1190 lines
29 KiB
C++
1190 lines
29 KiB
C++
/*********************/
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/*** MkLevel Class ***/
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/*********************/
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#include "stdio.h"
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#include <misc.hpp>
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#include <GFName.hpp>
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#include <conio.h>
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#include <iostream.h>
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#include <vector>
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#include <DaveLib.h>
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#include "MkLevel.h"
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#include "Layers\MkLevelLayer.h"
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#include "Layers\MkLevelLayerTile.h"
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#include "Layers\MkLevelLayer3d.h"
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#include "Layers\MkLevelLayerShade.h"
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#include "Layers\MkLevelLayerCollision.h"
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#include "Layers\MkLevelLayerActor.h"
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#include "Layers\MkLevelLayerItem.h"
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#include "Layers\MkLevelLayerPlatform.h"
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#include "Layers\MkLevelLayerFX.h"
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#include "Layers\MkLevelLayerTrigger.h"
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#include "Layers\MkLevelLayerHazard.h"
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//***************************************************************************
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const GString ConfigFilename="MkLevel.ini";
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sExpLayerTile BlankTile2d={-1,-1};
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sExpLayerTile BlankTile3d={0,0};
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//***************************************************************************
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CMkLevel::CMkLevel()
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{
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memset(&LevelHdr,0,sizeof(sLevelHdr));
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Tile2dList.Add(BlankTile2d);
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Tile3dList.Add(BlankTile3d);
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OutTile3dList.resize(1);
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OutTile3dList[0].TriCount=0;
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OutTile3dList[0].QuadCount=0;
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}
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//***************************************************************************
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CMkLevel::~CMkLevel()
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{
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}
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//***************************************************************************
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void CMkLevel::SetAppDir(const char *AppPath)
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{
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#ifdef _DEBUG
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AppDir="\\spongebob\\tools\\data\\bin\\";
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#else
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GFName Path=AppPath;
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Path.File("");
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Path.Ext("");
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AppDir=Path.FullName();
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#endif
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}
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//***************************************************************************
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void CMkLevel::Init(const char *Filename,const char *OutFilename,const char *IncDir,int TPBase,int TPW,int TPH)
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{
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// Setup filenames and paths
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GFName Path;
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InFilename=Filename;
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Path=Filename;
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LevelName=Path.File();
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Path.File("");
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Path.Ext("");
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InPath=Path.FullName();
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Path=OutFilename;
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Path.Ext("");
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LevelFullName=Path.File();
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LevelFullName.Upper();
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OutName=Path.FullName();
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OutIncName=IncDir;
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OutIncName+=Path.File();
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OutIncName+="_INF.h";
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// Load ini file
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Config.LoadAndImport(GString(AppDir+ConfigFilename));
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// Setup Texgrab
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if (TPBase==-1 || TPW==-1 || TPH==-1)
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GObject::Error(ERR_FATAL,"TPage not set\n");
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TexGrab.SetTPage(TPBase,TPW,TPH);
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TexGrab.SetOutFile(GString(OutName+".Tex"));
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TexGrab.SetDebug(DebugOn);
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TexGrab.SetDebugOut(GString(OutName+".Lbm"));
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TexGrab.NoSort();
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TexGrab.AnimatedHeadersOnly(true);
