464 lines
9.9 KiB
C++
464 lines
9.9 KiB
C++
/*=========================================================================
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nmjfish.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NMJFISH_H__
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#include "enemy\nmjfish.h"
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#endif
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#ifndef __ENEMY_NPROJJF_H__
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#include "enemy\nprojjf.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::postInit()
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{
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m_state = MOTHER_JELLYFISH_RETURN_TO_START_1;
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m_spawnTimer = 0;
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m_meterOn=false;
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if ( CLevel::getIsBossRespawn() )
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{
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m_health = CLevel::getBossHealth();
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}
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legsPos[0].vx = 80;
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legsPos[0].vy = -5;
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legsPos[1].vx = 40;
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legsPos[1].vy = 0;
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legsPos[2].vx = -40;
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legsPos[2].vy = -5;
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legsPos[3].vx = -80;
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legsPos[3].vy = 0;
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for ( int i = 0 ; i < 4 ; i++ )
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{
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legs[i] = (CFXJellyFishLegs*)CFX::Create(CFX::FX_TYPE_JELLYFISH_LEGS,this);
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legs[i]->Setup( legsPos[i].vx, legsPos[i].vy, i > 1 );
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}
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m_RGB = 255 + ( 128 << 8 ) + ( 255 << 16 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor )
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{
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u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
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u16 newXPos, newYPos;
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s32 startX = 0;
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m_npcPath.setWaypointCount( ThisActor->PointCount - 1 );
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newXPos = (u16) *PntList;
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setWaypointPtr( PntList );
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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setStartPos( newXPos, newYPos );
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startX = ( newXPos << 4 ) + 8;
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if ( ThisActor->PointCount > 1 )
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{
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for (int pointNum = 1 ; pointNum < ThisActor->PointCount ; pointNum++ )
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{
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newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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if ( pointNum == 1 )
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{
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setHeading( newXPos, newYPos );
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}
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if ( pointNum == ThisActor->PointCount - 2 )
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{
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startX = ( newXPos << 4 ) + 8;
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m_base.vx = startX;
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m_base.vy = ( newYPos << 4 ) + 16;
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}
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else if ( pointNum == ThisActor->PointCount - 1 )
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{
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m_cycleWidth = abs( startX - ( ( newXPos << 4 ) + 8 ) );
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m_halfCycleWidth = m_cycleWidth >> 1;
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m_base.vx += m_halfCycleWidth;
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::processMovement( int _frames )
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{
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s32 xDist, yDist;
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s32 xDistSqr, yDistSqr;
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switch( m_state )
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{
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case MOTHER_JELLYFISH_RETURN_TO_START_1:
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case MOTHER_JELLYFISH_RETURN_TO_START_2:
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case MOTHER_JELLYFISH_RETURN_TO_START_3:
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{
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xDist = m_base.vx - this->Pos.vx - m_halfCycleWidth;
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xDistSqr = xDist * xDist;
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yDist = m_base.vy - this->Pos.vy;
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yDistSqr = yDist * yDist;
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if ( xDistSqr + yDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
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else
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{
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// have arrived at base position
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m_movementTimer = GameState::getOneSecondInFrames() * 10;
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m_state++;
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m_extension = -m_halfCycleWidth;
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m_extendDir = EXTEND_RIGHT;
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}
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break;
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}
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case MOTHER_JELLYFISH_CYCLE_1:
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case MOTHER_JELLYFISH_CYCLE_2:
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case MOTHER_JELLYFISH_CYCLE_3:
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{
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m_movementTimer -= _frames;
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s32 xExtension;
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if ( m_extendDir == EXTEND_RIGHT )
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{
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if ( m_extension < m_halfCycleWidth )
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{
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m_extension += 3 * _frames;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy - ( ( 50 * rsin( ( xExtension << 12 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 0;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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if ( m_movementTimer < 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_state++;
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m_jellyfishCount = 3;
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}
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}
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}
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else
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{
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if ( m_extension > -m_halfCycleWidth )
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{
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m_extension -= 3 * _frames;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy + ( ( 50 * rsin( ( xExtension << 12 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 2048;
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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if ( m_movementTimer < 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_state++;
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m_jellyfishCount = 3;
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}
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}
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}
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break;
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}
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default:
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break;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::processClose( int _frames )
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{
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switch( m_state )
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{
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case MOTHER_JELLYFISH_ATTACK_PLAYER_SHOCK:
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{
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// seek position above user
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CPlayer *player = GameScene.getPlayer();
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DVECTOR playerPos = player->getPos();
