249 lines
6.6 KiB
C++
249 lines
6.6 KiB
C++
/*=========================================================================
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gameslot.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __GAME_GAMESLOT_H__
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#define __GAME_GAMESLOT_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#ifndef __SHOP_SHOP_H__
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#include "shop\shop.h"
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#endif
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// Just for ASSERT()..
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#ifndef __SYSTEM_DBG_H__
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#include "system\dbg.h"
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#endif
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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class CGameSlotManager
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{
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public:
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enum
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{
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INITIAL_LIVES=5,
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INITIAL_CONTINUES=3,
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NUM_GAME_SLOTS=4,
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NUM_CHAPTERS=5,
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NUM_LEVELS_WITH_SPATULAS=4,
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NUM_LEVELS_PER_CHAPTER_WITH_QUEST_ITEMS=4,
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NUM_BONUS_LEVELS_PER_CHAPTER=1,
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};
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enum
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{
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LEVELCOMPETESTATE_NOT_OPEN, // Level is not available to play
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LEVELCOMPETESTATE_OPEN, // Level is available to play
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LEVELCOMPETESTATE_COMPLETED, // Level has been completed
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};
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typedef struct
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{
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unsigned char m_isInUse;
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unsigned char m_lives;
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unsigned char m_continues;
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unsigned char m_spatulaCollectedCounts[NUM_CHAPTERS*NUM_LEVELS_WITH_SPATULAS];
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unsigned char m_kelpTokenCollectedFlags[NUM_CHAPTERS][16]; // Enuf space for 128 tokens per level
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unsigned char m_kelpTokensHeld;
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unsigned char m_partyItemsHeld[CShopScene::NUM_SHOP_ITEM_IDS];
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unsigned char m_levelCompletionState[NUM_CHAPTERS*(NUM_LEVELS_PER_CHAPTER_WITH_QUEST_ITEMS+NUM_BONUS_LEVELS_PER_CHAPTER)];
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// Spat functions..
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int getSpatulaCollectedCount(unsigned int _chapter,unsigned int _level)
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{
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ASSERT(_chapter<=NUM_CHAPTERS);
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ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS);
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return m_spatulaCollectedCounts[(_chapter*NUM_LEVELS_WITH_SPATULAS)+_level];
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}
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void setSpatulaCollectedCount(unsigned int _chapter,unsigned int _level,unsigned char _count,unsigned char _totalCount)
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{
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ASSERT(_chapter<=NUM_CHAPTERS);
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ASSERT(_level<=NUM_LEVELS_WITH_SPATULAS);
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m_spatulaCollectedCounts[(_chapter*NUM_LEVELS_WITH_SPATULAS)+_level]=_count;
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// Does this open up a bonus level?
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int percentRequired,percentAchieved;
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percentRequired=(_chapter*10)+60; // 60% on chapter 1 ... to ... 100% on chapter 5
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percentAchieved=(_count*100)/_totalCount;
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if(percentAchieved>=percentRequired)
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{
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levelIsNowOpen(_chapter,4);
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}
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}
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// Kelp Token functions..
