26 lines
694 B
C++
26 lines
694 B
C++
/*******************/
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/*** Layer Actor ***/
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/*******************/
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#ifndef __MKLEVEL_LAYER_ACTOR_HEADER__
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#define __MKLEVEL_LAYER_ACTOR_HEADER__
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#include "MkLevelLayerThing.h"
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#include <List2d.h>
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/*****************************************************************************/
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class CMkLevelLayerActor : public CMkLevelLayerThing
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{
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public:
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CMkLevelLayerActor(sExpLayerHdr *LayerHdr) : CMkLevelLayerThing(LayerHdr){};
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const char *GetTypeName() {return("ACTOR");}
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void PreProcess(CMkLevel *Core);
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void Process(CMkLevel *Core);
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int Write(FILE *File,const char *LayerName,const char *MapName);
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};
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/*****************************************************************************/
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#endif
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