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DVECTOR seekPos;
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s32 xDist, yDist;
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s32 xDistSqr, yDistSqr;
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seekPos = playerPos;
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seekPos.vy -= 100;
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xDist = seekPos.vx - this->Pos.vx;
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xDistSqr = xDist * xDist;
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yDist = seekPos.vy - this->Pos.vy;
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yDistSqr = yDist * yDist;
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if ( xDistSqr + yDistSqr > 400 )
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{
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processGenericGotoTarget( _frames, xDist, yDist, m_speed );
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}
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else
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{
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// fire at user
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_state = MOTHER_JELLYFISH_RETURN_TO_START_1;
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CSoundMediator::playSfx( CSoundMediator::SFX_JELLYFISH_ATTACK );
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}
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break;
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}
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default:
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{
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s32 xExtension;
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if ( m_extendDir == EXTEND_RIGHT )
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{
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if ( m_extension < m_halfCycleWidth )
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{
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m_extension += 3 * _frames;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy - ( ( 50 * rcos( ( xExtension << 11 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 0;
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spawnJellyfish( _frames );
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_state++;
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}
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}
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else
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{
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if ( m_extension > -m_halfCycleWidth )
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{
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m_extension -= 3 * _frames;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy + ( ( 50 * rcos( ( xExtension << 11 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 2048;
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spawnJellyfish( _frames );
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_state++;
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}
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}
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break;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::shutdown()
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{
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if ( m_isActive )
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{
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CLevel::setIsBossRespawn( true );
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CLevel::setBossHealth( m_health );
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}
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CNpcEnemy::shutdown();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::spawnJellyfish( int _frames )
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{
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if ( m_jellyfishCount )
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{
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if ( m_spawnTimer > 0 )
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{
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m_spawnTimer -= _frames;
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}
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else
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{
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CNpcEnemy *enemy;
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enemy = CNpcEnemy::Create( NPC_PROJECTILE_JELLYFISH );
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enemy->setStartPos( Pos.vx >> 4, ( Pos.vy + 20 ) >> 4 );
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enemy->setWaypointCount( m_npcPath.getWaypointCount() );
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enemy->setWaypointPtr( m_npcPath.getWaypointPtr() );
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enemy->setPathType( CNpcPath::PONG_PATH );
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enemy->postInit();
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m_jellyfishCount--;
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m_spawnTimer = 1 * GameState::getOneSecondInFrames();
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::render()
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{
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SprFrame = NULL;
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if ( m_isActive )
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{
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CEnemyThing::render();
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if (canRender())
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{
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if (!m_meterOn)
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{
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CFXNRGBar *T=(CFXNRGBar*)CFX::Create(CFX::FX_TYPE_NRG_BAR,this);
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T->SetMax(m_health);
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m_meterOn=true;
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}
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DVECTOR &renderPos=getRenderPos();
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s16 scale;
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scale = 2048 + ( ( ( 8192 - 2048 ) * m_health ) / m_data[m_type].initHealth );
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),false);
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m_actorGfx->RotateScale( SprFrame, renderPos, 0, scale, scale );
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sBBox boundingBox = m_actorGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*void CNpcMotherJellyfishEnemy::processUserCollision( CThing *thisThing )
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{
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}*/
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void CNpcMotherJellyfishEnemy::processShot( int _frames )
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{
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s16 scale;
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scale = 2048 + ( ( ( 8192 - 2048 ) * m_health ) / m_data[m_type].initHealth );
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for ( int i = 0 ; i < 4 ; i++ )
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{
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legs[i]->Setup( ( legsPos[i].vx * scale ) >> 13, legsPos[i].vy, i > 1 );
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legs[i]->setScale( scale >> 1 );
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}
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switch ( m_state )
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{
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case NPC_GENERIC_HIT_CHECK_HEALTH:
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{
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// do not allow to die, must catch in net
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if ( m_health > 0 )
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{
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m_health -= 5;
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}
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m_state = NPC_GENERIC_HIT_RECOIL;
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m_animPlaying = true;
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m_animNo = m_data[m_type].recoilAnim;
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m_frame = 0;
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break;
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}
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case NPC_GENERIC_HIT_RECOIL:
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{
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if ( !m_animPlaying )
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{
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m_state = 0;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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u8 CNpcMotherJellyfishEnemy::canBeCaughtByNet()
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{
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return( m_isActive && !m_isDying && m_health <= 5 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::caughtWithNet()
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{
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setToShutdown();
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CGameScene::setBossHasBeenKilled();
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}
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