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TexGrab.DontOutputBoxes(true);
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//!!! TexGrab.AllowRotate(true);
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TexGrab.AllowRotate(false);
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//!!! TexGrab.ShrinkToFit(true);
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TexGrab.ShrinkToFit(false);
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// Setup TriList
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OutFaceList.SetTexGrab(TexGrab);
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// Set up other stuph
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FlatFace[0].vtx[0].x=+0.5f; FlatFace[0].vtx[0].y=+1.0f; FlatFace[0].vtx[0].z=-4.0f;
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FlatFace[0].vtx[1].x=-0.5f; FlatFace[0].vtx[1].y= 0.0f; FlatFace[0].vtx[1].z=-4.0f;
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FlatFace[0].vtx[2].x=+0.5f; FlatFace[0].vtx[2].y= 0.0f; FlatFace[0].vtx[2].z=-4.0f;
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FlatFace[0].uv[0][0]=1; FlatFace[0].uv[0][1]=1;
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FlatFace[0].uv[1][0]=0; FlatFace[0].uv[1][1]=0;
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FlatFace[0].uv[2][0]=1; FlatFace[0].uv[2][1]=0;
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FlatFace[0].Flags=0;
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FlatFace[1].vtx[0].x=-0.5f; FlatFace[1].vtx[0].y= 0.0f; FlatFace[1].vtx[0].z=-4.0f;
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FlatFace[1].vtx[1].x=+0.5f; FlatFace[1].vtx[1].y=+1.0f; FlatFace[1].vtx[1].z=-4.0f;
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FlatFace[1].vtx[2].x=-0.5f; FlatFace[1].vtx[2].y=+1.0f; FlatFace[1].vtx[2].z=-4.0f;
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FlatFace[1].uv[0][0]=0; FlatFace[1].uv[0][1]=0;
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FlatFace[1].uv[1][0]=1; FlatFace[1].uv[1][1]=1;
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FlatFace[1].uv[2][0]=0; FlatFace[1].uv[2][1]=1;
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FlatFace[1].Flags=0;
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}
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//***************************************************************************
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int CMkLevel::AddModel(GString &Filename)
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{
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GFName Path=Filename;
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sMkLevelModel ThisModel;
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int Idx;
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CScene Scene;
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ThisModel.Name=GFName(Filename).File();
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Idx=ModelList.Find(ThisModel);
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if (Idx!=-1)
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{
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return(Idx);
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}
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Idx=ModelList.size();
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Path.File("");
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Path.Ext("");
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GString RootPath=Path.FullName();
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// Load Model and add
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int TriStart=ModelFaceList.GetFaceCount();;
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Scene.Load(Filename);
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BuildModel(Scene,RootPath,0);
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ThisModel.TriStart=TriStart;
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ThisModel.TriCount=ModelFaceList.GetFaceCount()-TriStart;
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ModelList.Add(ThisModel);
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return(Idx);
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}
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//***************************************************************************
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void CMkLevel::BuildModel(CScene &Scene,GString &RootPath,int Node)
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{
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CNode &ThisNode=Scene.GetNode(Node);
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vector<sGinTri> const &NodeTriList = ThisNode.GetTris();
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vector<Vector3> const &NodeVtxList = ThisNode.GetPts();
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vector<int> const &NodeMatList = ThisNode.GetTriMaterial();
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vector<sUVTri> const &NodeUVList = ThisNode.GetUVTris();
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vector<GString> const &SceneTexList= Scene.GetTexList();
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vector<int> const &SceneUsedMatList=Scene.GetUsedMaterialIdx();
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vector<Material> const &SceneMaterials=Scene.GetMaterials();
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int TriCount=NodeTriList.size();
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for (int T=0; T<TriCount; T++)
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{
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int Mat=SceneUsedMatList[NodeMatList[T]];
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if (Mat>SceneTexList.size()) GObject::Error(ERR_FATAL,"Crap Material ID, wanted %i, only have %i\n",Mat,SceneTexList.size());
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GString TexName=RootPath+SceneTexList[Mat];
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CFace &F=ModelFaceList.AddFace( NodeVtxList, NodeTriList[T], NodeUVList[T], TexName,SceneMaterials[Mat].Flags,false);
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}
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int ChildCount=ThisNode.GetPruneChildCount();
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for (int Loop=0;Loop<ChildCount ; Loop++) BuildModel(Scene,RootPath,ThisNode.PruneChildList[Loop]);
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}
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//***************************************************************************
