SBSPSS/source/hazard/hcheck.cpp
Charles d95c3a1178
2001-08-03 21:04:12 +00:00

185 lines
3.9 KiB
C++

/*=========================================================================
hcheck.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HCHECK_H__
#include "hazard\hcheck.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCheckpointHazard::init()
{
CNpcHazard::init();
m_triggered = false;
// m_spriteFrame = FRM__CHECKPOINT;
m_spriteFrame = 0; // Change by dave cos the checkpoint gfx aint there no more
m_timer = 0;
m_flick = false;
m_scalableFont=new ("CheckpointFont") ScalableFontBank();
m_scalableFont->initialise(&standardFont);
m_scalableFont->setColour(255,255,255);
m_scalableFont->setScale(511);
if ( CLevel::getCurrentCheckpoint() == this )
{
m_triggered = true;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCheckpointHazard::think(int _frames)
{
if ( m_flick )
{
m_timer -= _frames;
if ( m_timer <= 0 )
{
m_flick = false;
}
else
{
m_scalableFont->setJustification(FontBank::JUST_CENTRE);
m_scalableFont->print( 256, 50, "Checkpoint!" );
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCheckpointHazard::shutdown()
{
m_scalableFont->dump(); delete m_scalableFont;
CNpcHazard::shutdown();
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCheckpointHazard::render()
{
sFrameHdr *frameHdr;
POLY_FT4 *Ft4;
if ( m_isActive )
{
CHazardThing::render();
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
m_modelGfx->Render(renderPos);
if ( CLevel::getCurrentCheckpoint() == this )
{
int scrnWidth = VidGetScrW();
int scrnHeight = VidGetScrH();
sBBox boundingBox = m_modelGfx->GetBBox();
CRECT polyArea;
polyArea.x1 = boundingBox.XMin + renderPos.vx;
polyArea.y1 = boundingBox.YMin + renderPos.vy;
polyArea.x2 = boundingBox.XMax + renderPos.vx;
polyArea.y2 = boundingBox.YMax + renderPos.vy;
if ( polyArea.x1 < 0 )
{
polyArea.x1 = 0;
}
if ( polyArea.y1 < 0 )
{
polyArea.y1 = 0;
}
if ( polyArea.x1 > scrnWidth )
{
polyArea.x1 = scrnWidth;
}
if ( polyArea.y1 > scrnHeight )
{
polyArea.y1 = scrnHeight;
}
POLY_F4 *coverPoly;
coverPoly = GetPrimF4();
coverPoly->x0 = polyArea.x1;
coverPoly->y0 = polyArea.y1;
coverPoly->x1 = polyArea.x2;
coverPoly->y1 = polyArea.y1;
coverPoly->x2 = polyArea.x1;
coverPoly->y2 = polyArea.y2;
coverPoly->x3 = polyArea.x2;
coverPoly->y3 = polyArea.y2;
setRGB0( coverPoly, 255, 255, 0 );
AddPrimToList( coverPoly, 0 );
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcCheckpointHazard::collidedWith(CThing *_thisThing)
{
if ( m_isActive && !m_triggered )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CRECT const &collisionArea=getCollisionArea();
DVECTOR respawnPos;
respawnPos.vx=collisionArea.x1+((collisionArea.x2-collisionArea.x1)/2);
respawnPos.vy=collisionArea.y2;
((CPlayer*)_thisThing)->setRespawnPosAndRingTelephone(respawnPos);
m_triggered = true;
m_timer = GameState::getOneSecondInFrames();
m_flick = true;
CLevel::setCurrentCheckpoint( this );
break;
}
default:
break;
}
}
}