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int getKelpTokenCollectedCount(unsigned int _chapter,unsigned int _level)
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{
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ASSERT(_chapter<=NUM_CHAPTERS);
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ASSERT(_level==NUM_LEVELS_WITH_SPATULAS);
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int i,j,count;
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count=0;
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for(i=0;i<8;i++)
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{
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unsigned char flags=m_kelpTokenCollectedFlags[_chapter][i];
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for(j=0;j<8;j++)
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{
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if(flags&1)count++;
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flags>>=1;
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}
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}
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return count;
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}
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void collectKelpToken(unsigned int _chapter,unsigned int _level,unsigned int _token)
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{
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ASSERT(_chapter<=NUM_CHAPTERS);
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ASSERT(_level==NUM_LEVELS_WITH_SPATULAS);
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ASSERT(_token<=128);
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m_kelpTokenCollectedFlags[_chapter][_token>>3]|=1<<(_token&7);
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m_kelpTokensHeld++;
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}
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int isKelpTokenUncollected(unsigned int _chapter,unsigned int _level,unsigned int _token)
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{
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ASSERT(_chapter<=NUM_CHAPTERS);
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ASSERT(_level==NUM_LEVELS_WITH_SPATULAS);
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ASSERT(_token<=128);
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return (m_kelpTokenCollectedFlags[_chapter][_token>>3]>>(_token&7))&1?false:true;
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}
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// Shop
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int getNumberOfKelpTokensHeld()
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{
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return m_kelpTokensHeld;
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}
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void useKelpTokens(int _count)
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{
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ASSERT(((int)m_kelpTokensHeld-_count)>=0);
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m_kelpTokensHeld-=_count;
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}
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int isPartyItemHeld(int _itemNumber)
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{
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return m_partyItemsHeld[_itemNumber];
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}
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void buyPartyItem(int _itemNumber)
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{
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ASSERT(!m_partyItemsHeld[_itemNumber]);
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m_partyItemsHeld[_itemNumber]=true;
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}
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// Levels
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int isLevelOpen(unsigned int _chapter,unsigned int _level)
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{
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int index;
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index=(_chapter*(NUM_LEVELS_PER_CHAPTER_WITH_QUEST_ITEMS+NUM_BONUS_LEVELS_PER_CHAPTER))+_level;
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return m_levelCompletionState[index]!=(int)LEVELCOMPETESTATE_NOT_OPEN;
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}
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int hasQustItemBeenCollected(unsigned int _chapter,unsigned int _level)
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{
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int index;
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index=(_chapter*(NUM_LEVELS_PER_CHAPTER_WITH_QUEST_ITEMS+NUM_BONUS_LEVELS_PER_CHAPTER))+_level;
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return m_levelCompletionState[index]==(int)LEVELCOMPETESTATE_COMPLETED;
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}
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void levelIsNowOpen(unsigned int _chapter,unsigned int _level)
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{
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int index;
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index=(_chapter*(NUM_LEVELS_PER_CHAPTER_WITH_QUEST_ITEMS+NUM_BONUS_LEVELS_PER_CHAPTER))+_level;
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if(m_levelCompletionState[index]==LEVELCOMPETESTATE_NOT_OPEN)
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{
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m_levelCompletionState[index]=LEVELCOMPETESTATE_OPEN;
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}
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}
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void levelHasBeenCompleted(unsigned int _chapter,unsigned int _level)
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{
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int index;
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index=(_chapter*(NUM_LEVELS_PER_CHAPTER_WITH_QUEST_ITEMS+NUM_BONUS_LEVELS_PER_CHAPTER))+_level;
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m_levelCompletionState[index]=LEVELCOMPETESTATE_COMPLETED;
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}
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void getHighestLevelOpen(int *_chapter,int *_level)
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{
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int chapter,level;
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for(chapter=0;chapter<NUM_CHAPTERS;chapter++)
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{
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for(level=0;level<NUM_LEVELS_PER_CHAPTER_WITH_QUEST_ITEMS;level++)
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{
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if(isLevelOpen(chapter,level))
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{
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*_chapter=chapter;
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*_level=level;
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}
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}
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}
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}
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#ifdef __VERSION_DEBUG__
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void debugCheatOpenAllLevels()
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{
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for(int i=1;i<NUM_CHAPTERS*(NUM_LEVELS_PER_CHAPTER_WITH_QUEST_ITEMS+NUM_BONUS_LEVELS_PER_CHAPTER);i++)
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{
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m_levelCompletionState[i]=LEVELCOMPETESTATE_OPEN;
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}
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}
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#endif
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} GameSlot;
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static void init();
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static void setActiveSlot(unsigned int _slot);
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static GameSlot *getSlotData();
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static void setSlotData(GameSlot *_data);
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static void eraseGameSlot(unsigned int _slot);
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static void copyGameSlot(unsigned int _src,unsigned int _dest);
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static int getNumberOfFrontendScreenToUse();
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private:
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static GameSlot s_gameSlots[NUM_GAME_SLOTS];
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static GameSlot *s_currentGameSlot;
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// These allow the CSaveLoadDatabase total access to the game slots
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static void setSlotData(int _slot,GameSlot *_data);
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static GameSlot getSlotData(int _slot);
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friend class CSaveLoadDatabase;
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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/*---------------------------------------------------------------------- */
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#endif /* __GAME_GAMESLOT_H__ */
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/*===========================================================================
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end */
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