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int CMkLevel::AddModel(const char *Name,int TriStart,int TriCount)
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{
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sMkLevelModel ThisModel;
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int Idx;
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ThisModel.Name=Name;
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Idx=ModelList.Find(ThisModel);
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if (Idx!=-1)
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{
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return(Idx);
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}
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Idx=ModelList.size();
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ThisModel.TriStart=ModelFaceList.GetFaceCount();
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ThisModel.TriCount=TriCount;
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// Add tri data
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for (int i=0;i<TriCount; i++)
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{
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sExpTri &ThisTri=InTriList[TriStart+i];
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CFace F;
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ExpTri2Face(ThisTri,F);
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ModelFaceList.SetTPageFlag(F,ThisTri.Flags);
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ModelFaceList.AddFace(F,false);
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}
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ModelList.Add(ThisModel);
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return(Idx);
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}
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//***************************************************************************
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void CMkLevel::ProcessModels()
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{
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int i,ListSize;
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int TriStart=OutFaceList.GetFaceCount();
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// Add faces
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ListSize=ModelFaceList.GetFaceCount();
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for (i=0; i<ListSize; i++)
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{
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OutFaceList.AddFace(ModelFaceList[i],true);
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}
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// Update models
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ListSize=ModelList.size();
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for (i=0; i<ListSize; i++)
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{
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// printf("%s = %i %i\n",ModelList[i].Name,ModelList[i].TriStart,ModelList[i].TriCount);
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ModelList[i].TriStart+=TriStart;
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}
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}
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//***************************************************************************
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//*** Load ******************************************************************
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//***************************************************************************
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void CMkLevel::Load()
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{
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FILE *File;
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sExpFileHdr *FileHdr;
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int Size;
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printf("Load %s\n",LevelName);
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File=fopen(InFilename,"rb");
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if (!File)
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GObject::Error(ERR_FATAL,"%s Not found\n",InFilename);
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// Calc File Size
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fseek(File,0,SEEK_END);
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Size=ftell(File);
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fseek(File,0,SEEK_SET);
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FileHdr=(sExpFileHdr*)malloc(Size);
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// Load It
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fread(FileHdr,Size,1,File);
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fclose(File);
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LoadTiles(FileHdr);
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LoadLayers(FileHdr);
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free(FileHdr);
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}
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//***************************************************************************
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void CMkLevel::LoadStrList(CList<GString> &List,char *TexPtr,int Count)
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{
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char FullName[1024];
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GString FilePath;
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for (int i=0; i<Count; i++)
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{
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GString InName=InPath;
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InName+=TexPtr;
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// sprintf(FullName,"%s",InName);
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_fullpath( FullName, InName, 1024);
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// GFName::makeabsolute(InPath,InName,FullName);
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// InName=FullName;
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// _fullpath( FullName, FullName, 1024);
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List.push_back(GString(FullName));
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TexPtr+=strlen(TexPtr)+1;
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}
