJECT__BARRIER,
SFX_WORLD_OBJECT__BIG_WHEEL,
SFX_WORLD_OBJECT__GEYSER,
SFX_WORLD_OBJECT__GHOST_TRAIN_DOORS,
SFX_WORLD_OBJECT__DISAPPEARING_PLATFORM,
SFX_WORLD_OBJECT__RESPAWNING_PLATFORM,
SFX_WORLD_OBJECT__ROTATING_PLATFORM,
SFX_WORLD_OBJECT__SEESAW,
SFX_WORLD_OBJECT__TRAIN_TRACKS,
SFX_WORLD_OBJECT__CURRENTS,
SFX_ZOMBIE_FISH_FOLK,
SFX_FRONT_END__MOVE_CURSOR, SFX_FRONT_END__SELECT, SFX_FRONT_END__ERROR, SFX_FRONT_END__OK,
NUM_SFXIDS
};
typedef enum VOLUMETYPE
{
VOL_SONG,
VOL_SFX,
VOL_SPEECH,
VOL_FADE,
NUM_VOLUMETYPES,
};
typedef enum
{
MIN_VOLUME=0,
MAX_VOLUME=255,
};
typedef enum REVERBTYPE
{
REV_NONE,
REV_ECHOTEST,
NUM_REVERBTYPES,
};
// General
static void initialise();
static void shutdown();
static void think(int _frames);
// Reverb
static void setReverbType(REVERBTYPE _type);
// Song interface
static void setSong(SONGID _songId);
static void playSong();
static void stopSong();
static void dumpSong();
// SFX interface
static void setSfxBank(SFXBANKID _bankId);
static xmPlayingId playSfx(SFXID _sfxId,int _lock=false);
static void setposition(xmPlayingId _playingId,VECTOR *pos);
static void stopAndUnlockSfx(xmPlayingId _playingId);
static void stopAllSfx();
// Speech interface
static void playSpeech(SpeechEquate _speech);
static void stopSpeech();
// Control
static void setVolume(VOLUMETYPE _type,int _val);
static int getVolume(VOLUMETYPE _type);
static void stopAllSound();
private:
enum
{
VOLUME_CHANGE_SPEED=2,
INITIAL_VOLUME=192,
};
CSoundMediator() {;}
static int s_initialised;
static int s_currentVolume[NUM_VOLUMETYPES];
static int s_targetVolume[NUM_VOLUMETYPES];
static int s_volumeDirty[NUM_VOLUMETYPES];
static xmSampleId s_songSampleId;
static FileEquate s_songVh;
static xmModId s_songModId;
static FileEquate s_songPxm;
static xmPlayingId s_songPlayingId;
static int s_songStartPattern;
static xmSampleId s_sfxSampleId;
static xmModId s_sfxModId;
};
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __SOUND_SOUND_H__ */
/*===========================================================================
end */