SBSPSS/Utils/MapEdit/Layer.h
2000-11-27 23:07:07 +00:00

87 lines
2.2 KiB
C++

/******************/
/*** Layer Core ***/
/******************/
#ifndef __LAYER_HEADER__
#define __LAYER_HEADER__
#include <Vector>
#include "gl3d.h"
#include "Map.h"
/*****************************************************************************/
enum LAYER_ENUMS
{
SELECT_BUFFER_SIZE=16,
};
/*****************************************************************************/
enum LAYER_TYPE
{
LAYER_TYPE_TILE=0,
LAYER_TYPE_MAX
};
/*****************************************************************************/
class CCore;
class CMapEditView;
class CExport;
class CLayer
{
public:
CLayer(){};
virtual ~CLayer(){};
virtual char *GetName();
virtual void SetName(char *_Name);
virtual void SetVisible(BOOL f) {VisibleFlag=f;}
virtual BOOL IsVisible() {return(VisibleFlag);}
virtual int GetType()=0;
virtual float GetLayerZPosDiv() {return(ZPosDiv);}
virtual void Render(CCore *Core,Vec &CamPos,BOOL Is3d)=0;
virtual void RenderGrid(CCore *Core,Vec &CamPos,BOOL Active)=0;
virtual void FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos)=0;
virtual void RenderCursor(CCore *Core,Vec &CamPos,BOOL Is3d)=0;
virtual void InitGUI(CCore *Core)=0;
virtual void UpdateGUI(CCore *Core)=0;
virtual int GetWidth()=0;
virtual int GetHeight()=0;
virtual void Resize(int Width,int Height)=0;
virtual void Load(CFile *File,float Version)=0;
virtual void Save(CFile *File)=0;
virtual void Export(CExport &Exp)=0;
// Functions
virtual BOOL SetMode(int NewMode)=0;
virtual BOOL InitMode()=0;
virtual BOOL ExitMode()=0;
virtual BOOL LButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos,BOOL DownFlag)=0;
virtual BOOL RButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos,BOOL DownFlag)=0;
virtual BOOL MouseMove(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos)=0;
virtual BOOL MirrorX(CCore *Core){return(FALSE);};
virtual BOOL MirrorY(CCore *Core){return(FALSE);};
protected:
char Name[256];
BOOL Render3dFlag;
float ZPosDiv,MapSizeDiv;
BOOL ResizeFlag;
BOOL VisibleFlag;
};
/*****************************************************************************/
#endif