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}
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//***************************************************************************
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void CMkLevel::LoadTiles(sExpFileHdr *FileHdr)
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{
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u8 *ByteHdr=(u8*)FileHdr;
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int i,ListSize;
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int RGBSize;
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TileW=FileHdr->TileW;
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TileH=FileHdr->TileH;
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RGBSize=TileW*TileH*3;
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// Load SetNames
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LoadStrList(InSetNameList,(char*) &ByteHdr[FileHdr->SetNameOfs],FileHdr->SetNameCount);
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// Load TexNames
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LoadStrList(InTexNameList,(char*) &ByteHdr[FileHdr->TexNameOfs],FileHdr->TexNameCount);
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// Load Tiles
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u8 *TilePtr=(u8*) &ByteHdr[FileHdr->TileOfs];
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InTileList.resize(FileHdr->TileCount);
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for (i=0; i<FileHdr->TileCount; i++)
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{
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sExpTile *ThisTilePtr=(sExpTile*)TilePtr;
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sExpTile &InTile=InTileList[i];
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InTile=*ThisTilePtr;
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// Skip RGB Image, not needed (and too buggy)
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// InTile.RGB=(u8*)malloc(RGBSize);
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// memcpy(InTile.RGB,TilePtr+sizeof(sExpTile),RGBSize);
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InTile.RGB=0;
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TilePtr+=RGBSize+sizeof(sExpTile);
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}
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// Load Tris
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sExpTri *TriPtr=(sExpTri*) &ByteHdr[FileHdr->TriOfs];
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InTriList.resize(FileHdr->TriCount);
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for (i=0; i<FileHdr->TriCount; i++)
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{
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InTriList[i]=TriPtr[i];
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}
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// Load 2d bitmaps
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ListSize=InSetNameList.size();
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BmpList.resize(ListSize);
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for (i=0; i<ListSize; i++)
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{
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GString Ext=GFName(InSetNameList[i]).Ext();
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if (Ext=="BMP")
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{
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BmpList[i].LoadBMP(InSetNameList[i]);
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}
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}
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}
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//***************************************************************************
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void CMkLevel::LoadLayers(sExpFileHdr *FileHdr)
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{
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u8 *ByteHdr=(u8*)FileHdr;
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for (int i=0; i<FileHdr->LayerCount; i++)
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{
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sExpLayerHdr *LayerHdr=(sExpLayerHdr *)&ByteHdr[FileHdr->LayerOfs[i]];
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switch(LayerHdr->Type)
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{
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case LAYER_TYPE_TILE:
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switch (LayerHdr->SubType)
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{
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case LAYER_SUBTYPE_ACTION:
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LayerList.push_back(new CMkLevelLayer3d(LayerHdr));
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break;
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case LAYER_SUBTYPE_MID:
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LayerList.push_back(new CMkLevelLayerTile(LayerHdr));
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break;
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case LAYER_SUBTYPE_BACK:
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default:
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break;
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}
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break;
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case LAYER_TYPE_COLLISION:
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LayerList.push_back(new CMkLevelLayerCollision(LayerHdr));
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break;
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case LAYER_TYPE_SHADE:
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LayerList.push_back(new CMkLevelLayerShade(LayerHdr));
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break;
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case LAYER_TYPE_ACTOR:
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LayerList.push_back(new CMkLevelLayerActor(LayerHdr));
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break;
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case LAYER_TYPE_ITEM:
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LayerList.push_back(new CMkLevelLayerItem(LayerHdr));
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break;
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case LAYER_TYPE_PLATFORM:
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LayerList.push_back(new CMkLevelLayerPlatform(LayerHdr));
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break;
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case LAYER_TYPE_TRIGGER:
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LayerList.push_back(new CMkLevelLayerTrigger(LayerHdr));
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break;
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case LAYER_TYPE_FX:
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LayerList.push_back(new CMkLevelLayerFX(LayerHdr));
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break;
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case LAYER_TYPE_HAZARD:
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LayerList.push_back(new CMkLevelLayerHazard(LayerHdr));
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break;
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default:
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GObject::Error(ERR_FATAL,"Unknown Layer Type\n");
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}
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}
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}
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//***************************************************************************
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//*** Process ***************************************************************
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//***************************************************************************
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void CMkLevel::Process()
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{
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printf("PreProcess Layers\n");
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PreProcessLayers();
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printf("Process Models\n");
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ProcessModels();
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printf("Process Tilebank\n");
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ProcessTileBanks();
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printf("Process Layers\n");
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ProcessLayers();
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OutFaceList.Process();
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}
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//***************************************************************************
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void CMkLevel::PreProcessLayers()
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{
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int LayerCount=LayerList.size();
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for (int i=0; i<LayerCount; i++)
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{
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LayerList[i]->PreProcess(this);
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}
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}
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//***************************************************************************
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void CMkLevel::ProcessLayers()
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{
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int LayerCount=LayerList.size();
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for (int i=0; i<LayerCount; i++)
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{
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LayerList[i]->Process(this);
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}
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}
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//***************************************************************************
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void CMkLevel::ProcessTileBanks()
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{
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PreProcessTileBank2d();
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PreProcessTileBank3d();
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TexGrab.Process();
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ProcessTileBank2d();
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ProcessTileBank3d();
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}
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//***************************************************************************
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void CMkLevel::PreProcessTileBank2d()
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{
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int i,ListSize=Tile2dList.size();
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Tile2dList[0].Tile=-1;
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// Extract Tex data from list
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for (i=1; i<ListSize; i++)
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{ // Skip blank
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sExpLayerTile &ThisTile=Tile2dList[i];
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ThisTile.Tile=Create2dTex(ThisTile.Tile,ThisTile.Flags);
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}
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}
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//***************************************************************************
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void CMkLevel::ProcessTileBank2d()
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{
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int i,ListSize=Tile2dList.size();
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vector<sTexOutInfo> &TexInfo=TexGrab.GetTexInfo();
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OutTile2dList.resize(ListSize);
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for (i=1; i<ListSize; i++)
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{ // Skip blank
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sExpLayerTile &InTile=Tile2dList[i];
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sTile2d &OutTile=OutTile2dList[i];
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SetUpTileUV(OutTile,TexInfo[InTile.Tile]);
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}
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}
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//***************************************************************************
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void CMkLevel::PreProcessTileBank3d()
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{
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int i,ListSize=Tile3dList.size();
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for (i=1; i<ListSize; i++)
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{ // Skip Blank
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sExpLayerTile &ThisTile=Tile3dList[i];
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ThisTile.Tile=Create3dTile(ThisTile);
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}
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}
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//***************************************************************************
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void CMkLevel::ProcessTileBank3d()
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{
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int i,ListSize=Tile3dList.size();
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for (i=0; i<ListSize; i++)
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{
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}
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}
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//***************************************************************************
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void CMkLevel::SetUpTileUV(sTile2d &Out, sTexOutInfo &Info)
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{
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int W = Info.w-1;
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int H = Info.h-1;
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float Inx0, Iny0;
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u8 Outx0, Outy0;
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// Allow for upside textures now :oP
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Inx0=0;
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Iny0=1-0;
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if (Info.Rotated)
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{
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GObject::Error(ERR_FATAL,"Rotated Texure, cant cope!\n");
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}
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Outx0 = Info.u + round(Inx0 * W);
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Outy0 = (Info.v + H) - round(Iny0 * H);
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|
|
Out.u0=Outx0; Out.v0=Outy0;
|
|
Out.TPage=Info.Tpage;
|
|
Out.Clut=Info.Clut;
|
|
}
|
|
|
|
//***************************************************************************
|
|
//***************************************************************************
|
|
//***************************************************************************
|
|
void CMkLevel::ExpTri2Face(sExpTri &ThisTri,CFace &F,bool ImportTex)
|
|
{
|
|
if (ImportTex)
|
|
{
|
|
F.TexName=InTexNameList[ThisTri.TexID];
|
|
F.Mat=-1;
|
|
}
|
|
else
|
|
{
|
|
F.Mat=ThisTri.TexID;
|
|
}
|
|
|
|
for (int p=0; p<3; p++)
|
|
{
|
|
F.vtx[p]=ThisTri.vtx[p];
|
|
F.vtx[p].y=F.vtx[p].y;
|
|
F.uvs[p].u=ThisTri.uv[p][0];
|
|
F.uvs[p].v=ThisTri.uv[p][1];
|
|
}
|
|
|
|
|
|
}
|
|
//***************************************************************************
|
|
CMkLevelLayer *CMkLevel::FindLayer(int Type,int SubType)
|
|
{
|
|
int ListSize=LayerList.size();
|
|
|
|
for (int i=0; i<ListSize; i++)
|
|
{
|
|
if (LayerList[i]->IsType(Type,SubType)) return(LayerList[i]);
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
//***************************************************************************
|
|
int CMkLevel::Create3dTile(sExpLayerTile &InTile)
|
|
{
|
|
sExpTile &SrcTile=InTileList[InTile.Tile];
|
|
CFace F;
|
|
int i,ListSize,p;
|
|
CList<sExpTri> SortList;
|
|
CList<float> ZPosList;
|
|
sTile3d ThisTile;
|
|
int TileID=OutTile3dList.size();
|
|
|
|
ThisTile.TriStart=OutFaceList.GetFaceCount();
|
|
ThisTile.QuadCount=0;
|
|
ThisTile.QuadStart=0;
|
|
|
|
if (SrcTile.TriCount)
|
|
{
|
|
ThisTile.TriCount=SrcTile.TriCount;
|
|
for (i=0; i<SrcTile.TriCount; i++)
|
|
{
|
|
int ListPos;
|
|
sExpTri &ThisTri=InTriList[SrcTile.TriStart+i];
|
|
float ThisZPos;
|
|
|
|
ThisZPos=ThisTri.vtx[0].z;
|
|
if (ThisZPos<ThisTri.vtx[1].z) ThisZPos=ThisTri.vtx[1].z;
|
|
if (ThisZPos<ThisTri.vtx[2].z) ThisZPos=ThisTri.vtx[2].z;
|
|
|
|
ListSize=SortList.size();
|
|
for (ListPos=0; ListPos<ListSize; ListPos++)
|
|
{
|
|
if (ZPosList[ListPos]>ThisZPos) break;
|
|
}
|
|
SortList.insert(ListPos,ThisTri);
|
|
ZPosList.insert(ListPos,ThisZPos);
|
|
}
|
|
|
|
}
|
|
else
|
|
{ // create flat tile (This is WRONG, flip tex are gen, need to flip goem)
|
|
// int TexID=Create2dTex(InTile.Tile,InTile.Flags);
|
|
int TexID=Create2dTex(InTile.Tile,0);
|
|
|
|
ThisTile.TriCount=2;
|
|
|
|
for (int i=0; i<2; i++)
|
|
{
|
|
FlatFace[i].Flags=0;
|
|
FlatFace[i].TexID=TexID;
|
|
SortList.push_back(FlatFace[i]);
|
|
}
|
|
|
|
// InTile.Flags=0;
|
|
}
|
|
|
|
// Add sorted list to main list
|
|
ListSize=SortList.size();
|
|
for (i=0; i<ListSize; i++)
|
|
{
|
|
sExpTri &ThisTri=SortList[i];
|
|
CFace F;
|
|
bool SwapPnt=false;
|
|
|
|
if (SrcTile.TriCount)
|
|
{
|
|
F.TexName=InTexNameList[ThisTri.TexID];
|
|
F.Mat=-1;
|
|
}
|
|
else
|
|
{
|
|
F.Mat=ThisTri.TexID;
|
|
}
|
|
|
|
for (p=0; p<3; p++)
|
|
{
|
|
F.vtx[p]=ThisTri.vtx[p];
|
|
F.vtx[p].y=F.vtx[p].y;
|
|
F.uvs[p].u=ThisTri.uv[p][0];
|
|
F.uvs[p].v=ThisTri.uv[p][1];
|
|
}
|
|
|
|
if (InTile.Flags & PC_TILE_FLAG_MIRROR_X)
|
|
{
|
|
F.vtx[0].x=-F.vtx[0].x;
|
|
F.vtx[1].x=-F.vtx[1].x;
|
|
F.vtx[2].x=-F.vtx[2].x;
|
|
SwapPnt^=1;
|
|
}
|
|
|
|
if (InTile.Flags & PC_TILE_FLAG_MIRROR_Y)
|
|
{
|
|
F.vtx[0].y =1.0-F.vtx[0].y;
|
|
F.vtx[1].y =1.0-F.vtx[1].y;
|
|
F.vtx[2].y =1.0-F.vtx[2].y;
|
|
SwapPnt^=1;
|
|
}
|
|
|
|
if (SwapPnt)
|
|
{
|
|
Vector3 TmpV=F.vtx[0];
|
|
F.vtx[0]=F.vtx[1];
|
|
F.vtx[1]=TmpV;
|
|
sUV TmpUV=F.uvs[0];
|
|
F.uvs[0]=F.uvs[1];
|
|
F.uvs[1]=TmpUV;
|
|
}
|
|
OutFaceList.SetTPageFlag(F,ThisTri.Flags);
|
|
OutFaceList.AddFace(F,true);
|
|
}
|
|
|
|
OutTile3dList.push_back(ThisTile);
|
|
|
|
return(TileID);
|
|
}
|
|
|
|
|
|
//***************************************************************************
|
|
int CMkLevel::Create2dTex(int Tile,int Flags)
|
|
{
|
|
sExpTile &SrcTile=InTileList[Tile];
|
|
sMkLevelTex InTex;
|
|
int Idx;
|
|
// Must be new, add it
|
|
// InTex.Set=SrcTile.Set;
|
|
// InTex.XOfs=SrcTile.XOfs;
|
|
// InTex.YOfs=SrcTile.YOfs;
|
|
InTex.Tile=Tile;
|
|
InTex.Flags=Flags;
|
|
|
|
Idx=Tex2dList.Find(InTex);
|
|
|
|
if (Idx!=-1)
|
|
{
|
|
return(Tex2dList[Idx].TexID);
|
|
}
|
|
|
|
InTex.TexID=BuildTileTex(SrcTile,Flags);
|
|
Tex2dList.push_back(InTex);
|
|
return(InTex.TexID);
|
|
}
|
|
|
|
//***************************************************************************
|
|
int CMkLevel::BuildTileTex(sExpTile &SrcTile,int Flags)
|
|
{
|
|
Frame &InFrame=BmpList[SrcTile.Set];
|
|
Frame ThisFrame;
|
|
Rect ThisRect;
|
|
GString Name=GFName(InSetNameList[SrcTile.Set]).File();
|
|
GString TexName;
|
|
int BmpW=InFrame.GetWidth();
|
|
int BmpH=InFrame.GetHeight();
|
|
int TexID;
|
|
TexGrab.ShrinkToFit(false);
|
|
TexGrab.AllowRotate(false);
|
|
|
|
if (SrcTile.XOfs*16>BmpW)
|
|
{
|
|
printf("AARGH!!! %s(%i) wants X=%i,tile is only %i Wide\n",Name,SrcTile.Set,SrcTile.XOfs*16,BmpW);
|
|
SrcTile.XOfs=0;
|
|
}
|
|
if (SrcTile.YOfs*16>BmpH)
|
|
{
|
|
printf("AARGH!!! %s(%i) wants Y=%i,tile is only %i High\n",Name,SrcTile.Set,SrcTile.YOfs*16,BmpH);
|
|
SrcTile.YOfs=0;
|
|
}
|
|
|
|
MakeTexName(SrcTile,Flags,TexName);
|
|
|
|
ThisRect.X=SrcTile.XOfs*16;
|
|
ThisRect.Y=SrcTile.YOfs*16;
|
|
ThisRect.W=16;
|
|
ThisRect.H=16;
|
|
|
|
ThisFrame.Grab(InFrame,ThisRect);
|
|
|
|
if (Flags& PC_TILE_FLAG_MIRROR_X) ThisFrame.FlipX();
|
|
if (Flags & PC_TILE_FLAG_MIRROR_Y) ThisFrame.FlipY();
|
|
|
|
TexID=TexGrab.AddMemFrame(TexName,ThisFrame);
|
|
|
|
#ifdef _DEBUG
|
|
if (0)
|
|
{
|
|
if (!ThisFrame.IsBlank())
|
|
{
|
|
char DbgName[256];
|
|
sprintf(DbgName,"/x/%s.lbm",TexName);
|
|
ThisFrame.SaveLbm(DbgName);
|
|
}
|
|
}
|
|
#endif
|
|
return(TexID);
|
|
}
|
|
|
|
//***************************************************************************
|
|
void CMkLevel::MakeTexName(sExpTile &SrcTile,int Flags,GString &OutStr)
|
|
{
|
|
char NewName[256];
|
|
GString Name=GFName(InSetNameList[SrcTile.Set]).File();
|
|
|
|
sprintf(NewName,"%s_%02d_%02d_%01d_",Name,SrcTile.XOfs,SrcTile.YOfs,Flags&PC_TILE_FLAG_MIRROR_XY);
|
|
OutStr=NewName;
|
|
}
|
|
|
|
//***************************************************************************
|
|
/*
|
|
int CMkLevel::FindRGBMatch(sMkLevelTex &ThisTex)
|
|
{
|
|
int i,ListSize=Tex2dList.size();
|
|
int Size=TileW*TileH;
|
|
u8 *RGBPtr=ThisTex.RGB;
|
|
|
|
if (!RGBPtr) printf("HA HA\n");
|
|
// Create Checksum for this tile
|
|
ThisTex.RChk=0;
|
|
ThisTex.GChk=0;
|
|
ThisTex.BChk=0;
|
|
for (i=0; i<Size; i++)
|
|
{
|
|
ThisTex.RChk+=*RGBPtr++;
|
|
ThisTex.GChk+=*RGBPtr++;
|
|
ThisTex.BChk+=*RGBPtr++;
|
|
}
|
|
|
|
// Check all others for match
|
|
for (i=0; i<ListSize; i++)
|
|
{
|
|
sMkLevelTex &ChkTex=Tex2dList[i];
|
|
if (ChkTex.RGB)
|
|
{
|
|
// Checksum first
|
|
if (ThisTex.RChk==ChkTex.RChk && ThisTex.GChk==ChkTex.GChk && ThisTex.BChk==ChkTex.BChk)
|
|
{
|
|
if (ThisTex.Flags==ChkTex.Flags)
|
|
{
|
|
if (IsRGBSame(ThisTex,ChkTex)) return(i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return(-1);
|
|
}
|
|
*/
|
|
//***************************************************************************
|
|
/*
|
|
bool CMkLevel::IsRGBSame(const sMkLevelTex &Tex0,const sMkLevelTex &Tex1)
|
|
{
|
|
int Size=TileW*TileH*3;
|
|
int H=TileH;
|
|
u8 *RGB0=Tex0.RGB;
|
|
u8 *RGB1=Tex1.RGB;
|
|
|
|
int Res=memcmp(RGB0,RGB1,Size);
|
|
|
|
return(Res==0);
|
|
}
|
|
*/
|
|
/*
|
|
bool CMkLevel::IsRGBSame(const sMkLevelTex &Tex0,const sMkLevelTex &Tex1)
|
|
{
|
|
int W=TileW;
|
|
int H=TileH;
|
|
int XOfs0,YOfs0;
|
|
int XOfs1,YOfs1;
|
|
u8 *RGB0=Tex0.RGB;
|
|
u8 *RGB1=Tex1.RGB;
|
|
|
|
XOfs0=YOfs0=0;
|
|
XOfs1=YOfs1=0;
|
|
|
|
if (Tex0.Flags & PC_TILE_FLAG_MIRROR_X) XOfs0=W-1;
|
|
if (Tex0.Flags & PC_TILE_FLAG_MIRROR_Y) YOfs0=H-1;
|
|
if (Tex1.Flags & PC_TILE_FLAG_MIRROR_X) XOfs1=W-1;
|
|
if (Tex1.Flags & PC_TILE_FLAG_MIRROR_Y) YOfs1=H-1;
|
|
|
|
for (int Y=0; Y<H; Y++)
|
|
{
|
|
for (int X=0; X<W; X++)
|
|
{
|
|
int X0=abs(XOfs0-X);
|
|
int Y0=abs(YOfs0-Y);
|
|
int X1=abs(XOfs1-X);
|
|
int Y1=abs(YOfs1-Y);
|
|
int Idx0=X0+(Y0*W);
|
|
int Idx1=X1+(Y1*W);
|
|
|
|
if (RGB0[Idx0+0]!=RGB1[Idx1+0]) return(false);
|
|
if (RGB0[Idx0+1]!=RGB1[Idx1+1]) return(false);
|
|
if (RGB0[Idx0+2]!=RGB1[Idx1+2]) return(false);
|
|
}
|
|
}
|
|
return(true);
|
|
}
|
|
|
|
*/
|
|
//***************************************************************************
|
|
//*** Write *****************************************************************
|
|
//***************************************************************************
|
|
void CMkLevel::Write()
|
|
{
|
|
GString OutFilename=OutName+".Lvl";
|
|
|
|
File=fopen(OutFilename,"wb");
|
|
|
|
fwrite(&LevelHdr,1,sizeof(sLevelHdr),File);
|
|
|
|
WriteLevel();
|
|
WriteTileBank();
|
|
|
|
// rewrite header
|
|
fseek(File,0,SEEK_SET);
|
|
fwrite(&LevelHdr,1,sizeof(sLevelHdr),File);
|
|
|
|
fclose(File);
|
|
// Write Info header File
|
|
WriteIncFile();
|
|
}
|
|
|
|
//***************************************************************************
|
|
int MinOT=123456,MaxOT=0;
|
|
|
|
void CMkLevel::WriteTileBank()
|
|
{
|
|
int i,ListSize;
|
|
|
|
// 2d Tilebank
|
|
LevelHdr.TileBank2d=(sTile2d*)ftell(File);
|
|
ListSize=OutTile2dList.size();
|
|
printf("%i 2d tiles\n",ListSize);
|
|
for (i=0; i<ListSize; i++)
|
|
{
|
|
sTile2d &OutTile=OutTile2dList[i];
|
|
fwrite(&OutTile,1,sizeof(sTile2d),File);
|
|
}
|
|
// 3d Tilebank
|
|
LevelHdr.TileBank3d=(sTile3d*)ftell(File);
|
|
ListSize=OutTile3dList.size();
|
|
printf("%i 3d tiles\n",ListSize);
|
|
for (i=0; i<ListSize; i++)
|
|
{
|
|
sTile3d &OutTile=OutTile3dList[i];
|
|
fwrite(&OutTile,1,sizeof(sTile3d),File);
|
|
}
|
|
// TriList
|
|
LevelHdr.TriList=(sTri*)WriteTriList();
|
|
|
|
// QuadList
|
|
LevelHdr.QuadList=(sQuad*)WriteQuadList();
|
|
printf("OT %i -> %i\n",MinOT,MaxOT);
|
|
|
|
// VtxList
|
|
LevelHdr.VtxList=(sVtx*)WriteVtxList();
|
|
// LevelHdr.VtxList=(sVtx*)OutFaceList.WriteVtxList(File);
|
|
}
|
|
|
|
|
|
//***************************************************************************
|
|
int ZMin=9999,ZMax=0;
|
|
int CMkLevel::WriteTriList()
|
|
{
|
|
vector<sTri> &TriList=OutFaceList.GetOutTriList();
|
|
vector<sVtx> const &VtxList=OutFaceList.GetVtxList();
|
|
int ThisPos=ftell(File);
|
|
int i,ListSize=TriList.size();
|
|
int ZOfs=+4*Scale;
|
|
|
|
for (i=0;i<ListSize;i++)
|
|
{
|
|
sTri &T=TriList[i];
|
|
int OtOfs=0;
|
|
int Z[3];
|
|
|
|
// Calc OtOfs
|
|
Z[0]=VtxList[T.P0].vz+ZOfs;
|
|
Z[1]=VtxList[T.P1].vz+ZOfs;
|
|
Z[2]=VtxList[T.P2].vz+ZOfs;
|
|
|
|
for (int p=0; p<3; p++)
|
|
{
|
|
if (ZMin>Z[p]) ZMin=Z[p];
|
|
if (ZMax<Z[p]) ZMax=Z[p];
|
|
OtOfs+=Z[p]*Z[p];
|
|
}
|
|
OtOfs=(int)sqrt(OtOfs/3);
|
|
|
|
OtOfs/=8;
|
|
// printf("%i\n",OtOfs);
|
|
if (MinOT>OtOfs) MinOT=OtOfs;
|
|
if (MaxOT<OtOfs) MaxOT=OtOfs;
|
|
if (OtOfs>15) OtOfs=15;
|
|
if (OtOfs<0) OtOfs=0;
|
|
|
|
// if (OtOfs>15) OtOfs=15;
|
|
T.OTOfs=OtOfs;
|
|
|
|
// Write It
|
|
fwrite(&T,1,sizeof(sTri),File);
|
|
}
|
|
printf("Tri %i\n",ListSize);
|
|
printf("ZMin %i ZMax %i\n",ZMin,ZMax);
|
|
|
|
return(ThisPos);
|
|
|
|
}
|
|
|
|
//***************************************************************************
|
|
int CMkLevel::WriteQuadList()
|
|
{
|
|
vector<sQuad> &QuadList=OutFaceList.GetOutQuadList();
|
|
vector<sVtx> const &VtxList=OutFaceList.GetVtxList();
|
|
int ThisPos=ftell(File);
|
|
int i,ListSize=QuadList.size();
|
|
|
|
for (i=0;i<ListSize;i++)
|
|
{
|
|
sQuad &Q=QuadList[i];
|
|
int Z[4];
|
|
int OtOfs=0;
|
|
// Calc OtOfs
|
|
Z[0]=abs(VtxList[Q.P0].vz);
|
|
Z[1]=abs(VtxList[Q.P1].vz);
|
|
Z[2]=abs(VtxList[Q.P2].vz);
|
|
Z[3]=abs(VtxList[Q.P3].vz);
|
|
|
|
for (int p=0; p<4; p++)
|
|
{
|
|
if (OtOfs<Z[p]) OtOfs=Z[p];
|
|
}
|
|
if (MinOT>OtOfs) MinOT=OtOfs;
|
|
if (MaxOT<OtOfs) MaxOT=OtOfs;
|
|
if (OtOfs>63) OtOfs=63;
|
|
// Write It
|
|
fwrite(&Q,1,sizeof(sQuad),File);
|
|
}
|
|
printf("Quad %i\n",ListSize);
|
|
return(ThisPos);
|
|
|
|
}
|
|
|
|
//***************************************************************************
|
|
int CMkLevel::WriteVtxList()
|
|
{
|
|
vector<sVtx> const &VtxList=OutFaceList.GetVtxList();
|
|
int i,ListSize=VtxList.size();
|
|
int Pos=ftell(File);
|
|
//sVtx Ofs;
|
|
|
|
// Ofs.vx=-0;
|
|
// Ofs.vy=-0;
|
|
// Ofs.vz=-4*Scale;
|
|
|
|
for (i=0; i<ListSize; i++)
|
|
{
|
|
sVtx const &In=VtxList[i];
|
|
sVtx Out;
|
|
|
|
Out.vx=+In.vx;
|
|
Out.vy=-In.vy;
|
|
Out.vz=+In.vz;
|
|
// printf("%i\n",Out.vz);
|
|
fwrite(&Out,1,sizeof(sVtx),File);
|
|
}
|
|
return(Pos);
|
|
}
|
|
|
|
//***************************************************************************
|
|
//*** Write *****************************************************************
|
|
//***************************************************************************
|
|
void CMkLevel::WriteLevel()
|
|
{
|
|
WriteLayers();
|
|
|
|
}
|
|
|
|
//***************************************************************************
|
|
void CMkLevel::WriteLayers()
|
|
{
|
|
// Back (Shade)
|
|
LevelHdr.BackLayer=WriteLayer(LAYER_TYPE_SHADE,LAYER_SUBTYPE_BACK,0);//"Shade");
|
|
// Mid
|
|
LevelHdr.MidLayer=WriteLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_MID,"Mid");
|
|
// Action
|
|
LevelHdr.ActionLayer=WriteLayer(LAYER_TYPE_TILE,LAYER_SUBTYPE_ACTION,"Action");
|
|
// Collision
|
|
LevelHdr.CollisionLayer=WriteLayer(LAYER_TYPE_COLLISION,LAYER_SUBTYPE_NONE,"Collision");
|
|
|
|
// Things
|
|
LevelHdr.ActorList=WriteThings(LAYER_TYPE_ACTOR,"Actor List");
|
|
LevelHdr.ItemList=WriteThings(LAYER_TYPE_ITEM,"Item List");
|
|
LevelHdr.PlatformList=WriteThings(LAYER_TYPE_PLATFORM,"Platform List");
|
|
LevelHdr.TriggerList=WriteThings(LAYER_TYPE_TRIGGER,"Trigger List");
|
|
LevelHdr.FXList=WriteThings(LAYER_TYPE_FX,"FX List");
|
|
LevelHdr.HazardList=WriteThings(LAYER_TYPE_HAZARD,"Hazard List");
|
|
LevelHdr.ModelList=(sModel*)WriteModelList();
|
|
}
|
|
|
|
//***************************************************************************
|
|
int CMkLevel::WriteLayer(int Type,int SubType,const char *LayerName)
|
|
{
|
|
CMkLevelLayer *ThisLayer=FindLayer(Type,SubType);
|
|
int Ofs;
|
|
|
|
if (!ThisLayer)
|
|
{
|
|
if (LayerName) GObject::Error(ERR_WARNING,"No %s Layer Found in %s!!\n",LayerName,LevelName);
|
|
return(0);
|
|
}
|
|
Ofs=ThisLayer->Write(File,LayerName,LevelName);
|
|
|
|
PadFile(File);
|
|
return(Ofs);
|
|
}
|
|
|
|
//***************************************************************************
|
|
int CMkLevel::WriteThings(int Type,const char *LayerName)
|
|
{
|
|
CMkLevelLayer *ThisLayer=FindLayer(Type,LAYER_SUBTYPE_NONE);
|
|
int Ofs;
|
|
|
|
if (!ThisLayer)
|
|
{
|
|
GFName Name=InFilename;
|
|
if (LayerName) GObject::Error(ERR_WARNING,"No %s Layer Found in %s!!\n",LayerName,Name.File());
|
|
return(0);
|
|
}
|
|
Ofs=ThisLayer->Write(File,LayerName,LevelName);
|
|
// printf("%s %i\n",LayerName,Ofs);
|
|
PadFile(File);
|
|
return(Ofs);
|
|
}
|
|
|
|
//***************************************************************************
|
|
int CMkLevel::WriteModelList()
|
|
{
|
|
int i,ListSize=ModelList.size();
|
|
int Ofs=ftell(File);
|
|
|
|
for (i=0; i<ListSize; i++)
|
|
{
|
|
sModel Out;
|
|
sMkLevelModel &ThisModel=ModelList[i];
|
|
|
|
Out.TriCount=ThisModel.TriCount;
|
|
Out.TriStart=ThisModel.TriStart;
|
|
CalcModelBBox(ThisModel,Out.BBox);
|
|
printf("Writing Model %s (%i/%i) (%i Tris) (BBox %i,%i->%i,%i)\n",ThisModel.Name,i+1,ListSize,Out.TriCount,Out.BBox.XMin,Out.BBox.YMin,Out.BBox.XMax,Out.BBox.YMax);
|
|
fwrite(&Out,1,sizeof(sModel),File);
|
|
}
|
|
|
|
return(Ofs);
|
|
}
|
|
|
|
//***************************************************************************
|
|
void CMkLevel::CalcModelBBox(sMkLevelModel &ThisModel,sBBox &BBox)
|
|
{
|
|
vector<sTri> &TriList=OutFaceList.GetOutTriList();
|
|
vector<sVtx> const &VtxList=OutFaceList.GetVtxList();
|
|
int Vtx[3];
|
|
|
|
BBox.XMin=+32000;
|
|
BBox.XMax=-32000;
|
|
BBox.YMin=+32000;
|
|
BBox.YMax=-32000;
|
|
|
|
for (int T=0; T<ThisModel.TriCount; T++)
|
|
{
|
|
sTri &ThisTri=TriList[T+ThisModel.TriStart];
|
|
Vtx[0]=ThisTri.P0;
|
|
Vtx[1]=ThisTri.P1;
|
|
Vtx[2]=ThisTri.P2;
|
|
|
|
for (int V=0; V<3; V++)
|
|
{
|
|
sVtx const &ThisVtx=VtxList[Vtx[V]];
|
|
if (BBox.XMin>+ThisVtx.vx) BBox.XMin=+ThisVtx.vx;
|
|
if (BBox.XMax<+ThisVtx.vx) BBox.XMax=+ThisVtx.vx;
|
|
if (BBox.YMin>-ThisVtx.vy) BBox.YMin=-ThisVtx.vy;
|
|
if (BBox.YMax<-ThisVtx.vy) BBox.YMax=-ThisVtx.vy;
|
|
}
|
|
}
|
|
}
|
|
|
|
//***************************************************************************
|
|
//*** Inf File **************************************************************
|
|
//***************************************************************************
|
|
void CMkLevel::AddInfItem(const char *Name,int Val)
|
|
{
|
|
sInfItem Item;
|
|
GString ReplaceBadFileChars(GString s); // Dodgy extern from TexGrab Lib!
|
|
Item.Name=ReplaceBadFileChars(Name);
|
|
Item.Name.Upper();
|
|
Item.Val=Val;
|
|
|
|
InfList.Add(Item);
|
|
}
|
|
|
|
//***************************************************************************
|
|
void CMkLevel::WriteIncFile()
|
|
{
|
|
GString DefStr;
|
|
|
|
DefStr=LevelFullName+"_INF";
|
|
File=fopen(OutIncName,"wt");
|
|
|
|
fprintf(File,"// %s Info Header\n",LevelFullName);
|
|
fprintf(File,"\n");
|
|
fprintf(File,"#ifndef\t__%s_INF_HEADER__\n",LevelFullName);
|
|
fprintf(File,"#define\t__%s_INF_HEADER__\n",LevelFullName);
|
|
fprintf(File,"\n");
|
|
fprintf(File,"\n");
|
|
fprintf(File,"enum\t%s\n",DefStr);
|
|
fprintf(File,"{\n");
|
|
|
|
int ListSize=InfList.size();
|
|
for (int i=0; i<ListSize; i++)
|
|
{
|
|
sInfItem &ThisItem=InfList[i];
|
|
|
|
fprintf(File,"\t%s_%s\t\t=%i,\n",DefStr,ThisItem.Name,ThisItem.Val);
|
|
}
|
|
|
|
fprintf(File,"};\n");
|
|
fprintf(File,"\n");
|
|
fprintf(File,"#endif\n");
|
|
|
|
fclose(File);
|
|
}
|